Mercurial > hg > early-roguelike
view xrogue/main.c @ 233:0990adf580ee
Declare some function arguments as const.
Some functions, mostly in fight.c, declared variables as pointers to
const char but passed them to functions that took pointers to ordinary
char. The strings did not actually get modified, so adding 'const' to
the function definitions removed the warnings.
author | John "Elwin" Edwards |
---|---|
date | Sun, 06 Mar 2016 19:32:47 -0500 |
parents | f54901b9c39b |
children | 7c1cb43f346e |
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/* main.c - setup code XRogue: Expeditions into the Dungeons of Doom Copyright (C) 1991 Robert Pietkivitch All rights reserved. Based on "Advanced Rogue" Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T All rights reserved. Based on "Rogue: Exploring the Dungeons of Doom" Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman All rights reserved. See the file LICENSE.TXT for full copyright and licensing information. */ #include <stdlib.h> #include <string.h> #include <curses.h> #include <signal.h> #include <time.h> #include "mach_dep.h" #include "network.h" #include "rogue.h" void open_records(void); bool too_much(void); bool author(void); bool playtime(void); bool betaover(void); int main(int argc, char *argv[], char *envp[]) { register char *env; time_t now; md_init(); /* * get home and options from environment */ strncpy(home, md_gethomedir(), LINELEN); /* Get default save file */ strcpy(file_name, home); strcat(file_name, "xrogue.sav"); /* Get default score file */ #ifdef SCOREFILE strncpy(score_file, SCOREFILE, LINELEN); score_file[LINELEN-1] = '\0'; #else strcpy(score_file, md_getroguedir()); if (*score_file) strcat(score_file,"/"); strcat(score_file, "xrogue.scr"); #endif #ifdef SAVEDIR /* Check for common save location */ if (argc >= 3 && strcmp(argv[1], "-n") == 0) { strncpy(whoami, argv[2], 79); whoami[79] = '\0'; use_savedir = TRUE; if (LINELEN <= snprintf(file_name, LINELEN, "%s/%d-%s.xrsav", SAVEDIR, md_getuid(), whoami)) { strcpy(file_name, "xrogue.sav"); use_savedir = FALSE; } } #endif if ((env = getenv("ROGUEOPTS")) != NULL) parse_opts(env); if (whoami[0] == '\0') strucpy(whoami, md_getusername(), strlen(md_getusername())); open_records(); if (!use_savedir) md_normaluser(); /* * check for print-score option */ if (argc == 2 && strcmp(argv[1], "-s") == 0) { waswizard = TRUE; score((long)0, SCOREIT, (short)0); exit_game(0); } /* * Check for a network update */ if (argc == 2 && strcmp(argv[1], "-u") == 0) { int errcheck, errors = 0; unsigned long amount; short monster; /* Read in the amount and monster values to pass to score */ amount = netread(&errcheck, sizeof(unsigned long), stdin); if (errcheck) errors++; monster = (short) netread(&errcheck, sizeof(short), stdin); if (errcheck) errors++; /* Now do the update if there were no errors */ if (errors) exit_game(0); else { score((long)amount, UPDATE, (short)monster); exit_game(0); } } /* * Check to see if he is a wizard */ #ifdef WIZARD if (argc >= 2 && argv[1][0] == '\0') if (strcmp(PASSWD, xcrypt(md_getpass("Wizard's password: "), "mT")) == 0) { wizard = TRUE; argv++; argc--; } #endif if (betaover()) { printf("Sorry, %s, but the test period of this prerelease version\n",whoami); printf("of xrogue is over. Please acquire a new version. Sorry.\n"); exit_game(0); } if (!wizard && !author() && !playtime()) { printf("Sorry, %s, but you can't play during working hours.\n", whoami); printf("Try again later.\n"); exit_game(0); } if (!wizard && !author() && too_much()) { printf("Sorry, %s, but the system is too loaded now.\n", whoami); printf("Try again later.\n"); exit_game(0); } if (use_savedir) { /* restore() will return TRUE if a new game should be started. */ if (!restore(file_name, envp)) exit_game(0); } if (argc == 2) if (!restore(argv[1], envp)) /* Note: restore will never return */ exit_game(0); if (wizard && getenv("SEED") != NULL) { seed = atoi(getenv("SEED")); } else { seed = (int) time(&now) + getpid(); } if (wizard) printf("Hello %s, welcome to dungeon #%d\n", whoami, seed); else printf("Hello %s, just a moment while I dig the dungeon...\n", whoami); fflush(stdout); md_srand(seed); init_things(); /* Set up probabilities of things */ init_colors(); /* Set up colors of potions */ init_stones(); /* Set up stone settings of rings */ init_materials(); /* Set up materials of wands */ init_names(); /* Set up names of scrolls */ init_misc(); /* Set up miscellaneous magic */ init_foods(); /* set up the food table */ initscr(); /* Start up cursor package */ typeahead(-1); /* turn off 3.2/4.0 curses feature */ if (COLS < MINCOLS) { printf("\n\nSorry, %s, but your terminal window has too few columns.\n", whoami); printf("Your terminal has %d columns, needs 70.\n",COLS); byebye(0); } if (LINES < MINLINES) { printf("\n\nSorry, %s, but your terminal window has too few lines.\n", whoami); printf("Your terminal has %d lines, needs 22.\n",LINES); byebye(0); } cols = COLS; lines = LINES; if ( cols % 2 != 0) cols -=1; /* must be even for maze code */ if (lines % 2 != 0) lines -=1; /* must be even for maze code */ /* * Now that we have cols and lines, we can update our window * structure for non-hardware windows. */ setup(); /* * Set up windows */ cw = newwin(lines, cols, 0, 0); mw = newwin(lines, cols, 0, 0); hw = newwin(lines, cols, 0, 0); msgw = newwin(4, cols, 0, 0); if (cw == NULL || hw == NULL || mw == NULL || msgw == NULL) { exit_game(EXIT_CLS | EXIT_ENDWIN); } keypad(cw, TRUE); keypad(hw, TRUE); init_player(); /* Roll up the rogue */ waswizard = wizard; draw(cw); /* A super wizard doesn't have to get equipped */ /* Check if "" option is TRUE and get environment flag */ if (wizard && strcmp(getenv("SUPER"),"YES") == 0 || def_attr == TRUE) { level = 1; new_level(NORMLEV); } else new_level(STARTLEV); /* Draw current level */ /* * Start up daemons and fuses */ start_daemon(doctor, &player, AFTER); fuse(swander, (VOID *)NULL, WANDERTIME, AFTER); /* Give characters their innate abilities */ if (player.t_ctype == C_MAGICIAN || player.t_ctype == C_RANGER) fuse(spell_recovery, (VOID *)NULL, SPELLTIME, AFTER); if (player.t_ctype == C_DRUID || player.t_ctype == C_MONK) fuse(chant_recovery, (VOID *)NULL, SPELLTIME, AFTER); if (player.t_ctype == C_CLERIC || player.t_ctype == C_PALADIN) fuse(prayer_recovery, (VOID *)NULL, SPELLTIME, AFTER); start_daemon(stomach, (VOID *)NULL, AFTER); if (player.t_ctype == C_THIEF || player.t_ctype == C_ASSASSIN || player.t_ctype == C_MONK) start_daemon(trap_look, (VOID *)NULL, AFTER); /* Does this character have any special knowledge? */ switch (player.t_ctype) { case C_ASSASSIN: /* Assassins automatically recognize poison */ p_know[P_POISON] = TRUE; when C_FIGHTER: /* Fighters automatically recognize skill */ p_know[P_SKILL] = TRUE; } /* Choose an initial quest item */ if (!wizard) { if (def_attr == FALSE) quest_item = rnd(MAXRELIC); } mpos = 0; draw(cw); msg("You have been quested to retrieve the %s....", rel_magic[quest_item].mi_name); mpos = 0; playit(); } /* * endit: * Exit the program abnormally. */ void endit(int sig) { NOOP(sig); fatal("Ok, if you want to exit that badly, I'll have to allow it\n"); } /* * fatal: * Exit the program, printing a message. */ void fatal(char *s) { clear(); move(lines-2, 0); printw("%s", s); draw(stdscr); printf("\n"); /* So the curser doesn't stop at the end of the line */ exit_game(EXIT_ENDWIN); } /* * rnd: * Pick a very random number. */ int rnd(int range) { return( md_rand(range) ); } /* * roll: * roll a number of dice */ int roll(int number, int sides) { register int dtotal = 0; while(number--) dtotal += rnd(sides)+1; return dtotal; } void setup(void) { md_setup(); } /* * playit: * The main loop of the program. Loop until the game is over, * refreshing things and looking at the proper times. */ void playit(void) { register char *opts; /* * parse environment declaration of options */ if ((opts = getenv("ROGUEOPTS")) != NULL) parse_opts(opts); player.t_oldpos = hero; oldrp = roomin(&hero); after = TRUE; command(); /* Command execution */ endit(-1); } /* * see if the system is being used too much for this game */ bool too_much(void) { /* we no longer do load checking or user counts */ return(FALSE); } /* * author: * See if a user is an author of the program */ bool author(void) { switch (md_getuid()) { case 0: /* always OK for root to play */ return TRUE; default: return FALSE; } } /* * playtime: * Returns TRUE when it is a good time to play rogue */ bool playtime(void) { /* we no longer do playtime checking */ return TRUE; } /* * betaover: * Returns TRUE if the test period of this version of the game is over */ bool betaover(void) { return(FALSE); } void exit_game(int flag) { int i; if (flag & EXIT_CLS) /* Clear Screen */ { wclear(cw); draw(cw); } if (flag & EXIT_ENDWIN) /* Shutdown Curses */ { keypad(cw,FALSE); keypad(hw,FALSE); delwin(cw); delwin(mw); delwin(hw); delwin(msgw); if (!isendwin()) endwin(); } o_free_list(player.t_pack); t_free_list(mlist); t_free_list(rlist); t_free_list(tlist); o_free_list(lvl_obj); /* Free up previous objects (if any) */ for (i = 0; i < MAXROOMS; i++) { r_free_list(rooms[i].r_exit); /* Free up the exit lists */ _r_free_fire_list(&rooms[i].r_fires); } for(i=0; i<MAXSCROLLS; i++) { if (s_names[i] != NULL) free( s_names[i] ); if (s_guess[i] != NULL) free( s_guess[i] ); } for(i=0; i<MAXPOTIONS; i++) { if (p_guess[i] != NULL) free( p_guess[i] ); } for(i=0; i<MAXRINGS; i++) { if (r_guess[i] != NULL) free( r_guess[i] ); } for(i=0; i<MAXSTICKS; i++) { if (ws_guess[i] != NULL) free( ws_guess[i] ); } exit(0); } void open_records(void) { if (scorefi == NULL) scorefi = fopen(score_file, "rb+"); if (scorefi == NULL) scorefi = fopen(score_file, "wb+"); /* If opening fails, that will be handled when trying to write. */ #ifdef LOGFILE if (logfile == NULL) logfile = fopen(LOGFILE, "a"); #endif return; }