Mercurial > hg > early-roguelike
view arogue5/Makefile @ 83:09db0cf536af
Properly handle invalid room references in savefiles.
In all games, rs_write_room_reference() stored -1 for a nonexistent
room, but rs_read_room_reference() did not check for out-of-bounds
values, leading to pointers to rooms[-1], which sometimes caused
crashes. rs_read_room_reference() has now been modified to use NULL
instead.
Some of the games required further changes to replace NULL with the
pointer to the actual room. Others are capable of handling NULL for
objects not in any room.
author | John "Elwin" Edwards |
---|---|
date | Thu, 08 Aug 2013 12:41:35 -0700 |
parents | b27bd9f8c7d0 |
children |
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# # Makefile for rogue # # Advanced Rogue # Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T # All rights reserved. # # Based on "Rogue: Exploring the Dungeons of Doom" # Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman # All rights reserved. # # See the file LICENSE.TXT for full copyright and licensing information. # DISTNAME=arogue5.8.2 PROGRAM=arogue5 O=o HDRS = rogue.h mach_dep.h network.h OBJS1 = chase.$(O) command.$(O) daemon.$(O) daemons.$(O) encumb.$(O) \ fight.$(O) init.$(O) io.$(O) list.$(O) main.$(O) maze.$(O) mdport.$(O)\ misc.$(O) monsters.$(O) move.$(O) new_level.$(O) options.$(O) \ outside.$(O) OBJS2 = pack.$(O) passages.$(O) player.$(O) potions.$(O) rings.$(O) rip.$(O) \ rogue.$(O) rooms.$(O) save.$(O) scrolls.$(O) state.$(O) sticks.$(O) \ things.$(O) trader.$(O) util.$(O) vers.$(O) weapons.$(O) wear.$(O) \ wizard.$(O) xcrypt.$(O) OBJS = $(OBJS1) $(OBJS2) CFILES= \ vers.c chase.c command.c daemon.c daemons.c encumb.c \ fight.c init.c io.c list.c main.c maze.c mdport.c misc.c monsters.c \ move.c new_level.c options.c outside.c pack.c passages.c player.c \ potions.c rings.c rip.c rogue.c \ rooms.c save.c scrolls.c state.c sticks.c things.c trader.c util.c \ weapons.c wear.c wizard.c xcrypt.c MISC= Makefile LICENSE.TXT arogue58.sln arogue58.vcproj DOCS= arogue58.doc arogue58.html CC = gcc CFLAGS= -g CRLIB = -lcurses RM = rm -f TAR = tar .SUFFIXES: .obj .c.obj: $(CC) $(CFLAGS) /c $*.c $(PROGRAM): $(OBJS) $(CC) $(CFLAGS) $(LDFLAGS) $(OBJS) $(CRLIB) -o $@ tags: $(HDRS) $(CFILES) ctags -u $? ed - tags < :ctfix sort tags -o tags lint: lint -hxbc $(CFILES) $(CRLIB) > linterrs clean: $(RM) $(OBJS1) $(RM) $(OBJS2) $(RM) core a.exe a.out a.exe.stackdump $(PROGRAM) $(PROGRAM).exe $(PROGRAM).tar $(PROGRAM).tar.gz $(PROGRAM).zip count: wc -l $(HDRS) $(CFILES) realcount: cc -E $(CFILES) | ssp - | wc -l update: ar uv .SAVE $(CFILES) $(HDRS) $(MISC) dist: @mkdir dist cp $(CFILES) $(HDRS) $(MISC) dist dist.src: make clean tar cf $(DISTNAME)-src.tar $(CFILES) $(HDRS) $(MISC) $(DOCS) gzip -f $(DISTNAME)-src.tar dist.irix: make clean make CC=cc CFLAGS="-woff 1116 -O3" $(PROGRAM) tar cf $(DISTNAME)-irix.tar $(PROGRAM) LICENSE.TXT $(DOCS) gzip -f $(DISTNAME)-irix.tar dist.aix: make clean make CC=xlc CFLAGS="-qmaxmem=16768 -O3 -qstrict" $(PROGRAM) tar cf $(DISTNAME)-aix.tar $(PROGRAM) LICENSE.TXT $(DOCS) gzip -f $(DISTNAME)-aix.tar debug.linux: make clean make CFLAGS="-g -DWIZARD" $(PROGRAM) dist.linux: make clean make $(PROGRAM) tar cf $(DISTNAME)-linux.tar $(PROGRAM) LICENSE.TXT $(DOCS) gzip -f $(DISTNAME)-linux.tar debug.interix: make clean make CFLAGS="-g3 -DWIZARD" $(PROGRAM) dist.interix: make clean make $(PROGRAM) tar cf $(DISTNAME)-interix.tar $(PROGRAM) LICENSE.TXT $(DOCS) gzip -f $(DISTNAME)-interix.tar debug.cygwin: make clean make CFLAGS="-g3 -DWIZARD" $(PROGRAM) dist.cygwin: make clean make CRLIB="-static -lcurses" $(PROGRAM) tar cf $(DISTNAME)-cygwin.tar $(PROGRAM).exe LICENSE.TXT $(DOCS) gzip -f $(DISTNAME)-cygwin.tar # # Use MINGW32-MAKE to build this target # dist.mingw32: @$(MAKE) --no-print-directory RM="cmd /c del" clean @$(MAKE) --no-print-directory CRLIB="-lpdcurses" $(PROGRAM) cmd /c del $(DISTNAME)-mingw32.zip zip $(DISTNAME)-mingw32.zip $(PROGRAM).exe LICENSE.TXT $(DOCS) dist.msys: @$(MAKE) --no-print-directory clean @$(MAKE) --no-print-directory CRLIB="-lcurses" $(PROGRAM) tar cf $(DISTNAME)-msys.tar $(PROGRAM).exe LICENSE.TXT $(DOCS) gzip -f $(DISTNAME)-msys.tar debug.djgpp: make clean make CFGLAGS="-g3 -DWIZARD" LDFLAGS="-L$(DJDIR)/LIB" CRLIB="-lpdcurses" $(PROGRAM) dist.djgpp: make clean make LDFLAGS="-L$(DJDIR)/LIB" CRLIB="-lpdcurses" $(PROGRAM) rm -f $(DISTNAME)-djgpp.zip zip $(DISTNAME)-djgpp.zip $(PROGRAM).exe LICENSE.TXT $(DOCS) # # Use NMAKE to build this target # debug.win32: nmake O="obj" RM="-del" clean nmake O="obj" CC="CL" CRLIB="..\pdcurses\pdcurses.lib shfolder.lib user32.lib Advapi32.lib" CFLAGS="-DWIZARD -nologo -I..\pdcurses -Ox -wd4033 -wd4716" $(PROGRAM) dist.win32: nmake O="obj" RM="-del" clean nmake O="obj" CC="CL" CRLIB="..\pdcurses\pdcurses.lib shfolder.lib user32.lib Advapi32.lib" CFLAGS="-nologo -I..\pdcurses -Ox -wd4033 -wd4716" $(PROGRAM) -del $(DISTNAME)-win32.zip zip $(DISTNAME)-win32.zip $(PROGRAM).exe LICENSE.TXT $(DOCS) vers.$(O): vers.c rogue.h chase.$(O): chase.c rogue.h command.$(O): command.c rogue.h daemon.$(O): daemon.c rogue.h daemons.$(O): daemons.c rogue.h encumb.$(O): encumb.c rogue.h fight.$(O): fight.c rogue.h init.$(O): init.c rogue.h io.$(O): io.c rogue.h list.$(O): list.c rogue.h main.$(O): main.c rogue.h maze.$(O): maze.c rogue.h misc.$(O): misc.c rogue.h monsters.$(O): monsters.c rogue.h move.$(O): move.c rogue.h new_level.$(O): new_level.c rogue.h options.$(O): options.c rogue.h outside.$(O): outside.c rogue.h pack.$(O): pack.c rogue.h passages.$(O): passages.c rogue.h player.$(O): player.c rogue.h potions.$(O): potions.c rogue.h rings.$(O): rings.c rogue.h rip.$(O): rip.c rogue.h rogue.$(O): rogue.c rogue.h rooms.$(O): rooms.c rogue.h save.$(O): save.c rogue.h scrolls.$(O): scrolls.c rogue.h state.$(O): state.c rogue.h sticks.$(O): sticks.c rogue.h things.$(O): things.c rogue.h trader.$(O): trader.c rogue.h util.$(O): util.c rogue.h weapons.$(O): weapons.c rogue.h wear.$(O): wear.c rogue.h wizard.$(O): wizard.c rogue.h xcrypt.$(O): xcrypt.c