view arogue7/mach_dep.h @ 296:000b1c5b8d63

UltraRogue: fix inventory collision after save and restore. Inventory letters are based on "identifiers" stored in objects' o_ident field. Identifiers are allocated by get_ident(), which keeps a list of objects that have them, to avoid giving the same identifier to multiple objects. The list is not stored in the savefile, so after restore, get_ident() was not aware of existing identifiers. This resulted in picked-up objects having the same inventory letters as objects restored from the file. The restore code now adds all objects with identifiers to the list.
author John "Elwin" Edwards
date Mon, 15 Jan 2018 20:20:35 -0500
parents 4b1999ac91cf
children
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/*
 * mach_dep.h  -  machine dependicies
 *
 * Advanced Rogue
 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
 * All rights reserved.
 *
 * Based on "Rogue: Exploring the Dungeons of Doom"
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

/* Set these options, if not using config.h */
#ifndef HAVE_CONFIG_H
/*
 * define that the wizard commands exist
 */
#undef	WIZARD /* 0 */

/*
 * define if you want to limit scores to one per class per userid
 */
#undef LIMITSCORE /* 1 */

#endif

/* 
 * define that rogue should "nice()" itself
 */
#undef NICE	/* 1 */

#ifdef NICE
#define	FUDGE_TIME	70	/* fudge factor allowed in time for saved game*/
#else
#define	FUDGE_TIME	50	/* fudge factor allowed in time for saved game*/
#endif

#undef	DUMP		/* 1 */	/* dump core rather than catch the signal     */
#undef	NOCHECKACCESS	/* 1 */	/* If set, then don't check time on save file */


/*
 * where scorefile should live
 */
/* File locations can be defined here, if necessary. */
#if 0
#define SCOREFILE	"arogue7.scr"
#define LOGFILE "arogue7.log"
#endif


/*
 * Variables for checking to make sure the system isn't too loaded
 * for people to play
 */

#if u370
#	define	MAXUSERS	40	/* max number of users for this game */
#	define	MAXPROCESSES	140	/* number processes including system */
					/* processes but not including gettys*/
#endif
#if uts
#	define	MAXUSERS	45	/* max number of users for this game */
#	define	MAXPROCESSES	150	/* number processes including system */
					/* processes but not including gettys*/
#endif
#if vax
#	define	MAXUSERS	17	/* max number of users for this game */
#	define	MAXPROCESSES	85	/* number processes including system */
					/* processes but not including gettys*/
#endif
#if u3b
#	define	MAXUSERS	14	/* max number of users for this game */
#	define	MAXPROCESSES	75	/* number processes including system */
					/* processes but not including gettys*/
#endif

#undef	MAXUSERS
#undef	MAXPROCESSES

#undef	CHECKTIME	/* 15 *//* number of minutes between load checks     */
				/* if not defined checks are only on startup */
#define UTMP	"/etc/utmp"	/* where utmp file lives */
/*
 * define the current author user id of the program for "special handling"
 */
#ifndef AUTHOR
#define AUTHOR 0
#endif