view srogue/main.c @ 233:0990adf580ee

Declare some function arguments as const. Some functions, mostly in fight.c, declared variables as pointers to const char but passed them to functions that took pointers to ordinary char. The strings did not actually get modified, so adding 'const' to the function definitions removed the warnings.
author John "Elwin" Edwards
date Sun, 06 Mar 2016 19:32:47 -0500
parents b922f66acf4d
children 3d4252fa2ed3
line wrap: on
line source

/*
 * Rogue
 * Exploring the dungeons of doom
 *
 * @(#)main.c	9.0	(rdk)	 7/17/84
 *
 * Super-Rogue
 * Copyright (C) 1984 Robert D. Kindelberger
 * All rights reserved.
 *
 * Based on "Rogue: Exploring the Dungeons of Doom"
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <fcntl.h>
#include <stdio.h>
#include <limits.h>
#include <sys/stat.h>
#include "rogue.h"

#ifdef ATT
#include <time.h>
#endif

#ifdef BSD
#include <sys/time.h>
#endif

#include "rogue.ext"

char *roguehome(void);
void open_records(void);

extern int scorefd;
extern FILE *logfile;

int
main(int argc, char *argv[], char *envp[])
{
	register char *env;
	register struct linked_list *item;
	register struct object *obj;
	char alldone, wpt;
	char *getpass(), *xcrypt(), *strrchr();
	int lowtime;
	time_t now;
	char *homedir = roguehome();

	md_init();

	if (homedir == NULL)
        	homedir = "";

	playuid = md_getuid();
	playgid = md_getgid();

	/* check for print-score option */
#ifdef SCOREFILE
	strncpy(scorefile, SCOREFILE, LINLEN);
	scorefile[LINLEN - 1] = '\0';
#else

	strncpy(scorefile, homedir, LINLEN-11);
        if (scorefile[LINLEN-12] != '\0')
            scorefile[0] = '\0';

	if (*scorefile)
		strcat(scorefile,"/");
	strcat(scorefile, "srogue.scr");
#endif
        open_records();

	if(argc >= 2 && strcmp(argv[1], "-s") == 0)
	{
		showtop(0);
		exit(0);
	}

#ifdef WIZARD
	if (argc >= 2 && author() && strcmp(argv[1],"-a") == 0)
	{
		wizard = TRUE;
		argv++;
		argc--;
	}

	/* Check to see if he is a wizard */

	if (argc >= 2 && strcmp(argv[1],"-w") == 0)
	{
		if (strcmp(PASSWD, xcrypt(getpass(wizstr),"mT")) == 0)
		{
			wizard = TRUE;
			argv++;
			argc--;
		}
	}
#endif
	time(&now);
	lowtime = (int) now;

#ifdef SAVEDIR
	if (argc >= 3 && !strcmp(argv[1], "-n")) {
		strncpy(whoami, argv[2], LINLEN);
		whoami[LINLEN - 1] = '\0';
		use_savedir = TRUE;
		if (snprintf(file_name, 256, "%s/%d-%s.srsav", SAVEDIR, 
			playuid, whoami) >= 256) {
			/* Just in case it doesn't fit */
			strcpy(file_name, "srogue.save");
			use_savedir = FALSE;
		}
	}
#endif

	if (!use_savedir)
		md_normaluser();

	/* get home and options from environment */

	if ((env = getenv("HOME")) != NULL)
		strcpy(home, env);
	else {
		strncpy(home, md_gethomedir(), LINLEN);
		if (home[LINLEN-1] != '\0')
			home[0] = '\0';
	}

        if (strcmp(home,"/") == 0)
		home[0] = '\0';

        if ((strlen(home) > 0) && (home[strlen(home)-1] != '/'))
		strcat(home, "/");

	if (!use_savedir) {
		strcpy(file_name, home);
		strcat(file_name, "srogue.sav");
        }

	if ((env = getenv("ROGUEOPTS")) != NULL)
		parse_opts(env);

	if (!use_savedir && (env == NULL || whoami[0] == '\0'))
	{
		strucpy(whoami, md_getusername(), strlen(md_getusername()));
	}

	if (env == NULL || fruit[0] == '\0')
		strcpy(fruit, "juicy-fruit");

	if (use_savedir)
	{
		/* restore() won't return if the restore succeeded.  If
		 * file_name doesn't exist, it will return TRUE. In that 
		 * case, start a new game. */
		if (!restore(file_name, envp))
			exit(1);
	}
	else if (argc == 2)
		if(!restore(argv[1], envp)) /* NOTE: NEVER RETURNS */
			exit(1);

	/* START NEW GAME */

	dnum = (wizard && getenv("SEED") != NULL ?
		atoi(getenv("SEED")) : lowtime + md_getpid());

	if(wizard)
		printf("Hello %s, welcome to dungeon #%d\n", whoami, dnum);
	else
		printf("Hello %s, One moment while I open the door to the dungeon...\n", whoami);

	fflush(stdout);
	seed = dnum;
	md_srandom(seed);		/* init rnd number gen */

	md_onsignal_exit();		/* just in case */

	init_everything();

#ifdef __INTERIX
        setenv("TERM","interix");
#endif

	initscr();			/* Start up cursor package */

	if (strcmp(termname(),"dumb") == 0)
	{
		endwin();
		printf("ERROR in terminal parameters.\n");
		printf("Check TERM in environment.\n");
		byebye(1);
	}

	if (LINES < 24 || COLS < 80) {
		endwin();
		printf("ERROR: screen size too small\n");
		byebye(1);
	}

	if ((whoami == NULL) || (*whoami == '\0') || (strcmp(whoami,"dosuser")==0))
	{
		echo();
		mvaddstr(23,2,"Rogue's Name? ");
		wgetnstr(stdscr,whoami,MAXSTR);
		noecho();
	}

	if ((whoami == NULL) || (*whoami == '\0'))
		strcpy(whoami,"Rodney");
	
	setup();

	/* Set up windows */

	cw = newwin(0, 0, 0, 0);
	mw = newwin(0, 0, 0, 0);
	hw = newwin(0, 0, 0, 0);
        keypad(cw, 1);
	waswizard = wizard;

	/* Draw current level */

	new_level(NORMLEV);

	/* Start up daemons and fuses */

	start_daemon(status, TRUE, BEFORE);
	start_daemon(runners, TRUE, AFTER);
	/* 
	 * These daemons have been moved to AFTER because BEFORE daemons
	 * get called every command, even invalid ones.  Hopefully this 
	 * won't break anything.
	 */
	start_daemon(doctor, TRUE, AFTER);
	start_daemon(stomach, TRUE, AFTER);
	fuse(swander, TRUE, WANDERTIME);

	/* Give the rogue his weaponry */

	do {
		wpt = pick_one(w_magic);
		switch (wpt)
		{
			case MACE:	case SWORD:	case TWOSWORD:
			case SPEAR:	case TRIDENT:	case SPETUM:
			case BARDICHE:	case PIKE:	case BASWORD:
			case HALBERD:
				alldone = TRUE;
			otherwise:
				alldone = FALSE;
		}
	} while(!alldone);

	item = new_thing(FALSE, WEAPON, wpt);
	obj = OBJPTR(item);
	obj->o_hplus = rnd(3);
	obj->o_dplus = rnd(3);
	obj->o_flags = ISKNOW;
	add_pack(item, TRUE);
	cur_weapon = obj;

	/* Now a bow */

	item = new_thing(FALSE, WEAPON, BOW);
	obj = OBJPTR(item);
	obj->o_hplus = rnd(3);
	obj->o_dplus = rnd(3);
	obj->o_flags = ISKNOW;
	add_pack(item, TRUE);

	/* Now some arrows */

	item = new_thing(FALSE, WEAPON, ARROW);
	obj = OBJPTR(item);
	obj->o_count = 25 + rnd(15);
	obj->o_hplus = rnd(2);
	obj->o_dplus = rnd(2);
	obj->o_flags = ISKNOW;
	add_pack(item, TRUE);

	/* And his suit of armor */

	wpt = pick_one(a_magic);
	item = new_thing(FALSE, ARMOR, wpt);
	obj = OBJPTR(item);
	obj->o_flags = ISKNOW;
	obj->o_ac = armors[wpt].a_class - rnd(4);
	cur_armor = obj;
	add_pack(item, TRUE);
	
	/* Give him some food */

	item = new_thing(FALSE, FOOD, 0);
	add_pack(item, TRUE);

	playit();
}


/*
 * endit:
 *	Exit the program abnormally.
 */
void
endit(int a)
{
	fatal("Ok, if you want to exit that badly, I'll have to allow it");
}

/*
 * fatal:
 *	Exit the program, printing a message.
 */

void
fatal(char *s)
{
	clear();
	refresh();
	endwin();
	fprintf(stderr,"%s\n\r",s);
	fflush(stderr);
	byebye(2);
}

/*
 * byebye:
 *	Exit here and reset the users terminal parameters
 *	to the way they were when he started
 */

void
byebye(int how)
{
	if (!isendwin())
		endwin();

	exit(how);		/* exit like flag says */
}


/*
 * rnd:
 *	Pick a very random number.
 */
int
rnd(int range)
{
	reg int wh;

	if (range == 0)
		wh = 0;
	else {
		wh = md_random() % range;
		wh &= 0x7FFFFFFF;
	}
	return wh;
}

/*
 * roll:
 *	roll a number of dice
 */
int
roll(int number, int sides)
{
	reg int dtotal = 0;

	while(number-- > 0)
		dtotal += rnd(sides)+1;
	return dtotal;
}


/*
** setup: 	Setup signal catching functions
*/
void
setup(void)
{
	md_onsignal_autosave();

	nonl();
	cbreak();
	noecho();
}

/*
** playit:	The main loop of the program.  Loop until the game is over,
**		refreshing things and looking at the proper times.
*/

void
playit(void)
{
	reg char *opts;

	/* parse environment declaration of options */

	if ((opts = getenv("ROGUEOPTS")) != NULL)
		parse_opts(opts);

	player.t_oldpos = hero;
	oldrp = roomin(&hero);
	nochange = FALSE;
	while (playing)
		command();		/* Command execution */
	endit(0);
}


/*
** author:	See if a user is an author of the program
*/
bool
author(void)
{
	switch (playuid) {
		case 100:
		case 0:
			return TRUE;
		default:
			return FALSE;
	}
}

int
directory_exists(char *dirname)
{
    struct stat sb;

    if (stat(dirname, &sb) == 0) /* path exists */
        return ((sb.st_mode & S_IFMT) == S_IFDIR);

    return(0);
}

char *
roguehome(void)
{
    static char path[LINLEN+16];
    char *end,*home;

    if ( (home = getenv("ROGUEHOME")) != NULL)
    {
        if (*home)
        {
            /* LINLEN - 11 is all that will fit into scorefile */
            strncpy(path, home, LINLEN - 11);
            if (path[LINLEN - 12] == '\0')
            {
                end = &path[strlen(path)-1];
                while( (end >= path) && ((*end == '/') || (*end == '\\')))
                    *end-- = '\0';

                if (directory_exists(path))
                    return(path);
            }
            /* Otherwise home was truncated and should be ignored */
        }
    }

    if (directory_exists("/var/games/roguelike"))
        return("/var/games/roguelike");
    if (directory_exists("/var/lib/roguelike"))
        return("/var/lib/roguelike");
    if (directory_exists("/var/roguelike"))
        return("/var/roguelike");
    if (directory_exists("/usr/games/lib"))
        return("/usr/games/lib");
    if (directory_exists("/games/roguelik"))
        return("/games/roguelik");

    return(NULL);
}

void
open_records(void)
{
    if (scorefd < 0)
	scorefd = open(scorefile, O_RDWR | O_CREAT, 0666);
#ifdef LOGFILE
    if (logfile == NULL)
        logfile = fopen(LOGFILE, "a");
#endif
}