view rogue4/rogue.6.in @ 296:000b1c5b8d63

UltraRogue: fix inventory collision after save and restore. Inventory letters are based on "identifiers" stored in objects' o_ident field. Identifiers are allocated by get_ident(), which keeps a list of objects that have them, to avoid giving the same identifier to multiple objects. The list is not stored in the savefile, so after restore, get_ident() was not aware of existing identifiers. This resulted in picked-up objects having the same inventory letters as objects restored from the file. The restore code now adds all objects with identifiers to the list.
author John "Elwin" Edwards
date Mon, 15 Jan 2018 20:20:35 -0500
parents 0e99eade579c
children
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.TH ROGUE 6 "1 April 1981"
.UC 4
.SH NAME
rogue \- Exploring The Dungeons of Doom
.SH SYNOPSIS
.B @PROGRAM@
[
.I save_file
]
.SH DESCRIPTION
.PP
.I Rogue
is a computer fantasy game with a new twist.  It is crt oriented and the
object of the game is to survive the attacks of various monsters and get
a lot of gold, rather than the puzzle solving orientation of most computer
fantasy games.
.PP
To get started you really only need to know two commands.  The command
.B ?
will give you a list of the available commands and the command
.B /
will identify the things you see on the screen.
.PP
To win the game (as opposed to merely playing to beat other people high
scores) you must locate the Amulet of Yendor which is somewhere below
the 20th level of the dungeon and get it out.  Nobody has achieved this
yet and if somebody does, they will probably go down in history as a hero
among heros.
.PP
When the game ends, either by your death, when you quit, or if you (by
some miracle) manage to win,
.I rogue
will give you alist of the top-ten scorers.  The scoring is based entirely
upon how much gold you get.  There is a 10% penalty for getting yourself
killed.
.PP
For more detailed directions, read the document
.I "A Guide to the Dungeons of Doom."
.SH FILES
.DT
.B Score file is searched for in these directories:
.PP
$ROGUEHOME/rogue52.scr
.br
/var/games/roguelike/rogue52.scr
.br
/var/lib/roguelike/rogue52.scr
.br
/var/roguelike/rogue52.scr
.br
/usr/games/lib/rogue52.scr
.br
/games/roguelik/rogue52.scr
.br
rogue52.scr
.PP
.B Default save file
.PP
~/rogue.sav
.SH SEE ALSO
Michael C. Toy,
.I "A guide to the Dungeons of Doom"
.SH BUGS
.PP
Probably infinite.  Currently known bugs are: Sometimes you are still hungry
even after you eat food and sometimes you get a monster on the screen in
reverse video which may or may not cause a core dump.