Mercurial > hg > early-roguelike
view arogue5/pack.c @ 63:0ed67132cf10
Import Advanced Rogue 5.8 from the Roguelike Restoration Project (r1490)
| author | elwin |
|---|---|
| date | Thu, 09 Aug 2012 22:58:48 +0000 |
| parents | |
| children | 56e748983fa8 |
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/* * Routines to deal with the pack * * Advanced Rogue * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T * All rights reserved. * * Based on "Rogue: Exploring the Dungeons of Doom" * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include "curses.h" #include <ctype.h> #include "rogue.h" char outstring[512]; /* ridiculously long string for use with msg */ /* * add_pack: * Pick up an object and add it to the pack. If the argument is non-null * use it as the linked_list pointer instead of gettting it off the ground. */ bool add_pack(item, silent, packret) register struct linked_list *item, **packret; bool silent; { register struct linked_list *ip, *lp = NULL, *ap; register struct object *obj, *op = NULL; register bool exact, from_floor; if (packret != NULL) *packret = NULL; if (item == NULL) { from_floor = TRUE; if ((item = find_obj(hero.y, hero.x)) == NULL) return(FALSE); } else from_floor = FALSE; obj = OBJPTR(item); /* * If it is gold, just add its value to rogue's purse and get rid * of it. */ if (obj->o_type == GOLD) { register struct linked_list *mitem; register struct thing *tp; if (!silent) { if (!terse) addmsg("You found "); msg("%d gold pieces.", obj->o_count); } /* First make sure no greedy monster is after this gold. * If so, make the monster run after the rogue instead. */ for (mitem = mlist; mitem != NULL; mitem = next(mitem)) { tp = THINGPTR(mitem); if (tp->t_dest == &obj->o_pos) tp->t_dest = &hero; } purse += obj->o_count; if (from_floor) { detach(lvl_obj, item); if ((ap = find_obj(hero.y, hero.x)) == NULL) mvaddch(hero.y,hero.x,(roomin(&hero)==NULL ? PASSAGE : FLOOR)); else mvaddch(hero.y,hero.x,(OBJPTR(ap))->o_type); } o_discard(item); return(TRUE); } /* * see if he can carry any more weight */ if (itemweight(obj) + pstats.s_pack > pstats.s_carry) { msg("Too much for you to carry."); return FALSE; } /* * Link it into the pack. Search the pack for a object of similar type * if there isn't one, stuff it at the beginning, if there is, look for one * that is exactly the same and just increment the count if there is. * it that. Food is always put at the beginning for ease of access, but * is not ordered so that you can't tell good food from bad. First check * to see if there is something in thr same group and if there is then * increment the count. */ if (obj->o_group) { for (ip = pack; ip != NULL; ip = next(ip)) { op = OBJPTR(ip); if (op->o_group == obj->o_group) { /* * Put it in the pack and notify the user */ op->o_count += obj->o_count; if (from_floor) { detach(lvl_obj, item); if ((ap = find_obj(hero.y, hero.x)) == NULL) mvaddch(hero.y,hero.x, (roomin(&hero)==NULL ? PASSAGE : FLOOR)); else mvaddch(hero.y,hero.x,(OBJPTR(ap))->o_type); } o_discard(item); item = ip; goto picked_up; } } } /* * Check for and deal with scare monster scrolls */ if (obj->o_type == SCROLL && obj->o_which == S_SCARE) if (obj->o_flags & ISCURSED) { msg("The scroll turns to dust as you pick it up."); detach(lvl_obj, item); if ((ap = find_obj(hero.y, hero.x)) == NULL) mvaddch(hero.y,hero.x,(roomin(&hero)==NULL ? PASSAGE : FLOOR)); else mvaddch(hero.y,hero.x,(OBJPTR(ap))->o_type); return(TRUE); } /* * Search for an object of the same type */ exact = FALSE; for (ip = pack; ip != NULL; ip = next(ip)) { op = OBJPTR(ip); if (obj->o_type == op->o_type) break; } if (ip == NULL) { /* * Put it at the end of the pack since it is a new type */ for (ip = pack; ip != NULL; ip = next(ip)) { op = OBJPTR(ip); if (op->o_type != FOOD) break; lp = ip; } } else { /* * Search for an object which is exactly the same */ while (ip != NULL && op->o_type == obj->o_type) { if (op->o_which == obj->o_which) { exact = TRUE; break; } lp = ip; if ((ip = next(ip)) == NULL) break; op = OBJPTR(ip); } } /* * Check if there is room */ if (ip == NULL || !exact || !ISMULT(obj->o_type)) {
