view rogue5/vers.c @ 152:0c775afe0072

arogue7, xrogue: fix command repetition. In both games, command() loops and calls the action function twice for each command: once to schedule it by setting player.t_action and player.t_no_move, and again, to actually do it, once player.t_no_move has been reduced to 0. Each loop decremented count, so repeated commands were only repeated half the number of times the player typed. count is now decremented only when ch has been set to the repeated command.
author John "Elwin" Edwards
date Thu, 28 May 2015 11:08:03 -0400
parents f502bf60e6e4
children
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/*
 * Version number.  Whenever a new version number is desired, use sccs
 * to get vers.c.  encstr is declared here to force it to be loaded
 * before the version number, and therefore not to be written in saved
 * games.
 *
 * Rogue: Exploring the Dungeons of Doom
 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

const char *release = "5.4.5";
const char encstr[] = "\300k||`\251Y.'\305\321\201+\277~r\"]\240_\223=1\341)\222\212\241t;\t$\270\314/<#\201\254";
const char statlist[] = "\355kl{+\204\255\313idJ\361\214=4:\311\271\341wK<\312\321\213,,7\271/Rk%\b\312\f\246";
const char version[] = "rogue (rogueforge) 09/05/07";