Mercurial > hg > early-roguelike
view rogue3/wizard.c @ 306:057c5114e244
Super-Rogue: fix some out-of-range constants.
Constants K_ARROW etc., for causes of death other than monsters, are in
the 240-255 range. They were often passed to functions taking char,
which is usually signed, making the values out of range.
The function declarations have been changed to unsigned char, which is
also the type used by the scoreboard code.
author | John "Elwin" Edwards |
---|---|
date | Sat, 17 Apr 2021 15:41:12 -0400 |
parents | e7aab31362af |
children |
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/* * Special wizard commands (some of which are also non-wizard commands * under strange circumstances) * * @(#)wizard.c 3.8 (Berkeley) 6/3/81 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include "curses.h" #include <ctype.h> #include <string.h> #include <stdlib.h> #include "machdep.h" #include "rogue.h" /* * whatis: * What a certin object is */ void whatis() { struct object *obj; struct linked_list *item; if ((item = get_item("identify", 0)) == NULL) return; obj = (struct object *) ldata(item); switch (obj->o_type) { case SCROLL: s_know[obj->o_which] = TRUE; if (s_guess[obj->o_which]) { free(s_guess[obj->o_which]); s_guess[obj->o_which] = NULL; } when POTION: p_know[obj->o_which] = TRUE; if (p_guess[obj->o_which]) { free(p_guess[obj->o_which]); p_guess[obj->o_which] = NULL; } when STICK: ws_know[obj->o_which] = TRUE; obj->o_flags |= ISKNOW; if (ws_guess[obj->o_which]) { free(ws_guess[obj->o_which]); ws_guess[obj->o_which] = NULL; } when WEAPON: case ARMOR: obj->o_flags |= ISKNOW; when RING: r_know[obj->o_which] = TRUE; obj->o_flags |= ISKNOW; if (r_guess[obj->o_which]) { free(r_guess[obj->o_which]); r_guess[obj->o_which] = NULL; } } msg(inv_name(obj, FALSE)); } /* * create_obj: * Wizard command for getting anything he wants */ void create_obj() { struct linked_list *item; struct object *obj; int bless; int ch; item = new_item(sizeof *obj); obj = (struct object *) ldata(item); msg("Type of item: "); obj->o_type = readchar(cw); mpos = 0; msg("Which %c do you want? (0-f)", obj->o_type); obj->o_which = (isdigit((ch = readchar(cw))) ? ch - '0' : ch - 'a' + 10); obj->o_group = 0; obj->o_count = 1; mpos = 0; if (obj->o_type == WEAPON || obj->o_type == ARMOR) { msg("Blessing? (+,-,n)"); bless = readchar(cw); mpos = 0; if (obj->o_type == WEAPON) { init_weapon(obj, obj->o_which); if (bless == '-') { obj->o_hplus -= rnd(3)+1; obj->o_flags |= ISCURSED; } if (bless == '+') obj->o_hplus += rnd(3)+1; } else { obj->o_ac = a_class[obj->o_which]; if (bless == '-') { obj->o_ac += rnd(3)+1; obj->o_flags |= ISCURSED; } if (bless == '+') obj->o_ac -= rnd(3)+1; } } else if (obj->o_type == RING) switch (obj->o_which) { case R_PROTECT: case R_ADDSTR: case R_ADDHIT: case R_ADDDAM: msg("Blessing? (+,-,n)"); bless = readchar(cw); mpos = 0; if (bless == '-') obj->o_flags |= ISCURSED; obj->o_ac = (bless == '-' ? -1 : rnd(2) + 1); } else if (obj->o_type == STICK) fix_stick(obj); add_pack(item, FALSE); } /* * telport: * Bamf the hero someplace else */ int teleport() { int rm; coord c; c = hero; mvwaddch(cw, hero.y, hero.x, mvwinch(stdscr, hero.y, hero.x)); do { rm = rnd_room(); rnd_pos(&rooms[rm], &hero); } until(winat(hero.y, hero.x) == FLOOR); light(&c); light(&hero); mvwaddch(cw, hero.y, hero.x, PLAYER); /* * turn off ISHELD in case teleportation was done while fighting * a Fungi */ if (on(player, ISHELD)) { struct linked_list *item; struct thing *mon; player.t_flags &= ~ISHELD; fung_hit = 0; for (item = mlist; item != NULL; item = next(item)) { mon = (struct thing *) ldata(item); if (mon->t_type == 'F') strcpy(mon->t_stats.s_dmg, "000d0"); } } count = 0; running = FALSE; flush_type(); /* flush typeahead */ return rm; } /* * passwd: * see if user knows password */ int passwd() { char *sp, c; char buf[80]; msg("Wizard's Password:"); mpos = 0; sp = buf; while ((c = readchar(cw)) != '\n' && c != '\r' && c != '\033') if (c == md_killchar()) sp = buf; else if (c == md_erasechar() && sp > buf) sp--; else *sp++ = c; if (sp == buf) return FALSE; *sp = '\0'; return (strcmp(PASSWD, crypt(buf, "mT")) == 0); }