view rogue3/rogue36.cat @ 170:0298a68cc179

Advanced Rogue family: fix messages from some scrolls. When scrolls of magic mapping or gold detection were read, their characteristic messages were displayed before overwriting the whole screen to show the newly discovered information. They are now shown after updating the screen, so they will be visible.
author John "Elwin" Edwards
date Thu, 02 Jul 2015 08:04:16 -0400
parents 38acf3eb27e6
children
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ROGUE(6)                                                              ROGUE(6)



NAME
       rogue - Exploring The Dungeons of Doom

SYNOPSIS
       rogue [ -s ] [ save_file ] [ -n playername ]

DESCRIPTION
       Rogue  is a computer fantasy game with a new twist.  It is crt oriented
       and the object of the game is to survive the attacks  of  various  mon-
       sters and get a lot of gold, rather than the puzzle solving orientation
       of most computer fantasy games.

       To get started you really only need to know two commands.  The  command
       ?   will  give  you  a list of the available commands and the command /
       will identify the things you see on the screen.

       To win the game (as opposed to merely playing to  beat  other  people's
       high  scores)  you  must locate the Amulet of Yendor which is somewhere
       below the 20th level of  the  dungeon  and  get  it  out.   Nobody  has
       achieved  this  yet and if somebody does, they will probably go down in
       history as a hero among heros.

       When the game ends, either by your death, when you quit, or if you  (by
       some  miracle) manage to win, rogue will give you a list of the top-ten
       scorers.  The scoring is based entirely upon how  much  gold  you  get.
       There is a 10% penalty for getting yourself killed.

       For more detailed directions, read the document A Guide to the Dungeons
       of Doom.

OPTIONS
       If a save_file argument is given, rogue will attempt to load  a  previ-
       ously saved game from that file.

       With  the  -n  option,  rogue will load a game with the name playername
       from a location defined at compile time.  If no such  game  exists,  it
       will start one.

       The -s option prints the top-ten scores list and exits.


FILES
       /usr/local/games/roguelike/rogue3.scr   Score file
       ~/rogue3.save                           Default save file
       /usr/local/games/roguelike/rogue3save   System savefiles

SEE ALSO
       Michael C. Toy, A Guide to the Dungeons of Doom

BUGS
       Probably  infinite.   Currently known bugs are: Sometimes you are still
       hungry even after you eat food and sometimes you get a monster  on  the
       screen in reverse video which may or may not cause a core dump.

COPYRIGHT
       Rogue: Exploring the Dungeons of Doom
       Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
       All rights reserved.
       License: 3-clause BSD, see LICENSE.txt for details.



3rd Berkeley Distribution                                             ROGUE(6)