Mercurial > hg > early-roguelike
view rogue5/rogue.6.in @ 75:19903deed392
arogue5: fix the crash when checking prices in shops.
A buffer called curpurch, which stores a description of an item in a
trading post which the player might be interested in, was only 15
bytes. It was overflowing into oldrp, a room pointer, leading to
segfaults. The size of curpurch has been increased to LINELEN*2,
which matches the size of prbuf, which is returned by inv_name and
then strcpy()'d to curpurch. As long as nothing overflows prbuf it
should be safe now.
NOTE that this breaks savefile compatibility.
author | John "Elwin" Edwards <elwin@sdf.org> |
---|---|
date | Wed, 05 Sep 2012 10:14:34 -0700 |
parents | f502bf60e6e4 |
children |
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.\" .\" @(#)rogue.6 6.2 (Berkeley) 5/6/86 .\" .\" Rogue: Exploring the Dungeons of Doom .\" Copyright (C) 1980-1983, 1985, 1986 Michael Toy, Ken Arnold and Glenn Wichman .\" All rights reserved. .\" .\" See the file LICENSE.TXT for full copyright and licensing information. .\" .TH ROGUE 6 "May 6, 1986" .UC 4 .SH NAME rogue \- Exploring The Dungeons of Doom .SH SYNOPSIS .B @PROGRAM@ [ .B \-r ] [ .I save_file ] [ .B \-s ] [ .B \-d ] .SH DESCRIPTION .PP .I Rogue is a computer fantasy game with a new twist. It is crt oriented and the object of the game is to survive the attacks of various monsters and get a lot of gold, rather than the puzzle solving orientation of most computer fantasy games. .PP To get started you really only need to know two commands. The command .B ? will give you a list of the available commands and the command .B / will identify the things you see on the screen. .PP To win the game (as opposed to merely playing to beat other people's high scores) you must locate the Amulet of Yendor which is somewhere below the 20th level of the dungeon and get it out. Nobody has achieved this yet and if somebody does, they will probably go down in history as a hero among heroes. .PP When the game ends, either by your death, when you quit, or if you (by some miracle) manage to win, .I rogue will give you a list of the top-ten scorers. The scoring is based entirely upon how much gold you get. There is a 10% penalty for getting yourself killed. .PP If .I save_file is specified, rogue will be restored from the specified saved game file. If the .B \-r option is used, the save game file is presumed to be the default. .PP The .B \-s option will print out the list of scores. .PP The .B \-d option will kill you and try to add you to the score file. .PP For more detailed directions, read the document .I "A Guide to the Dungeons of Doom." .SH AUTHORS Michael C. Toy, Kenneth C. R. C. Arnold, Glenn Wichman .SH FILES .DT .ta \w'@SCOREFILE@\ \ \ 'u @SCOREFILE@ Score file .br \fB~\fP/rogue.save Default save file .SH SEE ALSO Michael C. Toy and Kenneth C. R. C. Arnold, .I "A guide to the Dungeons of Doom" .SH BUGS .PP Probably infinite (although countably infinite). However, that Ice Monsters sometimes transfix you permanently is .I not a bug. It's a feature.