Mercurial > hg > early-roguelike
view rogue5/score.h @ 83:09db0cf536af
Properly handle invalid room references in savefiles.
In all games, rs_write_room_reference() stored -1 for a nonexistent
room, but rs_read_room_reference() did not check for out-of-bounds
values, leading to pointers to rooms[-1], which sometimes caused
crashes. rs_read_room_reference() has now been modified to use NULL
instead.
Some of the games required further changes to replace NULL with the
pointer to the actual room. Others are capable of handling NULL for
objects not in any room.
author | John "Elwin" Edwards |
---|---|
date | Thu, 08 Aug 2013 12:41:35 -0700 |
parents | f502bf60e6e4 |
children |
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/* * Score file structure * * @(#)score.h 4.6 (Berkeley) 02/05/99 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ struct sc_ent { uid_t sc_uid; int sc_score; unsigned int sc_flags; int sc_monster; char sc_name[MAXSTR]; int sc_level; unsigned int sc_time; }; typedef struct sc_ent SCORE; void rd_score(SCORE *top_ten); void wr_score(SCORE *top_ten);