view rogue5/save.c @ 240:163bd1fd4766

Super-Rogue: fix saving and restoring on Windows. The problem turned out to be that the save file wasn't being deleted because it was still open.
author John "Elwin" Edwards
date Sat, 12 Mar 2016 14:29:07 -0500
parents af6b05e86747
children 3d4252fa2ed3
line wrap: on
line source

/*
 * save and restore routines
 *
 * @(#)save.c	4.33 (Berkeley) 06/01/83
 *
 * Rogue: Exploring the Dungeons of Doom
 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include <stdlib.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <errno.h>
#include <signal.h>
#include <string.h>
#include <curses.h>
#include "rogue.h"
#include "score.h"

/*
 * save_game:
 *	Implement the "save game" command
 */

void
save_game(void)
{
    FILE *savef;
    int c;
    char buf[MAXSTR];
    struct stat sbuf;
    /*
     * get file name
     */
    mpos = 0;
over:
    if (file_name[0] != '\0')
    {
	for (;;)
	{
            if (use_savedir)
                msg("Save game? ");
            else
	        msg("Save file (%s)? ", file_name);
	    c = readchar();
	    mpos = 0;
	    if (c == ESCAPE)
	    {
		msg("");
		return;
	    }
	    else if (c == 'n' || c == 'N' || c == 'y' || c == 'Y')
		break;
	    else
		msg("please answer Y or N");
	}
	if (c == 'y' || c == 'Y')
	{
	    addstr("Yes\n");
	    refresh();
	    strcpy(buf, file_name);
	    goto gotfile;
	}
    }

    if (use_savedir) /* User chose N, changing location isn't allowed. */
        goto quit_it;
    do
    {
	mpos = 0;
	msg("file name: ");
	buf[0] = '\0';
	if (get_str(buf, stdscr) == QUIT)
	{
quit_it:
	    msg("");
	    return;
	}
	mpos = 0;
gotfile:
	/*
	 * test to see if the file exists
	 */
	if (stat(buf, &sbuf) >= 0 && !use_savedir)
	{
	    for (;;)
	    {
		msg("File exists.  Do you wish to overwrite it?");
		mpos = 0;
		if ((c = readchar()) == ESCAPE)
		    goto quit_it;
		if (c == 'y' || c == 'Y')
		    break;
		else if (c == 'n' || c == 'N')
		    goto over;
		else
		    msg("Please answer Y or N");
	    }
	    msg("file name: %s", buf);
	    md_unlink(file_name);
	}
	strcpy(file_name, buf);
	if ((savef = fopen(file_name, "w")) == NULL)
        {
	    msg(strerror(errno));
            if (use_savedir)
                return;
        }
    } while (savef == NULL);
    msg("");
    save_file(savef);
    /* NOTREACHED */
}

/*
 * auto_save:
 *	Automatically save a file.  This is used if a HUP signal is
 *	recieved
 */

void
auto_save(int sig)
{
    FILE *savef;
    NOOP(sig);

    md_ignoreallsignals();
    if (file_name[0] != '\0' && ((savef = fopen(file_name, "w")) != NULL ||
	(md_unlink_open_file(file_name, savef) >= 0 && (savef = fopen(file_name, "w")) != NULL)))
	    save_file(savef);
    exit(0);
}

/*
 * save_file:
 *	Write the saved game on the file
 */

void
save_file(FILE *savef)
{
    char buf[80];
    mvcur(0, COLS - 1, LINES - 1, 0); 
    putchar('\n');
    endwin();
    resetltchars();
    md_chmod(file_name, 0644);
    encwrite(version, strlen(version)+1, savef);
    sprintf(buf,"%d x %d\n", LINES, COLS);
    encwrite(buf,80,savef);
    rs_save_file(savef);
    fflush(savef);
    fclose(savef);
    printf("See you soon, %s!\n", whoami);
    exit(0);
}

/*
 * restore:
 *	Restore a saved game from a file with elaborate checks for file
 *	integrity from cheaters
 */
int
restore(const char *file)
{
    FILE *inf;
    int syml;
    char buf[MAXSTR];
    struct stat sbuf2;
    int lines, cols;

    if (strcmp(file, "-r") == 0)
	file = file_name;

	md_tstphold();

    if ((inf = fopen(file,"r")) == NULL)
    {
        /* If a system savefile doesn't exist, start a new game. */
        if (use_savedir && errno == ENOENT)
            return TRUE;
	perror(file);
	return FALSE;
    }
    stat(file, &sbuf2);
    syml = is_symlink(file);

    fflush(stdout);
    encread(buf, strlen(version) + 1, inf);
    if (strcmp(buf, version) != 0)
    {
	printf("Sorry, saved game is out of date.\n");
	return FALSE;
    }
    encread(buf,80,inf);
    (void) sscanf(buf,"%d x %d\n", &lines, &cols);

    initscr();                          /* Start up cursor package */
    keypad(stdscr, 1);

    if (lines > LINES)
    {
        endwin();
        printf("Sorry, original game was played on a screen with %d lines.\n",lines);
        printf("Current screen only has %d lines. Unable to restore game\n",LINES);
        return(FALSE);
    }
    if (cols > COLS)
    {
        endwin();
        printf("Sorry, original game was played on a screen with %d columns.\n",cols);
        printf("Current screen only has %d columns. Unable to restore game\n",COLS);
        return(FALSE);
    }

    hw = newwin(LINES, COLS, 0, 0);
    setup();

    rs_restore_file(inf);
    /*
     * we do not close the file so that we will have a hold of the
     * inode for as long as possible
     */

    if (
#ifdef MASTER
	!wizard &&
#endif
        md_unlink_open_file(file, inf) < 0)
    {
	printf("Cannot unlink file\n");
	return FALSE;
    }
    mpos = 0;
/*    printw(0, 0, "%s: %s", file, ctime(&sbuf2.st_mtime)); */
/*
    printw("%s: %s", file, ctime(&sbuf2.st_mtime));
*/
    clearok(stdscr,TRUE);
    /*
     * defeat multiple restarting from the same place
     */
#ifdef MASTER
    if (!wizard)
#endif
	if (sbuf2.st_nlink != 1 || syml)
	{
	    endwin();
	    printf("\nCannot restore from a linked file\n");
	    return FALSE;
	}

    if (pstats.s_hpt <= 0)
    {
	endwin();
	printf("\n\"He's dead, Jim\"\n");
	return FALSE;
    }

	md_tstpresume();

    strcpy(file_name, file);
    clearok(curscr, TRUE);
    srand(md_getpid());
    msg("file name: %s", file);
    playit();
    /*NOTREACHED*/
    return(0);
}

static int encerrno = 0;

int
encerror()
{
    return encerrno;
}

void
encseterr(int err)
{
    encerrno = err;
}

int
encclearerr()
{
    int n = encerrno;

    encerrno = 0;

    return(n);
}

/*
 * encwrite:
 *	Perform an encrypted write
 */

size_t
encwrite(const char *start, size_t size, FILE *outf)
{
    const char *e1, *e2;
    char fb;
    int temp;
    size_t o_size = size;
    e1 = encstr;
    e2 = statlist;
    fb = 0;

    if (encerrno) {
	errno = encerrno;
	return 0;
    }

    while(size)
    {
	if (putc(*start++ ^ *e1 ^ *e2 ^ fb, outf) == EOF)
	{
	    encerrno = errno;
            break;
	}

	temp = *e1++;
	fb = fb + ((char) (temp * *e2++));
	if (*e1 == '\0')
	    e1 = encstr;
	if (*e2 == '\0')
	    e2 = statlist;
	size--;
    }

    return(o_size - size);
}

/*
 * encread:
 *	Perform an encrypted read
 */
size_t
encread(char *start, size_t size, FILE *inf)
{
    const char *e1, *e2;
    char fb;
    int temp;
    size_t read_size;
    size_t items;
    fb = 0;

    if (encerrno) {
	errno = encerrno;
	return 0;
    }

    items = read_size = fread(start,1,size,inf);

    e1 = encstr;
    e2 = statlist;

    while (read_size--)
    {
	*start++ ^= *e1 ^ *e2 ^ fb;
	temp = *e1++;
	fb = fb + (char)(temp * *e2++);
	if (*e1 == '\0')
	    e1 = encstr;
	if (*e2 == '\0')
	    e2 = statlist;
    }

    if (items != size)
	encerrno = errno;

    return(items);
}

/*
 * read_scrore
 *	Read in the score file
 */
void
rd_score(SCORE *top_ten)
{
    char scoreline[100];
    int i;

    if (scoreboard == NULL)
	return;

    rewind(scoreboard); 

    for(i = 0; i < numscores; i++)
    {
        encread(top_ten[i].sc_name, MAXSTR, scoreboard);
	scoreline[0] = '\0';
        encread(scoreline, 100, scoreboard);
        (void) sscanf(scoreline, " %u %d %u %d %d %x \n",
            &top_ten[i].sc_uid, &top_ten[i].sc_score,
            &top_ten[i].sc_flags, &top_ten[i].sc_monster,
            &top_ten[i].sc_level, &top_ten[i].sc_time);
    }

    rewind(scoreboard); 
}

/*
 * write_scrore
 *	Read in the score file
 */
void
wr_score(SCORE *top_ten)
{
    char scoreline[100];
    int i;

    if (scoreboard == NULL)
	return;

    rewind(scoreboard);

    encerrno = 0;
    for(i = 0; i < numscores; i++)
    {
          memset(scoreline,0,100);
          encwrite(top_ten[i].sc_name, MAXSTR, scoreboard);
          sprintf(scoreline, " %u %d %u %u %d %x \n",
              top_ten[i].sc_uid, top_ten[i].sc_score,
              top_ten[i].sc_flags, top_ten[i].sc_monster,
              top_ten[i].sc_level, top_ten[i].sc_time);
          encwrite(scoreline,100,scoreboard);
    }

    rewind(scoreboard); 
}