view rogue3/io.c @ 81:0e212d46b68f

rogue4: don't put savefile metadata into the savefile. The save_file() function in save.c stored the savefile's device number, inode number, creation time, and modification time in the file. The restore() function read them back, and apparently used to compare them to protect against cheaters. Unfortunately, the types and sizes of these numbers differ from system to system, which ruins the Roguelike Restoration Project's fine portability work. So they have been removed from the savefile. This BREAKS SAVEFILE COMPATIBILITY, but old files can be converted by excising the chunk starting at offset 0x22 with length sizeof(ino_t) + sizeof(dev_t) + 2 * sizeof(time_t). That's 0x14 on i686 and 0x20 on x86_64, at least with current versions of Linux and glibc.
author John "Elwin" Edwards
date Mon, 05 Aug 2013 20:49:41 -0700
parents 527e2150eaf0
children
line wrap: on
line source

/*
 * Various input/output functions
 *
 * @(#)io.c	3.10 (Berkeley) 6/15/81
 *
 * Rogue: Exploring the Dungeons of Doom
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include <stdlib.h>
#include "curses.h"
#include <ctype.h>
#include <stdarg.h>
#include <string.h>
#include "machdep.h"
#include "rogue.h"

/*
 * msg:
 *	Display a message at the top of the screen.
 */

static char msgbuf[BUFSIZ];
static int newpos = 0;

/*VARARGS1*/
void
msg(char *fmt, ...)
{
    va_list ap;
    /*
     * if the string is "", just clear the line
     */
    if (*fmt == '\0')
    {
	wmove(cw, 0, 0);
	wclrtoeol(cw);
	mpos = 0;
	return;
    }
    /*
     * otherwise add to the message and flush it out
     */
    va_start(ap, fmt);
    doadd(fmt, ap);
    va_end(ap);
    endmsg();
}

/*
 * add things to the current message
 */
void
addmsg(char *fmt, ...)
{
    va_list ap;

    va_start(ap, fmt);
    doadd(fmt, ap);
    va_end(ap);
}

/*
 * Display a new msg (giving him a chance to see the previous one if it
 * is up there with the --More--)
 */
void
endmsg()
{
    strncpy(huh, msgbuf, 80);
    huh[79] = 0;

    if (mpos)
    {
	wmove(cw, 0, mpos);
	waddstr(cw, "--More--");
	draw(cw);
	wait_for(cw,' ');
    }
    mvwaddstr(cw, 0, 0, msgbuf);
    wclrtoeol(cw);
    mpos = newpos;
    newpos = 0;
    draw(cw);
}

void
doadd(char *fmt, va_list ap)
{
    vsprintf(&msgbuf[newpos], fmt, ap);
    newpos = (int) strlen(msgbuf);
}

/*
 * step_ok:
 *	returns true if it is ok to step on ch
 */

int
step_ok(int ch)
{
    switch (ch)
    {
	case ' ':
	case '|':
	case '-':
	case SECRETDOOR:
	    return FALSE;
	default:
	    return (!isalpha(ch));
    }
}

/*
 * readchar:
 *	flushes stdout so that screen is up to date and then returns
 *	getchar.
 */

int
readchar(WINDOW *win)
{
    int ch;

    ch = md_readchar(win);

    if ((ch == 3) || (ch == 0))
    {
	quit(0);
        return(27);
    }

    return(ch);
}

/*
 * status:
 *	Display the important stats line.  Keep the cursor where it was.
 */

void
status()
{
    int oy, ox, temp;
    char *pb;
    static char buf[80];
    static int hpwidth = 0, s_hungry = -1;
    static int s_lvl = -1, s_pur, s_hp = -1, s_str, s_add, s_ac = 0;
    static long s_exp = 0;

    /*
     * If nothing has changed since the last status, don't
     * bother.
     */
    if (s_hp == pstats.s_hpt && s_exp == pstats.s_exp && s_pur == purse
	&& s_ac == (cur_armor != NULL ? cur_armor->o_ac : pstats.s_arm)
	&& s_str == pstats.s_str.st_str && s_add == pstats.s_str.st_add
	&& s_lvl == level && s_hungry == hungry_state)
	    return;
	
    getyx(cw, oy, ox);
    if (s_hp != max_hp)
    {
	temp = s_hp = max_hp;
	for (hpwidth = 0; temp; hpwidth++)
	    temp /= 10;
    }
    sprintf(buf, "Level: %d  Gold: %-5d  Hp: %*d(%*d)  Str: %-2d",
	level, purse, hpwidth, pstats.s_hpt, hpwidth, max_hp,
	pstats.s_str.st_str);
    if (pstats.s_str.st_add != 0)
    {
	pb = &buf[strlen(buf)];
	sprintf(pb, "/%d", pstats.s_str.st_add);
    }
    pb = &buf[strlen(buf)];
    sprintf(pb, "  Ac: %-2d  Exp: %d/%d",
	cur_armor != NULL ? cur_armor->o_ac : pstats.s_arm, pstats.s_lvl,
	pstats.s_exp);
    /*
     * Save old status
     */
    s_lvl = level;
    s_pur = purse;
    s_hp = pstats.s_hpt;
    s_str = pstats.s_str.st_str;
    s_add = pstats.s_str.st_add;
    s_exp = pstats.s_exp; 
    s_ac = (cur_armor != NULL ? cur_armor->o_ac : pstats.s_arm);
    mvwaddstr(cw, LINES - 1, 0, buf);
    switch (hungry_state)
    {
	case 0: ;
	when 1:
	    waddstr(cw, "  Hungry");
	when 2:
	    waddstr(cw, "  Weak");
	when 3:
	    waddstr(cw, "  Fainting");
    }
    wclrtoeol(cw);
    s_hungry = hungry_state;
    wmove(cw, oy, ox);
}

/*
 * wait_for
 *	Sit around until the guy types the right key
 */

void
wait_for(WINDOW *win, int ch)
{
    int c;

    if (ch == '\n')
        while ((c = readchar(win)) != '\n' && c != '\r')
	    continue;
    else
        while (readchar(win) != ch)
	    continue;
}

/*
 * show_win:
 *	function used to display a window and wait before returning
 */

void
show_win(WINDOW *scr, char *message)
{
    mvwaddstr(scr, 0, 0, message);
    touchwin(scr);
    wmove(scr, hero.y, hero.x);
    draw(scr);
    wait_for(scr,' ');
    clearok(cw, TRUE);
    touchwin(cw);
}

void
flush_type()
{
	flushinp();
}