view arogue5/Makefile @ 81:0e212d46b68f

rogue4: don't put savefile metadata into the savefile. The save_file() function in save.c stored the savefile's device number, inode number, creation time, and modification time in the file. The restore() function read them back, and apparently used to compare them to protect against cheaters. Unfortunately, the types and sizes of these numbers differ from system to system, which ruins the Roguelike Restoration Project's fine portability work. So they have been removed from the savefile. This BREAKS SAVEFILE COMPATIBILITY, but old files can be converted by excising the chunk starting at offset 0x22 with length sizeof(ino_t) + sizeof(dev_t) + 2 * sizeof(time_t). That's 0x14 on i686 and 0x20 on x86_64, at least with current versions of Linux and glibc.
author John "Elwin" Edwards
date Mon, 05 Aug 2013 20:49:41 -0700
parents b27bd9f8c7d0
children
line wrap: on
line source

#
# Makefile for rogue
#
# Advanced Rogue
# Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
# All rights reserved.
#
# Based on "Rogue: Exploring the Dungeons of Doom"
# Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
# All rights reserved.
#
# See the file LICENSE.TXT for full copyright and licensing information.
#

DISTNAME=arogue5.8.2
PROGRAM=arogue5

O=o

HDRS  = rogue.h mach_dep.h network.h
OBJS1 = chase.$(O) command.$(O) daemon.$(O) daemons.$(O) encumb.$(O) \
        fight.$(O) init.$(O) io.$(O) list.$(O) main.$(O) maze.$(O) mdport.$(O)\
        misc.$(O) monsters.$(O) move.$(O) new_level.$(O) options.$(O) \
	outside.$(O) 
OBJS2 = pack.$(O) passages.$(O) player.$(O) potions.$(O) rings.$(O) rip.$(O) \
        rogue.$(O) rooms.$(O) save.$(O) scrolls.$(O) state.$(O) sticks.$(O) \
        things.$(O) trader.$(O) util.$(O) vers.$(O) weapons.$(O) wear.$(O) \
        wizard.$(O) xcrypt.$(O)
OBJS  = $(OBJS1) $(OBJS2)
CFILES= \
      vers.c chase.c command.c daemon.c daemons.c encumb.c \
      fight.c init.c io.c list.c main.c maze.c mdport.c misc.c monsters.c \
      move.c new_level.c options.c outside.c pack.c passages.c player.c \
      potions.c rings.c rip.c rogue.c \
      rooms.c save.c scrolls.c state.c sticks.c things.c trader.c util.c \
      weapons.c wear.c wizard.c xcrypt.c

MISC=	Makefile LICENSE.TXT arogue58.sln arogue58.vcproj
DOCS= arogue58.doc arogue58.html

CC    = gcc
CFLAGS= -g
CRLIB = -lcurses
RM    = rm -f
TAR   = tar
.SUFFIXES: .obj

.c.obj:
	$(CC) $(CFLAGS) /c $*.c

$(PROGRAM): $(OBJS)
	$(CC) $(CFLAGS) $(LDFLAGS) $(OBJS) $(CRLIB) -o $@

tags: $(HDRS) $(CFILES)
	ctags -u $?
	ed - tags < :ctfix
	sort tags -o tags

lint:
	lint -hxbc $(CFILES) $(CRLIB) > linterrs

clean:
	$(RM) $(OBJS1)
	$(RM) $(OBJS2)
	$(RM) core a.exe a.out a.exe.stackdump $(PROGRAM) $(PROGRAM).exe $(PROGRAM).tar $(PROGRAM).tar.gz $(PROGRAM).zip

count:
	wc -l $(HDRS) $(CFILES)

realcount:
	cc -E $(CFILES) | ssp - | wc -l

update:
	ar uv .SAVE $(CFILES) $(HDRS) $(MISC)

dist:
	@mkdir dist
	cp $(CFILES) $(HDRS) $(MISC) dist

dist.src:
	make clean
	tar cf $(DISTNAME)-src.tar $(CFILES) $(HDRS) $(MISC) $(DOCS)
	gzip -f $(DISTNAME)-src.tar

dist.irix:
	make clean
	make CC=cc CFLAGS="-woff 1116 -O3" $(PROGRAM)
	tar cf $(DISTNAME)-irix.tar $(PROGRAM) LICENSE.TXT $(DOCS)
	gzip -f $(DISTNAME)-irix.tar

dist.aix:
	make clean
	make CC=xlc CFLAGS="-qmaxmem=16768 -O3 -qstrict" $(PROGRAM)
	tar cf $(DISTNAME)-aix.tar $(PROGRAM) LICENSE.TXT $(DOCS)
	gzip -f $(DISTNAME)-aix.tar

debug.linux:
	make clean
	make CFLAGS="-g -DWIZARD" $(PROGRAM)

dist.linux:
	make clean
	make $(PROGRAM)
	tar cf $(DISTNAME)-linux.tar $(PROGRAM) LICENSE.TXT $(DOCS)
	gzip -f $(DISTNAME)-linux.tar
	
debug.interix: 
	make clean
	make CFLAGS="-g3 -DWIZARD" $(PROGRAM)
	
dist.interix: 
	make clean
	make $(PROGRAM)
	tar cf $(DISTNAME)-interix.tar $(PROGRAM) LICENSE.TXT $(DOCS)
	gzip -f $(DISTNAME)-interix.tar
	
debug.cygwin:
	make clean
	make CFLAGS="-g3 -DWIZARD" $(PROGRAM)

dist.cygwin:
	make clean
	make CRLIB="-static -lcurses" $(PROGRAM)
	tar cf $(DISTNAME)-cygwin.tar $(PROGRAM).exe LICENSE.TXT $(DOCS)
	gzip -f $(DISTNAME)-cygwin.tar

#
# Use MINGW32-MAKE to build this target
#
dist.mingw32:
	@$(MAKE) --no-print-directory RM="cmd /c del" clean
	@$(MAKE) --no-print-directory CRLIB="-lpdcurses" $(PROGRAM)
	cmd /c del $(DISTNAME)-mingw32.zip
	zip $(DISTNAME)-mingw32.zip $(PROGRAM).exe LICENSE.TXT $(DOCS)
	
dist.msys:
	@$(MAKE) --no-print-directory clean
	@$(MAKE) --no-print-directory CRLIB="-lcurses" $(PROGRAM)
	tar cf $(DISTNAME)-msys.tar $(PROGRAM).exe LICENSE.TXT $(DOCS)
	gzip -f $(DISTNAME)-msys.tar
	
debug.djgpp: 
	make clean
	make CFGLAGS="-g3 -DWIZARD" LDFLAGS="-L$(DJDIR)/LIB" CRLIB="-lpdcurses" $(PROGRAM)

dist.djgpp: 
	make clean
	make LDFLAGS="-L$(DJDIR)/LIB" CRLIB="-lpdcurses" $(PROGRAM)
	rm -f $(DISTNAME)-djgpp.zip
	zip $(DISTNAME)-djgpp.zip $(PROGRAM).exe LICENSE.TXT $(DOCS)

#
# Use NMAKE to build this target
#

debug.win32:
	nmake O="obj" RM="-del" clean
	nmake O="obj" CC="CL" CRLIB="..\pdcurses\pdcurses.lib shfolder.lib user32.lib Advapi32.lib" CFLAGS="-DWIZARD -nologo -I..\pdcurses -Ox -wd4033 -wd4716" $(PROGRAM)

dist.win32:
	nmake O="obj" RM="-del" clean
	nmake O="obj" CC="CL" CRLIB="..\pdcurses\pdcurses.lib shfolder.lib user32.lib Advapi32.lib" CFLAGS="-nologo -I..\pdcurses -Ox -wd4033 -wd4716" $(PROGRAM)
	-del $(DISTNAME)-win32.zip
	zip $(DISTNAME)-win32.zip $(PROGRAM).exe LICENSE.TXT $(DOCS)

vers.$(O): vers.c rogue.h
chase.$(O): chase.c rogue.h
command.$(O): command.c rogue.h
daemon.$(O): daemon.c rogue.h
daemons.$(O): daemons.c rogue.h
encumb.$(O): encumb.c rogue.h
fight.$(O): fight.c rogue.h
init.$(O): init.c rogue.h
io.$(O): io.c rogue.h
list.$(O): list.c rogue.h
main.$(O): main.c rogue.h
maze.$(O): maze.c rogue.h
misc.$(O): misc.c rogue.h
monsters.$(O): monsters.c rogue.h
move.$(O): move.c rogue.h
new_level.$(O): new_level.c rogue.h
options.$(O): options.c rogue.h
outside.$(O): outside.c rogue.h
pack.$(O): pack.c rogue.h
passages.$(O): passages.c rogue.h
player.$(O): player.c rogue.h
potions.$(O): potions.c rogue.h
rings.$(O): rings.c rogue.h
rip.$(O): rip.c rogue.h
rogue.$(O): rogue.c rogue.h
rooms.$(O): rooms.c rogue.h
save.$(O): save.c rogue.h
scrolls.$(O): scrolls.c rogue.h
state.$(O): state.c rogue.h
sticks.$(O): sticks.c rogue.h
things.$(O): things.c rogue.h
trader.$(O): trader.c rogue.h
util.$(O): util.c rogue.h
weapons.$(O): weapons.c rogue.h
wear.$(O): wear.c rogue.h
wizard.$(O): wizard.c rogue.h
xcrypt.$(O): xcrypt.c