Mercurial > hg > early-roguelike
view rogue3/save.c @ 81:0e212d46b68f
rogue4: don't put savefile metadata into the savefile.
The save_file() function in save.c stored the savefile's device number,
inode number, creation time, and modification time in the file. The
restore() function read them back, and apparently used to compare them
to protect against cheaters.
Unfortunately, the types and sizes of these numbers differ from system
to system, which ruins the Roguelike Restoration Project's fine
portability work. So they have been removed from the savefile.
This BREAKS SAVEFILE COMPATIBILITY, but old files can be converted by
excising the chunk starting at offset 0x22 with length sizeof(ino_t) +
sizeof(dev_t) + 2 * sizeof(time_t). That's 0x14 on i686 and 0x20 on
x86_64, at least with current versions of Linux and glibc.
author | John "Elwin" Edwards |
---|---|
date | Mon, 05 Aug 2013 20:49:41 -0700 |
parents | 2dcd75e6a736 |
children | d852b8f088c5 |
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line source
/* * save and restore routines * * @(#)save.c 3.9 (Berkeley) 6/16/81 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include "curses.h" #include <ctype.h> #include <sys/types.h> #include <sys/stat.h> #include <signal.h> #include <errno.h> #include <string.h> #include <stdlib.h> #include "machdep.h" #include "rogue.h" typedef struct stat STAT; extern char version[], encstr[]; STAT sbuf; int save_game() { FILE *savef; int c; char buf[80]; /* * get file name */ mpos = 0; if (file_name[0] != '\0') { if (use_savedir) msg("Save game? "); else msg("Save file (%s)? ", file_name); do { c = readchar(cw); } while (c != 'n' && c != 'N' && c != 'y' && c != 'Y'); mpos = 0; if (c == 'y' || c == 'Y') { msg("File name: %s", file_name); goto gotfile; } if (use_savedir) return FALSE; /* because you're not allowed to change the savefile if you're using the system savedir! */ } do { msg("File name: "); mpos = 0; buf[0] = '\0'; if (get_str(buf, cw) == QUIT) { msg(""); return FALSE; } strcpy(file_name, buf); gotfile: if ((savef = fopen(file_name, "w")) == NULL) { msg(strerror(errno)); /* fake perror() */ if (use_savedir) return FALSE; } } while (savef == NULL); /* * write out encrypted file (after a stat) * The fwrite is to force allocation of the buffer before the write */ if (save_file(savef) != 0) { msg("Save game failed!"); return FALSE; } return TRUE; } /* * automatically save a file. This is used if a HUP signal is * recieved */ void auto_save(int p) { FILE *savef; int i; for (i = 0; i < NSIG; i++) signal(i, SIG_IGN); if (file_name[0] != '\0' && (savef = fopen(file_name, "w")) != NULL) save_file(savef); endwin(); exit(1); } /* * write the saved game on the file */ int save_file(FILE *savef) { char buf[80]; int ret; wmove(cw, LINES-1, 0); draw(cw); (void) fseek(savef, 0L, 0); memset(buf,0,80); strcpy(buf,version); encwrite(buf,80,savef); memset(buf,0,80); strcpy(buf,"R36 2\n"); encwrite(buf,80,savef); memset(buf,0,80); sprintf(buf,"%d x %d\n", LINES, COLS); encwrite(buf,80,savef); ret = rs_save_file(savef); fclose(savef); return(ret); } int restore(char *file, char **envp) { FILE *inf; extern char **environ; char buf[80]; int slines, scols; int rogue_version = 0, savefile_version = 0; if (strcmp(file, "-r") == 0) file = file_name; if ((inf = fopen(file, "r")) == NULL) { if (use_savedir && errno == ENOENT) { /* We're using the system savefile and it doesn't exist. * This isn't a fatal error, we'll just start a new game. */ return TRUE; } else { perror(file); return FALSE; } } fflush(stdout); encread(buf, 80, inf); if (strcmp(buf, version) != 0) { printf("Sorry, saved game is out of date.\n"); return FALSE; } encread(buf, 80, inf); (void) sscanf(buf, "R%d %d\n", &rogue_version, &savefile_version); if ((rogue_version != 36) && (savefile_version != 2)) { printf("Sorry, saved game format is out of date.\n"); return FALSE; } encread(buf,80,inf); (void) sscanf(buf,"%d x %d\n",&slines, &scols); /* * we do not close the file so that we will have a hold of the * inode for as long as possible */ initscr(); if (slines > LINES) { endwin(); printf("Sorry, original game was played on a screen with %d lines.\n",slines); printf("Current screen only has %d lines. Unable to restore game\n",LINES); return(FALSE); } if (scols > COLS) { endwin(); printf("Sorry, original game was played on a screen with %d columns.\n",scols); printf("Current screen only has %d columns. Unable to restore game\n",COLS); return(FALSE); } cw = newwin(LINES, COLS, 0, 0); mw = newwin(LINES, COLS, 0, 0); hw = newwin(LINES, COLS, 0, 0); nonl(); nocrmode(); keypad(cw,1); mpos = 0; mvwprintw(cw, 0, 0, "%s", file); if (rs_restore_file(inf) != 0) { endwin(); printf("Cannot restore file\n"); return(FALSE); } if (!wizard && (md_unlink_open_file(file, inf) < 0)) { endwin(); printf("Cannot unlink file\n"); return FALSE; } environ = envp; strcpy(file_name, file); setup(); clearok(curscr, TRUE); touchwin(cw); srand(md_getpid()); status(); playit(); /*NOTREACHED*/ return(0); } static int encerrno = 0; int encerror() { return encerrno; } void encseterr(int err) { encerrno = err; } int encclearerr() { int n = encerrno; encerrno = 0; return(n); } /* * perform an encrypted write */ size_t encwrite(const void *buf, size_t size, FILE *outf) { char *ep; const char *start = buf; size_t o_size = size; ep = encstr; while (size) { if (putc(*start++ ^ *ep++, outf) == EOF) return(o_size - size); if (*ep == '\0') ep = encstr; size--; } return(o_size - size); } /* * perform an encrypted read */ size_t encread(void *buf, size_t size, FILE *inf) { char *ep; size_t read_size; char *start = buf; if ((read_size = fread(start,1,size,inf)) == 0) return 0; ep = encstr; while (size--) { *start++ ^= *ep++; if (*ep == '\0') ep = encstr; } return read_size; }