Mercurial > hg > early-roguelike
view srogue/potions.c @ 81:0e212d46b68f
rogue4: don't put savefile metadata into the savefile.
The save_file() function in save.c stored the savefile's device number,
inode number, creation time, and modification time in the file. The
restore() function read them back, and apparently used to compare them
to protect against cheaters.
Unfortunately, the types and sizes of these numbers differ from system
to system, which ruins the Roguelike Restoration Project's fine
portability work. So they have been removed from the savefile.
This BREAKS SAVEFILE COMPATIBILITY, but old files can be converted by
excising the chunk starting at offset 0x22 with length sizeof(ino_t) +
sizeof(dev_t) + 2 * sizeof(time_t). That's 0x14 on i686 and 0x20 on
x86_64, at least with current versions of Linux and glibc.
author | John "Elwin" Edwards |
---|---|
date | Mon, 05 Aug 2013 20:49:41 -0700 |
parents | 3aa87373c908 |
children | 94a0d9dd5ce1 |
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/* * Functions for dealing with potions * * @(#)potions.c 9.0 (rdk) 7/17/84 * * Super-Rogue * Copyright (C) 1984 Robert D. Kindelberger * All rights reserved. * * Based on "Rogue: Exploring the Dungeons of Doom" * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include <stdlib.h> #include <string.h> #include "rogue.h" #include "rogue.ext" /* * quaff: * Let the hero drink a potion */ quaff() { reg struct object *obj; reg struct linked_list *item, *titem; reg struct thing *th; reg int wh; char buf[LINLEN]; bool bless, curse; /* * Make certain that it is somethings that we want to drink */ if ((item = get_item("quaff", POTION)) == NULL) return; obj = OBJPTR(item); if (obj->o_type != POTION) { msg("That's undrinkable!"); after = FALSE; return; } wh = obj->o_which; bless = o_on(obj, ISBLESS); curse = o_on(obj, ISCURSED); del_pack(item); /* get rid of it */ /* * Calculate the effect it has on the poor guy. */ switch(wh) { case P_CONFUSE: if (!bless) { if (pl_on(ISINVINC)) msg("You remain level-headed."); else { chg_abil(WIS,-1,TRUE); /* confuse his mind */ if (pl_off(ISHUH)) { msg("Wait, what's going on here. Huh? What? Who?"); if (pl_on(ISHUH)) lengthen(unconfuse,rnd(8)+HUHDURATION); else fuse(unconfuse,TRUE,rnd(8)+HUHDURATION); player.t_flags |= ISHUH; } } p_know[P_CONFUSE] = TRUE; } when P_POISON: if (!bless) { if (pl_off(ISINVINC) && !iswearing(R_SUSTSTR) && !iswearing(R_SUSAB)) { chg_abil(CON,-1,TRUE); chg_abil(STR,-(rnd(3)+1),TRUE); msg("You feel very sick now."); } else msg("You feel momentarily sick."); p_know[P_POISON] = TRUE; } when P_HEALING: if (!curse) { heal_self(4, TRUE); msg("You begin to feel better."); if (!iswearing(R_SLOW)) notslow(FALSE); sight(FALSE); p_know[P_HEALING] = TRUE; } when P_STRENGTH: if (!curse) { msg("You feel stronger, now. What bulging muscles!"); chg_abil(STR,1,TRUE); p_know[P_STRENGTH] = TRUE; } when P_MFIND: /* * Potion of monster detection - find all monsters */ if (mlist != NULL && !curse) { dispmons(); mpos = 0; msg("You begin to sense the presence of monsters--More--"); p_know[P_MFIND] = TRUE; wait_for(cw,' '); msg(""); /* clear line */ } else msg("You have a strange feeling for a moment, then it passes."); when P_TFIND: /* * Potion of magic detection. Show the potions and scrolls */ if (lvl_obj != NULL && !curse) { struct linked_list *mobj; struct object *tp; bool show; show = FALSE; wclear(hw); for (mobj = lvl_obj; mobj != NULL; mobj = next(mobj)) { tp = OBJPTR(mobj); if (is_magic(tp)) { show = TRUE; mvwaddch(hw, tp->o_pos.y, tp->o_pos.x, MAGIC); } } for(titem = mlist; titem != NULL; titem = next(titem)) { reg struct linked_list *pitem; th = THINGPTR(titem); for(pitem=th->t_pack;pitem!=NULL;pitem=next(pitem)) { if (is_magic(ldata(pitem))) { show = TRUE; mvwaddch(hw,th->t_pos.y, th->t_pos.x, MAGIC); } } } if (show) { msg("You begin to sense the presence of magic."); overlay(hw,cw); p_know[P_TFIND] = TRUE; break; } } msg("You have a strange feeling for a moment, then it passes."); when P_PARALYZE: if (!bless) { if (pl_on(ISINVINC)) msg("You feel numb for a moment."); else { msg("You can't move."); player.t_nocmd = HOLDTIME; } p_know[P_PARALYZE] = TRUE; } when P_SEEINVIS: if (!curse) { int invlen = roll(40,20); msg("This potion tastes like %s juice.", fruit); if (pl_off(CANSEE)) { player.t_flags |= CANSEE; fuse(unsee, TRUE, invlen); light(&hero); } else lengthen(unsee, invlen); sight(FALSE); } when P_RAISE: if (!curse) { msg("You suddenly feel much more skillful."); p_know[P_RAISE] = TRUE; chg_abil(DEX,1,TRUE); chg_abil(WIS,1,TRUE); chg_abil(CON,1,TRUE); raise_level(); } when P_XHEAL: if (!curse) { heal_self(8, TRUE); if (rnd(100) < 50) chg_abil(CON,1,TRUE); msg("You begin to feel much better."); p_know[P_XHEAL] = TRUE; if (!iswearing(R_SLOW)) notslow(FALSE); unconfuse(); extinguish(unconfuse); sight(FALSE); } when P_HASTE: if (!curse) { add_haste(TRUE); msg("You feel yourself moving much faster."); p_know[P_HASTE] = TRUE; } when P_INVINC: if (!curse) { int time = rnd(400) + 350; msg("You feel invincible."); if (player.t_flags & ISINVINC) lengthen(notinvinc,time); else fuse(notinvinc,TRUE,time); player.t_flags |= ISINVINC; p_know[P_INVINC] = TRUE; } when P_SMART: if (!curse) { msg("You feel more perceptive."); p_know[P_SMART] = TRUE; chg_abil(WIS,1,TRUE); } when P_RESTORE: if (!curse) { msg("Hey, this tastes great. You feel warm all over."); him->s_re = max_stats.s_re; him->s_ef = max_stats.s_re; ringabil(); /* add in rings */ updpack(); /* update weight */ p_know[P_RESTORE] = TRUE; extinguish(rchg_str); /* kill restore in from ulodyte */ } when P_BLIND: if (!bless) { if (pl_on(ISINVINC)) msg("The light dims for a moment."); else { chg_abil(WIS,-1,TRUE); msg("A cloak of darkness falls around you."); if (pl_off(ISBLIND)) { player.t_flags |= ISBLIND; fuse(sight, TRUE, rnd(400) + 450); light(&hero); } } p_know[P_BLIND] = TRUE; } when P_ETH: if (!curse) { int ethlen = roll(40,20); msg("You feel more vaporous."); if (pl_on(ISETHER)) lengthen(noteth,ethlen); else fuse(noteth,TRUE,ethlen); player.t_flags |= ISETHER; p_know[P_ETH] = TRUE; } when P_NOP: msg("This potion tastes extremely dull."); when P_DEX: if (!curse) { chg_abil(DEX,1,TRUE); /* increase dexterity */ p_know[P_DEX] = TRUE; msg("You feel much more agile."); } when P_REGEN: if (!curse) { int reglen = rnd(450) + 450; if (pl_on(ISREGEN)) lengthen(notregen, reglen); else fuse(notregen, TRUE, reglen); player.t_flags |= ISREGEN; msg("You feel yourself improved."); p_know[P_REGEN] = TRUE; } when P_DECREP: case P_SUPHERO: { int howmuch = rnd(3) + 1; if (wh == P_DECREP) { if (!bless) { if (iswearing(R_SUSAB) || pl_on(ISINVINC)) { msg("You feel momentarily woozy."); howmuch = 0; } else { msg("You feel crippled."); howmuch = -howmuch; if (!iswearing(R_SUSTSTR)) chg_abil(STR,howmuch,TRUE); } } else howmuch = 0; } else { /* potion of superhero */ if (curse) howmuch = 0; msg("You feel invigorated."); chg_abil(STR,howmuch,TRUE); } chg_abil(CON,howmuch,TRUE); chg_abil(DEX,howmuch,TRUE); chg_abil(WIS,howmuch,TRUE); /* change abilities */ p_know[wh] = TRUE; } otherwise: msg("What an odd tasting potion!"); return; } nochange = FALSE; if (p_know[wh] && p_guess[wh]) { free(p_guess[wh]); p_guess[wh] = NULL; } else if(!p_know[wh] && p_guess[wh] == NULL) { strcpy(buf, p_colors[wh]); msg(callit); if (get_str(buf, cw) == NORM) { p_guess[wh] = new(strlen(buf) + 1); strcpy(p_guess[wh], buf); } } }