view srogue/save.c @ 296:000b1c5b8d63

UltraRogue: fix inventory collision after save and restore. Inventory letters are based on "identifiers" stored in objects' o_ident field. Identifiers are allocated by get_ident(), which keeps a list of objects that have them, to avoid giving the same identifier to multiple objects. The list is not stored in the savefile, so after restore, get_ident() was not aware of existing identifiers. This resulted in picked-up objects having the same inventory letters as objects restored from the file. The restore code now adds all objects with identifiers to the list.
author John "Elwin" Edwards
date Mon, 15 Jan 2018 20:20:35 -0500
parents 70aa5808c782
children e52a8a7ad4c5
line wrap: on
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/*
 * save and restore routines
 *
 * @(#)save.c	9.0	(rdk)	 7/17/84
 *
 * Super-Rogue
 * Copyright (C) 1984 Robert D. Kindelberger
 * All rights reserved.
 *
 * Based on "Rogue: Exploring the Dungeons of Doom"
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <fcntl.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <signal.h>
#include <time.h>
#include <errno.h>
#if !defined(_WIN32)
#include <unistd.h>
#endif
#include "rogue.h"
#include "rogue.ext"

EXTCHAR version[];

bool dosave(void);
void save_file(FILE *savef);

typedef struct stat STAT;
STAT sbuf;

/*
 * ignore:
 *	Ignore ALL signals possible
 */
void
ignore(void)
{
	md_ignoreallsignals();
}

/*
 * save_game:
 *	Save the current game
 */
bool
save_game(void)
{
	reg FILE *savef;
	reg int c;
	char buf[LINLEN];

	mpos = 0;
	if (file_name[0] != '\0') {
		if (use_savedir)
			msg("Save game? (y/n) ");
		else
			msg("Save file (%s)? ", file_name);
		do {
			c = wgetch(cw);
			if(c == ESCAPE) {
				msg("");
				return FALSE;
			}
		} while (c != 'n' && c != 'y');
		mpos = 0;
		if (c == 'y')
			goto gotfile;
	}
	if (use_savedir) {
		msg("");
		return FALSE;
	}
	msg("File name: ");
	mpos = 0;
	buf[0] = '\0';
	if (get_str(buf, cw) == QUIT) {
		msg("");
		return FALSE;
	}
	msg("");
	strcpy(file_name, buf);
gotfile:
	c = dosave();		/* try to save this game */
	if (c == FALSE)
		msg("Could not save game to file %s", file_name);
	return c;
}

/*
 * auto_save:
 *	Automatically save a game
 */
void
auto_save(int a)
{
	dosave();		/* save this game */
	byebye(1);		/* so long for now */
}

/*
 * game_err:
 *	When an error occurs. Set error flag and save game.
 */
void
game_err(int a)
{
	int ok;

	ok = dosave();			/* try to save this game */
	clear();
	refresh();
	endwin();

	printf("\nInternal error !!!\n\nYour game was ");
	if (ok)
		printf("saved.");
	else
		printf("NOT saveable.");

	fflush(stdout);

#ifdef SIGIOT
	signal(SIGIOT, SIG_DFL);	/* allow core dump signal */
#endif

	abort();			/* cause core dump */
	byebye(3);
}

/*
 * dosave:
 *	Save the game.  UID/GID no longer get reset here.
 */
bool
dosave(void)
{
	FILE *savef;

	ignore();
	umask(022);

	if (file_name[0] != '\0') {
		if ((savef = fopen(file_name,"w")) != NULL)
		{
			save_file(savef);
			return TRUE;
		}
	}
	return FALSE;
}

/*
 * save_file:
 *	Do the actual save of this game to a file
 */
void
save_file(FILE *savef)
{
	int slines = LINES;
	int scols = COLS;

#ifdef __DJGPP__                      /* st_ino w/ DJGPP under WinXP broken */
        _djstat_flags |= _STAT_INODE; /* so turn off computing it for now   */
#endif

	encwrite(version,strlen(version)+1,savef);
	encwrite(&slines,sizeof(slines),savef);
	encwrite(&scols,sizeof(scols),savef);
	msg("");
	rs_save_file(savef);
	fclose(savef);
	md_onsignal_exit();
	wclear(cw);
	draw(cw);
}

/*
 * restore:
 *	Restore a saved game from a file
 */
bool
restore(char *file, char **envp)
{
	register int pid;
	int ret_status;
#ifndef _AIX
	extern char **environ;
#endif
#ifdef __DJGPP__                      /* st_ino w/ DJGPP under WinXP broken */
        _djstat_flags |= _STAT_INODE; /* so turn off computing it for now   */
#endif
	FILE *inf;
	char buf[LINLEN];
	STAT sbuf2;
	int slines, scols;

	if ((inf = fopen(file, "r")) == NULL) {
		if (use_savedir && errno == ENOENT)
			return TRUE;
		else {
			printf("Cannot read save game %s\n",file);
			return FALSE;
		}
	}

	encread(buf, strlen(version) + 1, inf);

	if (strcmp(buf, version) != 0) {
		printf("Sorry, saved game version is out of date.\n");
		return FALSE;
	}

	stat(file, &sbuf2);

	encread(&slines,sizeof(slines),inf);
	encread(&scols,sizeof(scols),inf);

	/*
	 * we do not close the file so that we will have a hold of the
	 * inode for as long as possible
	 */

#ifdef __INTERIX
	setenv("TERM","interix");
#endif

	initscr();

	if (slines > LINES)
	{
		endwin();
		printf("Sorry, original game was played on a screen with %d lines.\n",slines);
		printf("Current screen only has %d lines. Unable to restore game\n",LINES);
		return(FALSE);
	}

	if (scols > COLS)
	{
		endwin();
		printf("Sorry, original game was played on a screen with %d columns.\n", scols);
		printf("Current screen only has %d columns. Unable to restore game\n",COLS);
		return(FALSE);
	}

	cw = newwin(LINES, COLS, 0, 0);
	mw = newwin(LINES, COLS, 0, 0);
	hw = newwin(LINES, COLS, 0, 0);
        keypad(cw, 1);

	mpos = 0;
	mvwprintw(cw, 0, 0, "%s: %s", file, ctime(&sbuf2.st_mtime));

	/* defeat multiple restarting from the same place */

	if (!wizard)
	{
		if (sbuf2.st_nlink != 1)
		{
                        endwin();
			printf("Cannot restore from a linked file\n");
			return FALSE;
		}
	}

	if (rs_restore_file(inf) == FALSE)
	{
		endwin();
		printf("Cannot restore file\n");
		return(FALSE);
	}

#if defined(__CYGWIN__) || defined(__DJGPP__)
	fclose(inf);
#endif
	if (!wizard)
	{
		if (md_unlink_open_file(file, inf) < 0)
		{
			endwin();
			printf("Cannot unlink file\n");
			return FALSE;
		}
	}

	if (him->s_hpt <= 0) {
		endwin();
		printf("This character is already dead.\n");
		return FALSE;
	}

	environ = envp;

	strcpy(file_name, file);
	setup();
	restscr(cw);
	md_srandom(md_random_seed());
	playit();
}