Mercurial > hg > early-roguelike
view srogue/init.c @ 306:057c5114e244
Super-Rogue: fix some out-of-range constants.
Constants K_ARROW etc., for causes of death other than monsters, are in
the 240-255 range. They were often passed to functions taking char,
which is usually signed, making the values out of range.
The function declarations have been changed to unsigned char, which is
also the type used by the scoreboard code.
author | John "Elwin" Edwards |
---|---|
date | Sat, 17 Apr 2021 15:41:12 -0400 |
parents | e52a8a7ad4c5 |
children |
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/* * initializate various things * * @(#)init.c 9.0 (rdk) 7/17/84 * * Super-Rogue * Copyright (C) 1984 Robert D. Kindelberger * All rights reserved. * * Based on "Rogue: Exploring the Dungeons of Doom" * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include <ctype.h> #include <string.h> #include "rogue.h" #include "rogue.ext" int pinit(void); void badcheck(char *name, struct magic_item *magic); char *rainbow[NCOLORS] = { "Red", "Blue", "Green", "Yellow", "Black", "Brown", "Orange", "Pink", "Purple", "Grey", "White", "Silver", "Gold", "Violet", "Clear", "Vermilion", "Ecru", "Turquoise","Magenta", "Amber", "Topaz", "Plaid", "Tan", "Tangerine", "Aquamarine", "Scarlet","Khaki", "Crimson", "Indigo", "Beige", "Lavender", "Saffron", }; char *sylls[NSYLS] = { "a", "ab", "ag", "aks", "ala", "an", "ankh", "app", "arg", "arze", "ash", "ban", "bar", "bat", "bek", "bie", "bin", "bit", "bjor", "blu", "bot", "bu", "byt", "comp", "con", "cos", "cre", "dalf", "dan", "den", "do", "e", "eep", "el", "eng", "er", "ere", "erk", "esh", "evs", "fa", "fid", "for", "fri", "fu", "gan", "gar", "glen", "gop", "gre", "ha", "he", "hyd", "i", "ing", "ion", "ip", "ish", "it", "ite", "iv", "jo", "kho", "kli", "klis", "la", "lech", "man", "mar", "me", "mi", "mic", "mik", "mon", "mung", "mur", "nej", "nelg", "nep", "ner", "nes", "nes", "nih", "nin", "o", "od", "ood", "org", "orn", "ox", "oxy", "pay", "pet", "ple", "plu", "po", "pot","prok","re", "rea", "rhov", "ri", "ro", "rog", "rok", "rol", "sa", "san", "sat", "see", "sef", "seh", "shu", "ski", "sna", "sne", "snik", "sno", "so", "sol", "sri", "sta", "sun", "ta", "tab", "tem", "ther", "ti", "tox", "trol", "tue", "turs", "u", "ulk", "um", "un", "uni", "ur", "val", "viv", "vly", "vom", "wah", "wed", "werg", "wex", "whon", "wun", "xo", "y", "yot", "yu", "zant", "zap", "zeb", "zim", "zok", "zon", "zum", }; char *stones[] = { "Agate", "Alexandrite", "Amethyst", "Azurite", "Carnelian", "Chrysoberyl", "Chrysoprase", "Citrine", "Diamond", "Emerald", "Garnet", "Hematite", "Jacinth", "Jade", "Kryptonite", "Lapus lazuli", "Malachite", "Moonstone", "Obsidian", "Olivine", "Onyx", "Opal", "Pearl", "Peridot", "Quartz", "Rhodochrosite","Ruby", "Sapphire", "Sardonyx", "Serpintine", "Spinel", "Tiger eye", "Topaz", "Tourmaline", "Turquoise", }; char *wood[NWOOD] = { "Avocado wood", "Balsa", "Banyan", "Birch", "Cedar", "Cherry", "Cinnibar", "Dogwood", "Driftwood", "Ebony", "Eucalyptus", "Hemlock", "Ironwood", "Mahogany", "Manzanita", "Maple", "Oak", "Pine", "Redwood", "Rosewood", "Teak", "Walnut", "Zebra wood", "Persimmon wood", }; char *metal[NMETAL] = { "Aluminium", "Bone", "Brass", "Bronze", "Copper", "Chromium", "Iron", "Lead", "Magnesium", "Pewter", "Platinum", "Steel", "Tin", "Titanium", "Zinc", }; /* * init_things: * Initialize the probabilities for types of things */ void init_things(void) { struct magic_item *mi; /* * init general things */ for (mi = &things[1]; mi < &things[NUMTHINGS]; mi++) mi->mi_prob += (mi-1)->mi_prob; badcheck("things", things); /* * init armor things */ for (mi = &a_magic[1]; mi < &a_magic[MAXARMORS]; mi++) mi->mi_prob += (mi-1)->mi_prob; badcheck("armor", a_magic); /* * init weapon stuff */ for (mi = &w_magic[1]; mi < &w_magic[MAXWEAPONS]; mi++) mi->mi_prob += (mi-1)->mi_prob; badcheck("weapon", w_magic); } /* * init_colors: * Initialize the potion color scheme for this time */ void init_colors(void) { reg int i, j; bool used[NCOLORS]; for (i = 0; i < NCOLORS; i++) used[i] = FALSE; for (i = 0; i < MAXPOTIONS; i++) { do { j = rnd(NCOLORS); } until (!used[j]); used[j] = TRUE; p_colors[i] = rainbow[j]; p_know[i] = FALSE; p_guess[i] = NULL; if (i > 0) p_magic[i].mi_prob += p_magic[i-1].mi_prob; } badcheck("potions", p_magic); } /* * init_names: * Generate the names of the various scrolls */ void init_names(void) { reg int nsyl; reg char *cp, *sp; reg int i, nwords; for (i = 0; i < MAXSCROLLS; i++) { cp = prbuf; nwords = rnd(3)+1; while(nwords--) { nsyl = rnd(3)+2; while(nsyl--) { sp = sylls[rnd(NSYLS)]; while(*sp) *cp++ = *sp++; } *cp++ = ' '; } *--cp = '\0'; s_names[i] = new(strlen(prbuf)+1); s_know[i] = FALSE; s_guess[i] = NULL; strcpy(s_names[i], prbuf); if (i > 0) s_magic[i].mi_prob += s_magic[i-1].mi_prob; } badcheck("scrolls", s_magic); } /* * init_stones: * Initialize the ring stone setting scheme for this time */ void init_stones(void) { reg int i, j; bool used[NSTONES]; for (i = 0; i < NSTONES; i++) used[i] = FALSE; for (i = 0; i < MAXRINGS; i++) { do { j = rnd(NSTONES); } until (!used[j]); used[j] = TRUE; r_stones[i] = stones[j]; r_know[i] = FALSE; r_guess[i] = NULL; if (i > 0) r_magic[i].mi_prob += r_magic[i-1].mi_prob; } badcheck("rings", r_magic); } /* * init_materials: * Initialize the construction materials for wands and staffs */ void init_materials(void) { int i, j; char *str; struct rod *rd; bool metused[NMETAL], woodused[NWOOD]; for (i = 0; i < NWOOD; i++) woodused[i] = FALSE; for (i = 0; i < NMETAL; i++) metused[i] = FALSE; for (i = 0; i < MAXSTICKS; i++) { rd = &ws_stuff[i]; for (;;) { if (rnd(100) > 50) { j = rnd(NMETAL); if (!metused[j]) { str = metal[j]; rd->ws_type = "wand"; rd->ws_vol = V_WS_WAND; rd->ws_wght = W_WS_WAND; metused[j] = TRUE; break; } } else { j = rnd(NWOOD); if (!woodused[j]) { str = wood[j]; rd->ws_type = "staff"; rd->ws_vol = V_WS_STAFF; rd->ws_wght = W_WS_WAND; woodused[j] = TRUE; break; } } } ws_stuff[i].ws_made = str; ws_know[i] = FALSE; ws_guess[i] = NULL; if (i > 0) ws_magic[i].mi_prob += ws_magic[i-1].mi_prob; } badcheck("sticks", ws_magic); } void badcheck(char *name, struct magic_item *magic) { struct magic_item *mg; for (mg = magic; mg->mi_name != NULL; mg++) ; if ((mg - 1)->mi_prob == 1000) return; printf("\nBad percentages for %s:\n", name); for (mg = magic; mg->mi_name != NULL; mg++) printf("%4d%% %s\n", mg->mi_prob, mg->mi_name); printf("%s", retstr); fflush(stdout); while (getchar() != '\n') continue; } /* * init_player: * roll up the rogue */ void init_player(void) { player.t_nomove = 0; player.t_nocmd = 0; him = &player.t_stats; him->s_lvl = 1; him->s_exp = 0L; him->s_maxhp = him->s_hpt = pinit(); /* hit points */ him->s_re.a_str = pinit(); /* strength */ him->s_re.a_dex = pinit(); /* dexterity */ him->s_re.a_wis = pinit(); /* wisdom */ him->s_re.a_con = pinit(); /* constitution */ him->s_ef = him->s_re; /* effective = real */ strcpy(him->s_dmg, "1d4"); him->s_arm = NORMAC; him->s_carry = totalenc(); him->s_pack = 0; pack = NULL; /* empty pack so far */ max_stats = *him; } /* * pinit: * Returns the best 3 of 4 on a 6-sided die */ int pinit(void) { int best[4]; reg int i, min, minind, dicetot; for (i = 0 ; i < 4 ; i++) best[i] = roll(1,6); /* populate array */ min = best[0]; /* assume that 1st entry */ minind = 0; /* is the lowest */ for (i = 1 ; i < 4 ; i++) { /* find the lowest */ if (best[i] < min) { /* if < minimum then update */ min = best[i]; minind = i; /* point to lowest value */ } } dicetot = 0; /* start with nothing */ for (i = 0 ; i < 4 ; i++) { if (i != minind) /* if not minimum, then add it */ dicetot += best[i]; } return(dicetot); } /* * init_everything: * Set up all important stuff. */ void init_everything(void) { init_player(); /* Roll up the rogue */ init_things(); /* Set up probabilities */ init_names(); /* Set up names of scrolls */ init_colors(); /* Set up colors of potions */ init_stones(); /* Set up stones in rings */ init_materials(); /* Set up materials of wands */ }