Mercurial > hg > early-roguelike
view srogue/rgdata.c @ 170:0298a68cc179
Advanced Rogue family: fix messages from some scrolls.
When scrolls of magic mapping or gold detection were read, their
characteristic messages were displayed before overwriting the whole
screen to show the newly discovered information. They are now shown
after updating the screen, so they will be visible.
author | John "Elwin" Edwards |
---|---|
date | Thu, 02 Jul 2015 08:04:16 -0400 |
parents | 2128c7dc8a40 |
children |
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/* * Super-Rogue * Copyright (C) 1984 Robert D. Kindelberger * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include "global.c" main(argc,argv) char **argv; int argc; { char *ptr; int i, j, k; struct magic_item *mi; struct init_weps *wp; struct init_armor *ar; struct monster *mo; FILE *fo; /* * write to desired output file */ if (argc > 1) { fo = fopen(argv[1], "w"); if (fo == NULL) { printf("%s: %s not writable\n",argv[0],argv[1]); exit(1); } } else fo = stdout; /* * print total chances for armor, weapons, food, scrolls, etc */ fprintf(fo,"\n\n\n\n\n\n"); fprintf(fo,"\t ITEM GENERAL INFO\n\n\n"); fprintf(fo,"NAME\t\tCHANCE\t\tWEIGHT\n\n"); for (mi = &things[0]; mi < &things[NUMTHINGS]; mi++) { fprintf(fo,"%s\t\t",mi->mi_name); i = mi->mi_prob / 10; j = mi->mi_prob % 10; fprintf(fo,"%2d.%1d %%\t\t",i,j); i = mi->mi_wght / 10; j = mi->mi_wght % 10; if (i == 0 && j == 0) fprintf(fo,"%3s\n","*"); else fprintf(fo,"%3d.%1d lbs\n",i,j); } fprintf(fo,"\n\n\n\n\n\n\nNOTES - * means that weight depends on which one of that item type\n"); fprintf(fo," - All items weigh 20%% more when cursed\n"); /* * print stuff about potions */ fprintf(fo,"\n\n\n\n\n\n"); fprintf(fo,"\t\t POTION INFO\n\n\n"); fprintf(fo,"NAME\t\t\t\tCHANCE\t\tWORTH\n\n"); for (mi = &p_magic[0]; mi < &p_magic[MAXPOTIONS]; mi++) { fprintf(fo,"%s\t",mi->mi_name); k = strlen(mi->mi_name); if (k < 8) ptr = "\t\t\t"; else if (k >= 16) ptr = "\t"; else ptr = "\t\t"; fprintf(fo,"%s", ptr); i = mi->mi_prob / 10; j = mi->mi_prob % 10; fprintf(fo,"%2d.%1d %%\t\t",i,j); fprintf(fo,"%3d\n",mi->mi_worth); } fprintf(fo,"\n\n\n\n\nNOTE - All potions weigh 0.5 lbs\n"); /* * print stuff about scrolls */ fprintf(fo,"\n\n\n\n\n\n"); fprintf(fo,"\t\t SCROLL INFO\n\n\n"); fprintf(fo,"NAME\t\t\t\tCHANCE\t\tWORTH\n\n"); for (mi = &s_magic[0]; mi < &s_magic[MAXSCROLLS]; mi++) { fprintf(fo,"%s\t",mi->mi_name); k = strlen(mi->mi_name); if (k < 8) ptr = "\t\t\t"; else if (k >= 16) ptr = "\t"; else ptr = "\t\t"; fprintf(fo,"%s", ptr); i = mi->mi_prob / 10; j = mi->mi_prob % 10; fprintf(fo,"%2d.%1d %%\t\t",i,j); fprintf(fo,"%3d\n",mi->mi_worth); } fprintf(fo,"\n\n\n\n\nNOTE - All scrolls weigh 3.0 lbs\n"); /* * print stuff about rings */ fprintf(fo,"\n\n\n\n\n\n"); fprintf(fo,"\t\t RING INFO\n\n\n"); fprintf(fo,"NAME\t\t\t\tCHANCE\t\tWORTH\n\n"); for (mi = &r_magic[0]; mi < &r_magic[MAXRINGS]; mi++) { fprintf(fo,"%s\t",mi->mi_name); k = strlen(mi->mi_name); if (k < 8) ptr = "\t\t\t"; else if (k >= 16) ptr = "\t"; else ptr = "\t\t"; fprintf(fo,"%s", ptr); i = mi->mi_prob / 10; j = mi->mi_prob % 10; fprintf(fo,"%2d.%1d %%\t\t",i,j); fprintf(fo,"%3d\n",mi->mi_worth); } fprintf(fo,"\n\n\n\n\nNOTE - All rings weigh 0.5 lbs\n"); /* * print stuff about sticks */ fprintf(fo,"\n\n\n\n\n\n"); fprintf(fo,"\t\t STAFF/WAND INFO\n\n\n"); fprintf(fo,"NAME\t\t\t\tCHANCE\t\tWORTH\n\n"); for (mi = &ws_magic[0]; mi < &ws_magic[MAXSTICKS]; mi++) { fprintf(fo,"%s\t",mi->mi_name); k = strlen(mi->mi_name); if (k < 8) ptr = "\t\t\t"; else if (k >= 16) ptr = "\t"; else ptr = "\t\t"; fprintf(fo,"%s", ptr); i = mi->mi_prob / 10; j = mi->mi_prob % 10; fprintf(fo,"%2d.%1d %%\t\t",i,j); fprintf(fo,"%3d\n",mi->mi_worth); } fprintf(fo,"\n\n\n\n\nNOTES - All wands weigh 6.0 lbs\n"); fprintf(fo," - All staffs weigh 10.0 lbs\n"); fprintf(fo," - Wands contain from 4 to 8 charges\n"); fprintf(fo," - Staffs contain from 5 to 12 charges\n"); fprintf(fo," - Sticks of light have an additional 7 to 15 charges\n"); /* * print armor info */ fprintf(fo,"\n\n\n\n\n\n"); fprintf(fo,"\t\t\t\tARMOR INFO\n\n\n"); fprintf(fo,"NAME\t\t\t\tAC\tCHANCE\t\tWORTH\t\tWEIGHT\n\n"); for (ar = &armors[0]; ar < &armors[MAXARMORS]; ar++) { fprintf(fo,"%s\t",ar->a_name); k = strlen(ar->a_name); if (k < 8) ptr = "\t\t\t"; else if (k >= 16) ptr = "\t"; else ptr = "\t\t"; fprintf(fo,"%s", ptr); fprintf(fo,"%2d\t",ar->a_class); fprintf(fo,"%2d %%\t\t",ar->a_prob); fprintf(fo,"%3d\t\t",ar->a_worth); fprintf(fo,"%2d lbs\n",ar->a_wght / 10); } fprintf(fo,"\n\n\n\n\nNOTE - All armor becomes 50%% lighter when blessed\n"); /* * print stuff about weapons */ fprintf(fo,"\n\n\n\n\n\n"); fprintf(fo,"\t\t\t\t\tWEAPON INFO\n\n\n"); fprintf(fo, "NAME\t\t\tHIT DAMAGE\tHURL DAMAGE\tWORTH\t\tWEIGHT\n\n"); for (wp = &weaps[0]; wp < &weaps[MAXWEAPONS]; wp++) { fprintf(fo,"%s\t",wp->w_name); k = strlen(wp->w_name); if (k < 8) ptr = "\t\t"; else if (k >= 16) ptr = ""; else ptr = "\t"; fprintf(fo,"%s", ptr); ptr = wp->w_dam; i = *ptr - '0'; j = 0; ptr += 2; while (*ptr != NULL) { j = j * 10 + (*ptr - '0'); ++ptr; } j *= i; fprintf(fo," %d to %d\t",i,j); ptr = wp->w_hrl; i = *ptr - '0'; j = 0; ptr += 2; while (*ptr != NULL) { j = j * 10 + (*ptr - '0'); ++ptr; } j *= i; fprintf(fo," %d to %d\t",i,j); fprintf(fo,"%4d\t\t",wp->w_worth); i = wp->w_wght / 10; j = wp->w_wght % 10; fprintf(fo,"%2d.%1d lbs\n",i,j); } fprintf(fo,"\n\n\n\n\nNOTE - All weapons become 50%% lighter when blessed\n"); /* * print stuff about the monsters */ }