Mercurial > hg > early-roguelike
view srogue/rgdata.c @ 223:0e99eade579c
Generate text documentation from the troff source files.
This is done by make, in the 'docs' target, which is now part of the
normal build process.
Unfortunately, not all the games include troff sources. Getting decent
HTML output from groff is still a difficult process which will not be
attempted at this time. There are a few bugs in the 'install' and
'uninstall' rules.
Not to mention that the documentation is sometimes inaccurate.
author | John "Elwin" Edwards |
---|---|
date | Sun, 21 Feb 2016 20:47:12 -0500 |
parents | 2128c7dc8a40 |
children |
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/* * Super-Rogue * Copyright (C) 1984 Robert D. Kindelberger * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include "global.c" main(argc,argv) char **argv; int argc; { char *ptr; int i, j, k; struct magic_item *mi; struct init_weps *wp; struct init_armor *ar; struct monster *mo; FILE *fo; /* * write to desired output file */ if (argc > 1) { fo = fopen(argv[1], "w"); if (fo == NULL) { printf("%s: %s not writable\n",argv[0],argv[1]); exit(1); } } else fo = stdout; /* * print total chances for armor, weapons, food, scrolls, etc */ fprintf(fo,"\n\n\n\n\n\n"); fprintf(fo,"\t ITEM GENERAL INFO\n\n\n"); fprintf(fo,"NAME\t\tCHANCE\t\tWEIGHT\n\n"); for (mi = &things[0]; mi < &things[NUMTHINGS]; mi++) { fprintf(fo,"%s\t\t",mi->mi_name); i = mi->mi_prob / 10; j = mi->mi_prob % 10; fprintf(fo,"%2d.%1d %%\t\t",i,j); i = mi->mi_wght / 10; j = mi->mi_wght % 10; if (i == 0 && j == 0) fprintf(fo,"%3s\n","*"); else fprintf(fo,"%3d.%1d lbs\n",i,j); } fprintf(fo,"\n\n\n\n\n\n\nNOTES - * means that weight depends on which one of that item type\n"); fprintf(fo," - All items weigh 20%% more when cursed\n"); /* * print stuff about potions */ fprintf(fo,"\n\n\n\n\n\n"); fprintf(fo,"\t\t POTION INFO\n\n\n"); fprintf(fo,"NAME\t\t\t\tCHANCE\t\tWORTH\n\n"); for (mi = &p_magic[0]; mi < &p_magic[MAXPOTIONS]; mi++) { fprintf(fo,"%s\t",mi->mi_name); k = strlen(mi->mi_name); if (k < 8) ptr = "\t\t\t"; else if (k >= 16) ptr = "\t"; else ptr = "\t\t"; fprintf(fo,"%s", ptr); i = mi->mi_prob / 10; j = mi->mi_prob % 10; fprintf(fo,"%2d.%1d %%\t\t",i,j); fprintf(fo,"%3d\n",mi->mi_worth); } fprintf(fo,"\n\n\n\n\nNOTE - All potions weigh 0.5 lbs\n"); /* * print stuff about scrolls */ fprintf(fo,"\n\n\n\n\n\n"); fprintf(fo,"\t\t SCROLL INFO\n\n\n"); fprintf(fo,"NAME\t\t\t\tCHANCE\t\tWORTH\n\n"); for (mi = &s_magic[0]; mi < &s_magic[MAXSCROLLS]; mi++) { fprintf(fo,"%s\t",mi->mi_name); k = strlen(mi->mi_name); if (k < 8) ptr = "\t\t\t"; else if (k >= 16) ptr = "\t"; else ptr = "\t\t"; fprintf(fo,"%s", ptr); i = mi->mi_prob / 10; j = mi->mi_prob % 10; fprintf(fo,"%2d.%1d %%\t\t",i,j); fprintf(fo,"%3d\n",mi->mi_worth); } fprintf(fo,"\n\n\n\n\nNOTE - All scrolls weigh 3.0 lbs\n"); /* * print stuff about rings */ fprintf(fo,"\n\n\n\n\n\n"); fprintf(fo,"\t\t RING INFO\n\n\n"); fprintf(fo,"NAME\t\t\t\tCHANCE\t\tWORTH\n\n"); for (mi = &r_magic[0]; mi < &r_magic[MAXRINGS]; mi++) { fprintf(fo,"%s\t",mi->mi_name); k = strlen(mi->mi_name); if (k < 8) ptr = "\t\t\t"; else if (k >= 16) ptr = "\t"; else ptr = "\t\t"; fprintf(fo,"%s", ptr); i = mi->mi_prob / 10; j = mi->mi_prob % 10; fprintf(fo,"%2d.%1d %%\t\t",i,j); fprintf(fo,"%3d\n",mi->mi_worth); } fprintf(fo,"\n\n\n\n\nNOTE - All rings weigh 0.5 lbs\n"); /* * print stuff about sticks */ fprintf(fo,"\n\n\n\n\n\n"); fprintf(fo,"\t\t STAFF/WAND INFO\n\n\n"); fprintf(fo,"NAME\t\t\t\tCHANCE\t\tWORTH\n\n"); for (mi = &ws_magic[0]; mi < &ws_magic[MAXSTICKS]; mi++) { fprintf(fo,"%s\t",mi->mi_name); k = strlen(mi->mi_name); if (k < 8) ptr = "\t\t\t"; else if (k >= 16) ptr = "\t"; else ptr = "\t\t"; fprintf(fo,"%s", ptr); i = mi->mi_prob / 10; j = mi->mi_prob % 10; fprintf(fo,"%2d.%1d %%\t\t",i,j); fprintf(fo,"%3d\n",mi->mi_worth); } fprintf(fo,"\n\n\n\n\nNOTES - All wands weigh 6.0 lbs\n"); fprintf(fo," - All staffs weigh 10.0 lbs\n"); fprintf(fo," - Wands contain from 4 to 8 charges\n"); fprintf(fo," - Staffs contain from 5 to 12 charges\n"); fprintf(fo," - Sticks of light have an additional 7 to 15 charges\n"); /* * print armor info */ fprintf(fo,"\n\n\n\n\n\n"); fprintf(fo,"\t\t\t\tARMOR INFO\n\n\n"); fprintf(fo,"NAME\t\t\t\tAC\tCHANCE\t\tWORTH\t\tWEIGHT\n\n"); for (ar = &armors[0]; ar < &armors[MAXARMORS]; ar++) { fprintf(fo,"%s\t",ar->a_name); k = strlen(ar->a_name); if (k < 8) ptr = "\t\t\t"; else if (k >= 16) ptr = "\t"; else ptr = "\t\t"; fprintf(fo,"%s", ptr); fprintf(fo,"%2d\t",ar->a_class); fprintf(fo,"%2d %%\t\t",ar->a_prob); fprintf(fo,"%3d\t\t",ar->a_worth); fprintf(fo,"%2d lbs\n",ar->a_wght / 10); } fprintf(fo,"\n\n\n\n\nNOTE - All armor becomes 50%% lighter when blessed\n"); /* * print stuff about weapons */ fprintf(fo,"\n\n\n\n\n\n"); fprintf(fo,"\t\t\t\t\tWEAPON INFO\n\n\n"); fprintf(fo, "NAME\t\t\tHIT DAMAGE\tHURL DAMAGE\tWORTH\t\tWEIGHT\n\n"); for (wp = &weaps[0]; wp < &weaps[MAXWEAPONS]; wp++) { fprintf(fo,"%s\t",wp->w_name); k = strlen(wp->w_name); if (k < 8) ptr = "\t\t"; else if (k >= 16) ptr = ""; else ptr = "\t"; fprintf(fo,"%s", ptr); ptr = wp->w_dam; i = *ptr - '0'; j = 0; ptr += 2; while (*ptr != NULL) { j = j * 10 + (*ptr - '0'); ++ptr; } j *= i; fprintf(fo," %d to %d\t",i,j); ptr = wp->w_hrl; i = *ptr - '0'; j = 0; ptr += 2; while (*ptr != NULL) { j = j * 10 + (*ptr - '0'); ++ptr; } j *= i; fprintf(fo," %d to %d\t",i,j); fprintf(fo,"%4d\t\t",wp->w_worth); i = wp->w_wght / 10; j = wp->w_wght % 10; fprintf(fo,"%2d.%1d lbs\n",i,j); } fprintf(fo,"\n\n\n\n\nNOTE - All weapons become 50%% lighter when blessed\n"); /* * print stuff about the monsters */ }