view rogue3/io.c @ 155:1af259ac4ed2

arogue7, xrogue: fix save/restore of alchemy jugs. state.c now saves the fuse that refills alchemy jugs, using the method of numbering objects previously applied to Advanced Rogue 5. Alchemy jugs that are empty when the game is saved will continue to function after it is restored. Savefile compatibility should not be affected.
author John "Elwin" Edwards
date Fri, 29 May 2015 17:34:04 -0400
parents 527e2150eaf0
children
line wrap: on
line source

/*
 * Various input/output functions
 *
 * @(#)io.c	3.10 (Berkeley) 6/15/81
 *
 * Rogue: Exploring the Dungeons of Doom
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include <stdlib.h>
#include "curses.h"
#include <ctype.h>
#include <stdarg.h>
#include <string.h>
#include "machdep.h"
#include "rogue.h"

/*
 * msg:
 *	Display a message at the top of the screen.
 */

static char msgbuf[BUFSIZ];
static int newpos = 0;

/*VARARGS1*/
void
msg(char *fmt, ...)
{
    va_list ap;
    /*
     * if the string is "", just clear the line
     */
    if (*fmt == '\0')
    {
	wmove(cw, 0, 0);
	wclrtoeol(cw);
	mpos = 0;
	return;
    }
    /*
     * otherwise add to the message and flush it out
     */
    va_start(ap, fmt);
    doadd(fmt, ap);
    va_end(ap);
    endmsg();
}

/*
 * add things to the current message
 */
void
addmsg(char *fmt, ...)
{
    va_list ap;

    va_start(ap, fmt);
    doadd(fmt, ap);
    va_end(ap);
}

/*
 * Display a new msg (giving him a chance to see the previous one if it
 * is up there with the --More--)
 */
void
endmsg()
{
    strncpy(huh, msgbuf, 80);
    huh[79] = 0;

    if (mpos)
    {
	wmove(cw, 0, mpos);
	waddstr(cw, "--More--");
	draw(cw);
	wait_for(cw,' ');
    }
    mvwaddstr(cw, 0, 0, msgbuf);
    wclrtoeol(cw);
    mpos = newpos;
    newpos = 0;
    draw(cw);
}

void
doadd(char *fmt, va_list ap)
{
    vsprintf(&msgbuf[newpos], fmt, ap);
    newpos = (int) strlen(msgbuf);
}

/*
 * step_ok:
 *	returns true if it is ok to step on ch
 */

int
step_ok(int ch)
{
    switch (ch)
    {
	case ' ':
	case '|':
	case '-':
	case SECRETDOOR:
	    return FALSE;
	default:
	    return (!isalpha(ch));
    }
}

/*
 * readchar:
 *	flushes stdout so that screen is up to date and then returns
 *	getchar.
 */

int
readchar(WINDOW *win)
{
    int ch;

    ch = md_readchar(win);

    if ((ch == 3) || (ch == 0))
    {
	quit(0);
        return(27);
    }

    return(ch);
}

/*
 * status:
 *	Display the important stats line.  Keep the cursor where it was.
 */

void
status()
{
    int oy, ox, temp;
    char *pb;
    static char buf[80];
    static int hpwidth = 0, s_hungry = -1;
    static int s_lvl = -1, s_pur, s_hp = -1, s_str, s_add, s_ac = 0;
    static long s_exp = 0;

    /*
     * If nothing has changed since the last status, don't
     * bother.
     */
    if (s_hp == pstats.s_hpt && s_exp == pstats.s_exp && s_pur == purse
	&& s_ac == (cur_armor != NULL ? cur_armor->o_ac : pstats.s_arm)
	&& s_str == pstats.s_str.st_str && s_add == pstats.s_str.st_add
	&& s_lvl == level && s_hungry == hungry_state)
	    return;
	
    getyx(cw, oy, ox);
    if (s_hp != max_hp)
    {
	temp = s_hp = max_hp;
	for (hpwidth = 0; temp; hpwidth++)
	    temp /= 10;
    }
    sprintf(buf, "Level: %d  Gold: %-5d  Hp: %*d(%*d)  Str: %-2d",
	level, purse, hpwidth, pstats.s_hpt, hpwidth, max_hp,
	pstats.s_str.st_str);
    if (pstats.s_str.st_add != 0)
    {
	pb = &buf[strlen(buf)];
	sprintf(pb, "/%d", pstats.s_str.st_add);
    }
    pb = &buf[strlen(buf)];
    sprintf(pb, "  Ac: %-2d  Exp: %d/%d",
	cur_armor != NULL ? cur_armor->o_ac : pstats.s_arm, pstats.s_lvl,
	pstats.s_exp);
    /*
     * Save old status
     */
    s_lvl = level;
    s_pur = purse;
    s_hp = pstats.s_hpt;
    s_str = pstats.s_str.st_str;
    s_add = pstats.s_str.st_add;
    s_exp = pstats.s_exp; 
    s_ac = (cur_armor != NULL ? cur_armor->o_ac : pstats.s_arm);
    mvwaddstr(cw, LINES - 1, 0, buf);
    switch (hungry_state)
    {
	case 0: ;
	when 1:
	    waddstr(cw, "  Hungry");
	when 2:
	    waddstr(cw, "  Weak");
	when 3:
	    waddstr(cw, "  Fainting");
    }
    wclrtoeol(cw);
    s_hungry = hungry_state;
    wmove(cw, oy, ox);
}

/*
 * wait_for
 *	Sit around until the guy types the right key
 */

void
wait_for(WINDOW *win, int ch)
{
    int c;

    if (ch == '\n')
        while ((c = readchar(win)) != '\n' && c != '\r')
	    continue;
    else
        while (readchar(win) != ch)
	    continue;
}

/*
 * show_win:
 *	function used to display a window and wait before returning
 */

void
show_win(WINDOW *scr, char *message)
{
    mvwaddstr(scr, 0, 0, message);
    touchwin(scr);
    wmove(scr, hero.y, hero.x);
    draw(scr);
    wait_for(scr,' ');
    clearok(cw, TRUE);
    touchwin(cw);
}

void
flush_type()
{
	flushinp();
}