Mercurial > hg > early-roguelike
view arogue5/Makefile @ 81:0e212d46b68f
rogue4: don't put savefile metadata into the savefile.
The save_file() function in save.c stored the savefile's device number,
inode number, creation time, and modification time in the file. The
restore() function read them back, and apparently used to compare them
to protect against cheaters.
Unfortunately, the types and sizes of these numbers differ from system
to system, which ruins the Roguelike Restoration Project's fine
portability work. So they have been removed from the savefile.
This BREAKS SAVEFILE COMPATIBILITY, but old files can be converted by
excising the chunk starting at offset 0x22 with length sizeof(ino_t) +
sizeof(dev_t) + 2 * sizeof(time_t). That's 0x14 on i686 and 0x20 on
x86_64, at least with current versions of Linux and glibc.
author | John "Elwin" Edwards |
---|---|
date | Mon, 05 Aug 2013 20:49:41 -0700 |
parents | b27bd9f8c7d0 |
children |
line wrap: on
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# # Makefile for rogue # # Advanced Rogue # Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T # All rights reserved. # # Based on "Rogue: Exploring the Dungeons of Doom" # Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman # All rights reserved. # # See the file LICENSE.TXT for full copyright and licensing information. # DISTNAME=arogue5.8.2 PROGRAM=arogue5 O=o HDRS = rogue.h mach_dep.h network.h OBJS1 = chase.$(O) command.$(O) daemon.$(O) daemons.$(O) encumb.$(O) \ fight.$(O) init.$(O) io.$(O) list.$(O) main.$(O) maze.$(O) mdport.$(O)\ misc.$(O) monsters.$(O) move.$(O) new_level.$(O) options.$(O) \ outside.$(O) OBJS2 = pack.$(O) passages.$(O) player.$(O) potions.$(O) rings.$(O) rip.$(O) \ rogue.$(O) rooms.$(O) save.$(O) scrolls.$(O) state.$(O) sticks.$(O) \ things.$(O) trader.$(O) util.$(O) vers.$(O) weapons.$(O) wear.$(O) \ wizard.$(O) xcrypt.$(O) OBJS = $(OBJS1) $(OBJS2) CFILES= \ vers.c chase.c command.c daemon.c daemons.c encumb.c \ fight.c init.c io.c list.c main.c maze.c mdport.c misc.c monsters.c \ move.c new_level.c options.c outside.c pack.c passages.c player.c \ potions.c rings.c rip.c rogue.c \ rooms.c save.c scrolls.c state.c sticks.c things.c trader.c util.c \ weapons.c wear.c wizard.c xcrypt.c MISC= Makefile LICENSE.TXT arogue58.sln arogue58.vcproj DOCS= arogue58.doc arogue58.html CC = gcc CFLAGS= -g CRLIB = -lcurses RM = rm -f TAR = tar .SUFFIXES: .obj .c.obj: $(CC) $(CFLAGS) /c $*.c $(PROGRAM): $(OBJS) $(CC) $(CFLAGS) $(LDFLAGS) $(OBJS) $(CRLIB) -o $@ tags: $(HDRS) $(CFILES) ctags -u $? ed - tags < :ctfix sort tags -o tags lint: lint -hxbc $(CFILES) $(CRLIB) > linterrs clean: $(RM) $(OBJS1) $(RM) $(OBJS2) $(RM) core a.exe a.out a.exe.stackdump $(PROGRAM) $(PROGRAM).exe $(PROGRAM).tar $(PROGRAM).tar.gz $(PROGRAM).zip count: wc -l $(HDRS) $(CFILES) realcount: cc -E $(CFILES) | ssp - | wc -l update: ar uv .SAVE $(CFILES) $(HDRS) $(MISC) dist: @mkdir dist cp $(CFILES) $(HDRS) $(MISC) dist dist.src: make clean tar cf $(DISTNAME)-src.tar $(CFILES) $(HDRS) $(MISC) $(DOCS) gzip -f $(DISTNAME)-src.tar dist.irix: make clean make CC=cc CFLAGS="-woff 1116 -O3" $(PROGRAM) tar cf $(DISTNAME)-irix.tar $(PROGRAM) LICENSE.TXT $(DOCS) gzip -f $(DISTNAME)-irix.tar dist.aix: make clean make CC=xlc CFLAGS="-qmaxmem=16768 -O3 -qstrict" $(PROGRAM) tar cf $(DISTNAME)-aix.tar $(PROGRAM) LICENSE.TXT $(DOCS) gzip -f $(DISTNAME)-aix.tar debug.linux: make clean make CFLAGS="-g -DWIZARD" $(PROGRAM) dist.linux: make clean make $(PROGRAM) tar cf $(DISTNAME)-linux.tar $(PROGRAM) LICENSE.TXT $(DOCS) gzip -f $(DISTNAME)-linux.tar debug.interix: make clean make CFLAGS="-g3 -DWIZARD" $(PROGRAM) dist.interix: make clean make $(PROGRAM) tar cf $(DISTNAME)-interix.tar $(PROGRAM) LICENSE.TXT $(DOCS) gzip -f $(DISTNAME)-interix.tar debug.cygwin: make clean make CFLAGS="-g3 -DWIZARD" $(PROGRAM) dist.cygwin: make clean make CRLIB="-static -lcurses" $(PROGRAM) tar cf $(DISTNAME)-cygwin.tar $(PROGRAM).exe LICENSE.TXT $(DOCS) gzip -f $(DISTNAME)-cygwin.tar # # Use MINGW32-MAKE to build this target # dist.mingw32: @$(MAKE) --no-print-directory RM="cmd /c del" clean @$(MAKE) --no-print-directory CRLIB="-lpdcurses" $(PROGRAM) cmd /c del $(DISTNAME)-mingw32.zip zip $(DISTNAME)-mingw32.zip $(PROGRAM).exe LICENSE.TXT $(DOCS) dist.msys: @$(MAKE) --no-print-directory clean @$(MAKE) --no-print-directory CRLIB="-lcurses" $(PROGRAM) tar cf $(DISTNAME)-msys.tar $(PROGRAM).exe LICENSE.TXT $(DOCS) gzip -f $(DISTNAME)-msys.tar debug.djgpp: make clean make CFGLAGS="-g3 -DWIZARD" LDFLAGS="-L$(DJDIR)/LIB" CRLIB="-lpdcurses" $(PROGRAM) dist.djgpp: make clean make LDFLAGS="-L$(DJDIR)/LIB" CRLIB="-lpdcurses" $(PROGRAM) rm -f $(DISTNAME)-djgpp.zip zip $(DISTNAME)-djgpp.zip $(PROGRAM).exe LICENSE.TXT $(DOCS) # # Use NMAKE to build this target # debug.win32: nmake O="obj" RM="-del" clean nmake O="obj" CC="CL" CRLIB="..\pdcurses\pdcurses.lib shfolder.lib user32.lib Advapi32.lib" CFLAGS="-DWIZARD -nologo -I..\pdcurses -Ox -wd4033 -wd4716" $(PROGRAM) dist.win32: nmake O="obj" RM="-del" clean nmake O="obj" CC="CL" CRLIB="..\pdcurses\pdcurses.lib shfolder.lib user32.lib Advapi32.lib" CFLAGS="-nologo -I..\pdcurses -Ox -wd4033 -wd4716" $(PROGRAM) -del $(DISTNAME)-win32.zip zip $(DISTNAME)-win32.zip $(PROGRAM).exe LICENSE.TXT $(DOCS) vers.$(O): vers.c rogue.h chase.$(O): chase.c rogue.h command.$(O): command.c rogue.h daemon.$(O): daemon.c rogue.h daemons.$(O): daemons.c rogue.h encumb.$(O): encumb.c rogue.h fight.$(O): fight.c rogue.h init.$(O): init.c rogue.h io.$(O): io.c rogue.h list.$(O): list.c rogue.h main.$(O): main.c rogue.h maze.$(O): maze.c rogue.h misc.$(O): misc.c rogue.h monsters.$(O): monsters.c rogue.h move.$(O): move.c rogue.h new_level.$(O): new_level.c rogue.h options.$(O): options.c rogue.h outside.$(O): outside.c rogue.h pack.$(O): pack.c rogue.h passages.$(O): passages.c rogue.h player.$(O): player.c rogue.h potions.$(O): potions.c rogue.h rings.$(O): rings.c rogue.h rip.$(O): rip.c rogue.h rogue.$(O): rogue.c rogue.h rooms.$(O): rooms.c rogue.h save.$(O): save.c rogue.h scrolls.$(O): scrolls.c rogue.h state.$(O): state.c rogue.h sticks.$(O): sticks.c rogue.h things.$(O): things.c rogue.h trader.$(O): trader.c rogue.h util.$(O): util.c rogue.h weapons.$(O): weapons.c rogue.h wear.$(O): wear.c rogue.h wizard.$(O): wizard.c rogue.h xcrypt.$(O): xcrypt.c