Mercurial > hg > early-roguelike
view arogue7/list.c @ 233:0990adf580ee
Declare some function arguments as const.
Some functions, mostly in fight.c, declared variables as pointers to
const char but passed them to functions that took pointers to ordinary
char. The strings did not actually get modified, so adding 'const' to
the function definitions removed the warnings.
author | John "Elwin" Edwards |
---|---|
date | Sun, 06 Mar 2016 19:32:47 -0500 |
parents | f9ef86cf22b2 |
children | 0250220d8cdd |
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/* * list.c - Functions for dealing with linked lists of goodies * * Advanced Rogue * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T * All rights reserved. * * Based on "Rogue: Exploring the Dungeons of Doom" * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ /* * Functions for dealing with linked lists of goodies * */ #include "curses.h" #include <stdlib.h> #include "rogue.h" void r_discard(struct linked_list *item); void t_discard(struct linked_list *item); /* * detach: * Takes an item out of whatever linked list it might be in */ void _detach(struct linked_list **list, struct linked_list *item) { if (*list == item) *list = next(item); if (prev(item) != NULL) item->l_prev->l_next = next(item); if (next(item) != NULL) item->l_next->l_prev = prev(item); item->l_next = NULL; item->l_prev = NULL; } /* * _attach: * add an item to the head of a list */ void _attach(struct linked_list **list, struct linked_list *item) { if (*list != NULL) { item->l_next = *list; (*list)->l_prev = item; item->l_prev = NULL; } else { item->l_next = NULL; item->l_prev = NULL; } *list = item; } /* * o_free_list: * Throw the whole object list away */ void _o_free_list(struct linked_list **ptr) { register struct linked_list *item; while (*ptr != NULL) { item = *ptr; *ptr = next(item); o_discard(item); } } /* * o_discard: * free up an item and its object(and maybe contents) */ void o_discard(struct linked_list *item) { register struct object *obj; obj = OBJPTR(item); if (obj->contents != NULL) o_free_list(obj->contents); total -= 2; FREE(obj); FREE(item); } /* * r_free_list: * Throw the whole list of room exits away */ void _r_free_list(struct linked_list **ptr) { register struct linked_list *item; while (*ptr != NULL) { item = *ptr; *ptr = next(item); r_discard(item); } } /* * r_discard: * free up an item and its room */ void r_discard(struct linked_list *item) { total -= 2; FREE(DOORPTR(item)); FREE(item); } /* * t_free_list: * Throw the whole thing list away */ void _t_free_list(struct linked_list **ptr) { register struct linked_list *item; while (*ptr != NULL) { item = *ptr; *ptr = next(item); t_discard(item); } } /* * t_discard: * free up an item and its thing */ void t_discard(struct linked_list *item) { register struct thing *tp; total -= 2; tp = THINGPTR(item); if (tp->t_name != NULL) FREE(tp->t_name); FREE(tp); FREE(item); } /* * destroy_item: * get rid of an item structure -- don't worry about contents */ void destroy_item(struct linked_list *item) { total--; FREE(item); } /* * new_item * get a new item with a specified size */ struct linked_list * new_item(int size) { register struct linked_list *item; if ((item = (struct linked_list *) new(sizeof *item)) == NULL) msg("Ran out of memory for header after %d items", total); if ((item->l_data = new(size)) == NULL) msg("Ran out of memory for data after %d items", total); item->l_next = item->l_prev = NULL; return item; } /* * creat_item: * Create just an item structure -- don't make any contents */ struct linked_list * creat_item(void) { register struct linked_list *item; if ((item = (struct linked_list *) new(sizeof *item)) == NULL) msg("Ran out of memory for header after %d items", total); item->l_next = item->l_prev = NULL; return item; } char * new(int size) { register char *space = ALLOC(size); static char errbuf[LINELEN]; if (space == NULL) { sprintf(errbuf,"Rogue ran out of memory (used = %d, wanted = %d).", md_memused(), size); fatal(errbuf); } total++; return space; }