Mercurial > hg > early-roguelike
view rogue4/io.c @ 155:1af259ac4ed2
arogue7, xrogue: fix save/restore of alchemy jugs.
state.c now saves the fuse that refills alchemy jugs, using the method
of numbering objects previously applied to Advanced Rogue 5. Alchemy
jugs that are empty when the game is saved will continue to function
after it is restored.
Savefile compatibility should not be affected.
author | John "Elwin" Edwards |
---|---|
date | Fri, 29 May 2015 17:34:04 -0400 |
parents | 9535a08ddc39 |
children | 1b73a8641b37 |
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/* * Various input/output functions * * @(#)io.c 4.13 (Berkeley) 2/25/82 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include <curses.h> #include <ctype.h> #include <string.h> #include "rogue.h" #include <stdarg.h> /* * msg: * Display a message at the top of the screen. */ static char msgbuf[BUFSIZ]; static int newpos = 0; msg(char *fmt, ...) { va_list ap; /* * if the string is "", just clear the line */ if (*fmt == '\0') { move(0, 0); clrtoeol(); mpos = 0; return; } /* * otherwise add to the message and flush it out */ va_start(ap,fmt); doadd(fmt, ap); va_end(ap); endmsg(); } /* * addmsg: * Add things to the current message */ addmsg(char *fmt, ...) { va_list ap; va_start(ap, fmt); doadd(fmt, ap); va_end(ap); } /* * endmsg: * Display a new msg (giving him a chance to see the previous one * if it is up there with the --More--) */ endmsg() { if (save_msg) { strncpy(huh, msgbuf, 80); huh[79] = 0; } if (mpos) { look(FALSE); move(0, mpos); addstr("--More--"); refresh(); wait_for(' '); } /* * All messages should start with uppercase, except ones that * start with a pack addressing character */ if (islower(msgbuf[0]) && msgbuf[1] != ')') msgbuf[0] = toupper(msgbuf[0]); mvaddstr(0, 0, msgbuf); clrtoeol(); mpos = newpos; newpos = 0; refresh(); } /* * doadd: * Perform an add onto the message buffer */ doadd(char *fmt, va_list ap) { vsprintf(&msgbuf[newpos], fmt, ap); newpos = strlen(msgbuf); } /* * step_ok: * Returns true if it is ok to step on ch */ step_ok(ch) { switch (ch) { case ' ': case '|': case '-': return FALSE; default: return (!isalpha(ch)); } } /* * readchar: * Flushes stdout so that screen is up to date and then returns * getchar(). */ readcharw(win) WINDOW *win; { int ch; ch = md_readchar(win); if ((ch == 3) || (ch == 0)) { quit(0); return(27); } return(ch); } readchar() { return( readcharw(stdscr) ); } char * unctrol(ch) char ch; { return( (char *) unctrl(ch) ); } /* * status: * Display the important stats line. Keep the cursor where it was. */ status() { register int oy, ox, temp; static int hpwidth = 0, s_hungry; static int s_lvl, s_pur = -1, s_hp, s_ac = 0; static str_t s_str; static long s_exp = 0; static char *state_name[] = { "", "Hungry", "Weak", "Faint" }; /* * If nothing has changed since the last status, don't * bother. */ if (s_hp == pstats.s_hpt && s_exp == pstats.s_exp && s_pur == purse && s_ac == (cur_armor != NULL ? cur_armor->o_ac : pstats.s_arm) && s_str == pstats.s_str && s_lvl == level && s_hungry == hungry_state) return; getyx(stdscr, oy, ox); if (s_hp != max_hp) { temp = s_hp = max_hp; for (hpwidth = 0; temp; hpwidth++) temp /= 10; } move(LINES - 1, 0); printw("Level: %d Gold: %-5d Hp: %*d(%*d) Str: %2d(%d) Ac: %-2d Exp: %d/%ld %s", level, purse, hpwidth, pstats.s_hpt, hpwidth, max_hp, pstats.s_str, max_stats.s_str, cur_armor != NULL ? cur_armor->o_ac : pstats.s_arm, pstats.s_lvl, pstats.s_exp, state_name[hungry_state]); clrtoeol(); /* * Save old status */ s_lvl = level; s_pur = purse; s_hp = pstats.s_hpt; s_str = pstats.s_str; s_exp = pstats.s_exp; s_ac = (cur_armor != NULL ? cur_armor->o_ac : pstats.s_arm); s_hungry = hungry_state; move(oy, ox); } /* * wait_for * Sit around until the guy types the right key */ wait_for(ch) register char ch; { w_wait_for(stdscr, ch); } w_wait_for(win,ch) WINDOW *win; register char ch; { register char c; if (ch == '\n') while ((c = readcharw(win)) != '\n' && c != '\r') continue; else while (readcharw(win) != ch) continue; } /* * show_win: * Function used to display a window and wait before returning */ show_win(scr, message) register WINDOW *scr; char *message; { mvwaddstr(scr, 0, 0, message); touchwin(scr); wmove(scr, hero.y, hero.x); wrefresh(scr); w_wait_for(scr,' '); clearok(curscr, TRUE); touchwin(stdscr); }