Mercurial > hg > early-roguelike
view rogue4/vers.c @ 296:000b1c5b8d63
UltraRogue: fix inventory collision after save and restore.
Inventory letters are based on "identifiers" stored in objects' o_ident
field. Identifiers are allocated by get_ident(), which keeps a list of
objects that have them, to avoid giving the same identifier to multiple
objects.
The list is not stored in the savefile, so after restore, get_ident()
was not aware of existing identifiers. This resulted in picked-up
objects having the same inventory letters as objects restored from the
file.
The restore code now adds all objects with identifiers to the list.
author | John "Elwin" Edwards |
---|---|
date | Mon, 15 Jan 2018 20:20:35 -0500 |
parents | 9535a08ddc39 |
children |
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/* * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ /* * Version number. Whenever a new version number is desired, use sccs * to get vers.c. encstr is declared here to force it to be loaded * before the version number, and therefore not to be written in saved * games. */ char *release = "5.2"; char encstr[] = "\211g\321_-\251b\324\237;\255\263\214g\"\327\224.,\252|9\265=\357+\343;\311]\341`\251\b\231)\266Y\325\251"; char version[] = "@(#)vers.c 5.2 (Berkeley) 4/11/82";