Mercurial > hg > early-roguelike
view rogue4/armor.c @ 170:0298a68cc179
Advanced Rogue family: fix messages from some scrolls.
When scrolls of magic mapping or gold detection were read, their
characteristic messages were displayed before overwriting the whole
screen to show the newly discovered information. They are now shown
after updating the screen, so they will be visible.
author | John "Elwin" Edwards |
---|---|
date | Thu, 02 Jul 2015 08:04:16 -0400 |
parents | 9535a08ddc39 |
children | 1b73a8641b37 |
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/* * This file contains misc functions for dealing with armor * @(#)armor.c 4.8 (Berkeley) 4/6/82 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include <curses.h> #include "rogue.h" /* * wear: * The player wants to wear something, so let him/her put it on. */ wear() { register THING *obj; register char *sp; if (cur_armor != NULL) { addmsg("you are already wearing some"); if (!terse) addmsg(". You'll have to take it off first"); endmsg(); after = FALSE; return; } if ((obj = get_item("wear", ARMOR)) == NULL) return; if (obj->o_type != ARMOR) { msg("you can't wear that"); return; } waste_time(); obj->o_flags |= ISKNOW; sp = inv_name(obj, TRUE); cur_armor = obj; if (!terse) addmsg("you are now "); msg("wearing %s", sp); } /* * take_off: * Get the armor off of the players back */ take_off() { register THING *obj; if ((obj = cur_armor) == NULL) { after = FALSE; if (terse) msg("not wearing armor"); else msg("you aren't wearing any armor"); return; } if (!dropcheck(cur_armor)) return; cur_armor = NULL; if (terse) addmsg("was"); else addmsg("you used to be "); msg(" wearing %c) %s", pack_char(obj), inv_name(obj, TRUE)); } /* * waste_time: * Do nothing but let other things happen */ waste_time() { do_daemons(BEFORE); do_fuses(BEFORE); do_daemons(AFTER); do_fuses(AFTER); }