Mercurial > hg > early-roguelike
view arogue5/encumb.c @ 81:0e212d46b68f
rogue4: don't put savefile metadata into the savefile.
The save_file() function in save.c stored the savefile's device number,
inode number, creation time, and modification time in the file. The
restore() function read them back, and apparently used to compare them
to protect against cheaters.
Unfortunately, the types and sizes of these numbers differ from system
to system, which ruins the Roguelike Restoration Project's fine
portability work. So they have been removed from the savefile.
This BREAKS SAVEFILE COMPATIBILITY, but old files can be converted by
excising the chunk starting at offset 0x22 with length sizeof(ino_t) +
sizeof(dev_t) + 2 * sizeof(time_t). That's 0x14 on i686 and 0x20 on
x86_64, at least with current versions of Linux and glibc.
author | John "Elwin" Edwards |
---|---|
date | Mon, 05 Aug 2013 20:49:41 -0700 |
parents | 0ed67132cf10 |
children | 56e748983fa8 |
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/* * Stuff to do with encumberence * * Advanced Rogue * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T * All rights reserved. * * Based on "Super-Rogue" * Copyright (C) 1984 Robert D. Kindelberger * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include "curses.h" #include "rogue.h" /* * updpack: * Update his pack weight and adjust fooduse accordingly */ updpack(getmax) int getmax; { reg int topcarry, curcarry; if (getmax) pstats.s_carry = totalenc(); /* get total encumb */ curcarry = packweight(); /* get pack weight */ topcarry = pstats.s_carry / 5; /* 20% of total carry */ if(curcarry > 4 * topcarry) { if(rnd(100) < 80) foodlev = 3; /* > 80% of pack */ } else if(curcarry > 3 * topcarry) { if(rnd(100) < 60) foodlev = 2; /* > 60% of pack */ } else foodlev = 1; /* <= 60% of pack */ pstats.s_pack = curcarry; /* update pack weight */ } /* * packweight: * Get the total weight of the hero's pack */ packweight() { reg struct object *obj; reg struct linked_list *pc; reg int weight; weight = 0; for(pc = pack ; pc != NULL ; pc = next(pc)) { obj = OBJPTR(pc); weight += itemweight(obj); } if(weight < 0) /* in case of amulet */ weight = 0; if(ISWEARING(R_HEAVY)) weight += weight / 4; return(weight); } /* * itemweight: * Get the weight of an object */ itemweight(wh) reg struct object *wh; { reg int weight; reg int ac; weight = wh->o_weight; /* get base weight */ switch(wh->o_type) { case ARMOR: /* * subtract 10% for each enchantment * this will add weight for negative items */ ac = armors[wh->o_which].a_class - wh->o_ac; weight = ((weight*10) - (weight*ac)) / 10; if (weight < 0) weight = 0; when WEAPON: if ((wh->o_hplus + wh->o_dplus) > 0) weight /= 2; } if(wh->o_flags & ISCURSED) weight += weight / 5; /* 20% more for cursed */ weight *= wh->o_count; return(weight); } /* * playenc: * Get hero's carrying ability above norm */ playenc() { return ((str_compute()-8)*50); } /* * totalenc: * Get total weight that the hero can carry */ totalenc() { reg int wtotal; wtotal = NORMENCB + playenc(); switch(hungry_state) { case F_OKAY: case F_HUNGRY: ; /* no change */ when F_WEAK: wtotal -= wtotal / 10; /* 10% off weak */ when F_FAINT: wtotal /= 2; /* 50% off faint */ } return(wtotal); } /* * whgtchk: * See if the hero can carry his pack */ wghtchk() { reg int dropchk, err = TRUE; reg char ch; int wghtchk(); inwhgt = TRUE; if (pstats.s_pack > pstats.s_carry) { ch = CCHAR( mvwinch(stdscr, hero.y, hero.x) ); if((ch != FLOOR && ch != PASSAGE)) { extinguish(wghtchk); fuse(wghtchk,TRUE,1,AFTER); inwhgt = FALSE; return; } extinguish(wghtchk); msg("Your pack is too heavy for you"); do { dropchk = drop(NULL); if(dropchk == FALSE) { mpos = 0; msg("You must drop something"); } if(dropchk == TRUE) err = FALSE; } while(err); } inwhgt = FALSE; } /* * hitweight: * Gets the fighting ability according to current weight * This returns a +1 hit for light pack weight * 0 hit for medium pack weight * -1 hit for heavy pack weight */ hitweight() { return(2 - foodlev); }