view urogue/save.c @ 296:000b1c5b8d63

UltraRogue: fix inventory collision after save and restore. Inventory letters are based on "identifiers" stored in objects' o_ident field. Identifiers are allocated by get_ident(), which keeps a list of objects that have them, to avoid giving the same identifier to multiple objects. The list is not stored in the savefile, so after restore, get_ident() was not aware of existing identifiers. This resulted in picked-up objects having the same inventory letters as objects restored from the file. The restore code now adds all objects with identifiers to the list.
author John "Elwin" Edwards
date Mon, 15 Jan 2018 20:20:35 -0500
parents 1db299e868b8
children
line wrap: on
line source

/*
    save.c - save and restore routines
 
    UltraRogue: The Ultimate Adventure in the Dungeons of Doom
    Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong
    All rights reserved.

    Based on "Advanced Rogue"
    Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka
    All rights reserved.

    Based on "Rogue: Exploring the Dungeons of Doom"
    Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
    All rights reserved.

    See the file LICENSE.TXT for full copyright and licensing information.
*/

#define _ALL_SOURCE /* need to remove need for this AIXism */

#include <time.h>
#include <stdlib.h>
#include <string.h>
#include <ctype.h>
#include <errno.h>
#include "rogue.h"

int save_savedir_game(void);

int
save_game(void)
{
    FILE *savefd;
    char    buf[2 * LINELEN];
    char    oldfile[2*LINELEN];

    if (use_savedir)
	return save_savedir_game();

    /* get file name */

    strcpy(oldfile,file_name);

    do
    {
        mpos = 0;

        if (oldfile[0] != '\0')
            msg("Save file [%s]: ", file_name);
        else
            msg("Save file as: ");

        mpos = 0;
        buf[0] = '\0';

        if (get_string(buf, cw) == QUIT)
        {
            msg("");
            return(FALSE);
        }

        if ( (buf[0] == 0) && (oldfile[0] != 0) )
            strcpy(file_name, oldfile);
        else if (buf[0] != 0)
            strcpy(file_name, buf);
        else
        {
            msg("");
            return(FALSE);
        }

        wclear(hw);
        wmove(hw, LINES - 1, 0);
        wrefresh(hw);

        if ((savefd = fopen(file_name, "w")) == NULL)
            msg(strerror(errno));    /* fake perror() */
    }
    while (savefd == NULL);

    /* write out [compressed?] file */

    save_file(savefd);
    return(TRUE);
}

/*
 * save_savedir_game()
 * Simplified save function for when system savefiles are used.
 */
int
save_savedir_game(void)
{
    FILE *savef;
    char c;

    mpos = 0;
    msg("Save game? ");
    c = readcharw(cw);
    if (c == 'y' || c == 'Y')
    {
        if ((savef = fopen(file_name, "w")) == NULL)
	{
            msg(strerror(errno));
            return(FALSE);
	}
        msg("");
        save_file(savef);
        return(TRUE);
    }
    else
    {
        msg("");
        return(FALSE);
    }
}

void
auto_save(int sig)
{
    FILE *savef;

    md_ignore_signals();
    if (file_name[0] && (savef = fopen(file_name, "w"))) {
        save_file(savef);
    }
    exit(0);
}

int
restore(char *file)
{
    FILE *infd;
    char    *sp;

    if (strcmp(file, "-r") == 0)
        file = file_name;

    if ((infd = fopen(file, "r")) == NULL)
    {
        if (use_savedir && errno == ENOENT)
            return TRUE;
        perror(file);
        return(FALSE);
    }

    if ( restore_file(infd) == FALSE )
        return(FALSE);

    /*
     * we do not close the file so that we will have a hold of the inode
     * for as long as possible
     */

    if (remove(file) < 0)
    {
        printf("Cannot unlink file\n");
        return(FALSE);
    }

    if ((sp = getenv("OPTIONS")) != NULL)
        parse_opts(sp);

    strcpy(file_name, file);

    clearok(cw, TRUE);
    touchwin(cw);
    noecho();
    nonl();

    while(playing)
    {
        do_daemons(BEFORE);
        do_fuses(BEFORE);

        command();  /* Command execution */

        if (after)
            do_after_effects();
    }

    fatal("");

    return(FALSE);
}