Mercurial > hg > early-roguelike
view rogue3/daemons.c @ 81:0e212d46b68f
rogue4: don't put savefile metadata into the savefile.
The save_file() function in save.c stored the savefile's device number,
inode number, creation time, and modification time in the file. The
restore() function read them back, and apparently used to compare them
to protect against cheaters.
Unfortunately, the types and sizes of these numbers differ from system
to system, which ruins the Roguelike Restoration Project's fine
portability work. So they have been removed from the savefile.
This BREAKS SAVEFILE COMPATIBILITY, but old files can be converted by
excising the chunk starting at offset 0x22 with length sizeof(ino_t) +
sizeof(dev_t) + 2 * sizeof(time_t). That's 0x14 on i686 and 0x20 on
x86_64, at least with current versions of Linux and glibc.
author | John "Elwin" Edwards |
---|---|
date | Mon, 05 Aug 2013 20:49:41 -0700 |
parents | 527e2150eaf0 |
children |
line wrap: on
line source
/* * All the daemon and fuse functions are in here * * @(#)daemons.c 3.7 (Berkeley) 6/15/81 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include "curses.h" #include "rogue.h" /* * doctor: * A healing daemon that restors hit points after rest */ void doctor() { register int lv, ohp; lv = pstats.s_lvl; ohp = pstats.s_hpt; quiet++; if (lv < 8) { if (quiet > 20 - lv*2) pstats.s_hpt++; } else if (quiet >= 3) pstats.s_hpt += rnd(lv - 7)+1; if (ISRING(LEFT, R_REGEN)) pstats.s_hpt++; if (ISRING(RIGHT, R_REGEN)) pstats.s_hpt++; if (ohp != pstats.s_hpt) { if (pstats.s_hpt > max_hp) pstats.s_hpt = max_hp; quiet = 0; } } /* * Swander: * Called when it is time to start rolling for wandering monsters */ void swander() { start_daemon(rollwand, 0, BEFORE); } /* * rollwand: * Called to roll to see if a wandering monster starts up */ int between = 0; void rollwand() { if (++between >= 4) { if (roll(1, 6) == 4) { wanderer(); kill_daemon(rollwand); fuse(swander, 0, WANDERTIME, BEFORE); } between = 0; } } /* * unconfuse: * Release the poor player from his confusion */ void unconfuse() { player.t_flags &= ~ISHUH; msg("You feel less confused now"); } /* * unsee: * He lost his see invisible power */ void unsee() { player.t_flags &= ~CANSEE; } /* * sight: * He gets his sight back */ void sight() { if (on(player, ISBLIND)) { extinguish(sight); player.t_flags &= ~ISBLIND; light(&hero); msg("The veil of darkness lifts"); } } /* * nohaste: * End the hasting */ void nohaste() { player.t_flags &= ~ISHASTE; msg("You feel yourself slowing down."); } /* * digest the hero's food */ void stomach() { register int oldfood; if (food_left <= 0) { /* * the hero is fainting */ if (no_command || rnd(100) > 20) return; no_command = rnd(8)+4; if (!terse) addmsg("You feel too weak from lack of food. "); msg("You faint"); running = FALSE; count = 0; hungry_state = 3; } else { oldfood = food_left; food_left -= ring_eat(LEFT) + ring_eat(RIGHT) + 1 - amulet; if (food_left < MORETIME && oldfood >= MORETIME) { msg("You are starting to feel weak"); hungry_state = 2; } else if (food_left < 2 * MORETIME && oldfood >= 2 * MORETIME) { if (!terse) msg("You are starting to get hungry"); else msg("Getting hungry"); hungry_state = 1; } } }