Mercurial > hg > early-roguelike
view srogue/daemons.c @ 170:0298a68cc179
Advanced Rogue family: fix messages from some scrolls.
When scrolls of magic mapping or gold detection were read, their
characteristic messages were displayed before overwriting the whole
screen to show the newly discovered information. They are now shown
after updating the screen, so they will be visible.
author | John "Elwin" Edwards |
---|---|
date | Thu, 02 Jul 2015 08:04:16 -0400 |
parents | f2951c4e28d9 |
children | 94a0d9dd5ce1 |
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/* * All the daemon and fuse functions are in here * * @(#)daemons.c 9.0 (rdk) 7/17/84 * * Super-Rogue * Copyright (C) 1984 Robert D. Kindelberger * All rights reserved. * * Based on "Rogue: Exploring the Dungeons of Doom" * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include "rogue.h" #include "rogue.ext" int between = 0; /* * doctor: * A healing daemon that restores hit points after rest */ doctor(fromfuse) int fromfuse; { reg int *thp, lv, ohp, ccon; lv = him->s_lvl; thp = &him->s_hpt; ohp = *thp; quiet += 1; ccon = him->s_ef.a_con; if (ccon > 16 && !isfight) *thp += rnd(ccon - 15); if (lv < 8) { if (quiet > 20 - lv * 2) *thp += 1; } else { if (quiet >= 3) *thp += rnd(lv - 7) + 1; } if (isring(LEFT, R_REGEN)) *thp += 1; if (isring(RIGHT, R_REGEN)) *thp += 1; if (pl_on(ISREGEN)) *thp += 1; if (ohp != *thp) { nochange = FALSE; if (*thp > him->s_maxhp) *thp = him->s_maxhp; quiet = 0; } } /* * Swander: * Called when it is time to start rolling for wandering monsters */ swander(fromfuse) int fromfuse; { start_daemon(rollwand, TRUE, AFTER); } /* * rollwand: * Called to roll to see if a wandering monster starts up */ rollwand(fromfuse) int fromfuse; { if (++between >= 4) { if (roll(1, 6) == 4) { if (levtype != POSTLEV) /* no monsters for posts */ wanderer(); extinguish(rollwand); fuse(swander, TRUE, WANDERTIME); } between = 0; } } /* * unconfuse: * Release the poor player from his confusion */ unconfuse(fromfuse) int fromfuse; { if (pl_on(ISHUH)) msg("You feel less confused now."); player.t_flags &= ~ISHUH; } /* * unsee: * He lost his see invisible power */ unsee(fromfuse) int fromfuse; { player.t_flags &= ~CANSEE; } /* * sight: * He gets his sight back */ sight(fromfuse) int fromfuse; { if (pl_on(ISBLIND)) msg("The veil of darkness lifts."); player.t_flags &= ~ISBLIND; light(&hero); } /* * nohaste: * End the hasting */ nohaste(fromfuse) int fromfuse; { if (pl_on(ISHASTE)) msg("You feel yourself slowing down."); player.t_flags &= ~ISHASTE; } /* * stomach: * Digest the hero's food */ stomach(fromfuse) int fromfuse; { reg int oldfood, old_hunger; old_hunger = hungry_state; if (food_left <= 0) { /* the hero is fainting */ if (--food_left == -150) { msg("Your stomach writhes with hunger pains."); } else if (food_left < -350) { msg("You starve to death !!"); msg(" "); death(K_STARVE); } if (player.t_nocmd > 0 || rnd(100) > 20) return; player.t_nocmd = rnd(8)+4; msg("You faint."); running = FALSE; count = 0; hungry_state = F_FAINT; } else { oldfood = food_left; food_left -= ringfood + foodlev - amulet; if (player.t_nocmd > 0) /* wait till he can move */ return; if (food_left < WEAKTIME && oldfood >= WEAKTIME) { msg("You are starting to feel weak."); hungry_state = F_WEAK; } else if(food_left < HUNGTIME && oldfood >= HUNGTIME) { msg("Getting hungry."); hungry_state = F_HUNGRY; } } if (old_hunger != hungry_state) updpack(); /* new pack weight */ wghtchk(FALSE); } /* * noteth: * Hero is no longer etherereal */ noteth(fromfuse) int fromfuse; { int ch; if (pl_on(ISETHER)) { msg("You begin to feel more corporeal."); ch = player.t_oldch; if (dead_end(ch)) { msg("You materialize in %s.",identify(ch)); msg(" "); death(K_STONE); /* can't materialize in walls */ } } player.t_flags &= ~ISETHER; } /* * sapem: * Sap the hero's life away */ sapem(fromfuse) int fromfuse; { chg_abil(rnd(4) + 1, -1, TRUE); fuse(sapem, TRUE, 150); nochange = FALSE; } /* * notslow: * Restore the hero's normal speed */ notslow(fromfuse) int fromfuse; { if (pl_on(ISSLOW)) msg("You no longer feel hindered."); player.t_flags &= ~ISSLOW; } /* * notregen: * Hero is no longer regenerative */ notregen(fromfuse) int fromfuse; { if (pl_on(ISREGEN)) msg("You no longer feel bolstered."); player.t_flags &= ~ISREGEN; } /* * notinvinc: * Hero not invincible any more */ notinvinc(fromfuse) int fromfuse; { if (pl_on(ISINVINC)) msg("You no longer feel invincible."); player.t_flags &= ~ISINVINC; }