view rogue3/machdep.h @ 296:000b1c5b8d63

UltraRogue: fix inventory collision after save and restore. Inventory letters are based on "identifiers" stored in objects' o_ident field. Identifiers are allocated by get_ident(), which keeps a list of objects that have them, to avoid giving the same identifier to multiple objects. The list is not stored in the savefile, so after restore, get_ident() was not aware of existing identifiers. This resulted in picked-up objects having the same inventory letters as objects restored from the file. The restore code now adds all objects with identifiers to the list.
author John "Elwin" Edwards
date Mon, 15 Jan 2018 20:20:35 -0500
parents 07c4d4883ef2
children
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/*
 * machine dependicies
 *
 * %G% (Berkeley) %W%
 *
 * Rogue: Exploring the Dungeons of Doom
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

/*
 * Variables for checking to make sure the system isn't too loaded
 * for people to play
 */
/* MAXLOAD and MAXUSERS are now set by configure. */

#define AUTHORUID        0
#if 0
#define	MAXUSERS	25	/* max number of users for this game */
#define	MAXLOAD		40	/* 10 * max 15 minute load average */
#endif
#define	CHECKTIME	15	/* number of minutes between load checks */