Mercurial > hg > early-roguelike
view xrogue/list.c @ 306:057c5114e244
Super-Rogue: fix some out-of-range constants.
Constants K_ARROW etc., for causes of death other than monsters, are in
the 240-255 range. They were often passed to functions taking char,
which is usually signed, making the values out of range.
The function declarations have been changed to unsigned char, which is
also the type used by the scoreboard code.
author | John "Elwin" Edwards |
---|---|
date | Sat, 17 Apr 2021 15:41:12 -0400 |
parents | 0250220d8cdd |
children |
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/* list.c - Functions for dealing with linked lists of goodies XRogue: Expeditions into the Dungeons of Doom Copyright (C) 1991 Robert Pietkivitch All rights reserved. Based on "Advanced Rogue" Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T All rights reserved. Based on "Rogue: Exploring the Dungeons of Doom" Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman All rights reserved. See the file LICENSE.TXT for full copyright and licensing information. */ #include <stdlib.h> #include <string.h> #include <curses.h> #include "rogue.h" void r_discard(struct linked_list *item); void t_discard(struct linked_list *item); /* * detach: * Takes an item out of whatever linked list it might be in */ void _detach(struct linked_list **list, struct linked_list *item) { if (*list == item) *list = next(item); if (prev(item) != NULL) item->l_prev->l_next = next(item); if (next(item) != NULL) item->l_next->l_prev = prev(item); item->l_next = NULL; item->l_prev = NULL; } /* * _attach: * add an item to the head of a list */ void _attach(struct linked_list **list, struct linked_list *item) { if (*list != NULL) { item->l_next = *list; (*list)->l_prev = item; item->l_prev = NULL; } else { item->l_next = NULL; item->l_prev = NULL; } *list = item; } /* * o_free_list: * Throw the whole object list away */ void _o_free_list(struct linked_list **ptr) { register struct linked_list *item; while (*ptr != NULL) { item = *ptr; *ptr = next(item); o_discard(item); } } /* * o_discard: * free up an item and its object(and maybe contents) */ void o_discard(struct linked_list *item) { register struct object *obj; obj = OBJPTR(item); if (obj->contents != NULL) o_free_list(obj->contents); total -= 2; FREE(obj); FREE(item); } /* r_free_fire_list Throw the whole list of fire monsters away. But don't discard the item (monster) itself as that belong to mlist. */ void _r_free_fire_list(struct linked_list **ptr) { register struct linked_list *item; while (*ptr != NULL) { item = *ptr; *ptr = next(item); free(item); } } /* * r_free_list: * Throw the whole list of room exits away */ void _r_free_list(struct linked_list **ptr) { register struct linked_list *item; while (*ptr != NULL) { item = *ptr; *ptr = next(item); r_discard(item); } } /* * r_discard: * free up an item and its room */ void r_discard(struct linked_list *item) { total -= 2; FREE(DOORPTR(item)); FREE(item); } /* * t_free_list: * Throw the whole thing list away */ void _t_free_list(struct linked_list **ptr) { register struct linked_list *item; while (*ptr != NULL) { item = *ptr; *ptr = next(item); t_discard(item); } } /* * t_discard: * free up an item and its thing */ void t_discard(struct linked_list *item) { register struct thing *tp; total -= 2; tp = THINGPTR(item); if (tp->t_name != NULL) FREE(tp->t_name); if (tp->t_pack != NULL) o_free_list(tp->t_pack); FREE(tp); FREE(item); } /* * destroy_item: * get rid of an item structure -- don't worry about contents */ void destroy_item(struct linked_list *item) { total--; FREE(item); } /* * new_item * get a new item with a specified size */ struct linked_list * new_item(int size) { register struct linked_list *item; if ((item = (struct linked_list *) new(sizeof *item)) == NULL) msg("Ran out of memory for header after %d items", total); if ((item->l_data = new(size)) == NULL) msg("Ran out of memory for data after %d items", total); item->l_next = item->l_prev = NULL; memset(item->l_data,0,size); return item; } /* * creat_item: * Create just an item structure -- don't make any contents */ struct linked_list * creat_item(void) { register struct linked_list *item; if ((item = (struct linked_list *) new(sizeof *item)) == NULL) msg("Ran out of memory for header after %d items", total); item->l_next = item->l_prev = NULL; return item; } char * new(int size) { register char *space = ALLOC(size); if (space == NULL) { sprintf(prbuf,"Rogue ran out of memory (used = %ld, wanted = %d).", md_memused(), size); fatal(prbuf); } total++; return space; }