view srogue/daemon.c @ 155:1af259ac4ed2

arogue7, xrogue: fix save/restore of alchemy jugs. state.c now saves the fuse that refills alchemy jugs, using the method of numbering objects previously applied to Advanced Rogue 5. Alchemy jugs that are empty when the game is saved will continue to function after it is restored. Savefile compatibility should not be affected.
author John "Elwin" Edwards
date Fri, 29 May 2015 17:34:04 -0400
parents d6b7c3fb37ea
children 94a0d9dd5ce1
line wrap: on
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/*
 * Contains functions for dealing with things that
 * happen in the future.
 *
 * @(#)daemon.c	9.0	(rdk)	 7/17/84
 *
 * Super-Rogue
 * Copyright (C) 1984 Robert D. Kindelberger
 * All rights reserved.
 *
 * Based on "Rogue: Exploring the Dungeons of Doom"
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include "rogue.h"
#include "rogue.ext"

#define EMPTY 0
#define DAEMON -1

#define _X_ { 0, 0, 0, 0 }

struct delayed_action d_list[MAXDAEMONS] = {
	_X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_,
	_X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_,
};


/*
 * d_insert:
 *	Insert a function in the daemon list.
 */
struct delayed_action *
d_insert(func, arg, type, time)
int arg, type, time, (*func)();
{
	reg struct delayed_action *dev;

	if (demoncnt < MAXDAEMONS) {
		dev = &d_list[demoncnt];
		dev->d_type = type;
		dev->d_time = time;
		dev->d_func = func;
		dev->d_arg = arg;
		demoncnt += 1;
		return dev;
	}
	return NULL;
}

d_delete(wire)
struct delayed_action *wire;
{
	reg struct delayed_action *d1, *d2;

	for (d1 = d_list; d1 < &d_list[demoncnt]; d1++) {
		if (wire == d1) {
			for (d2 = d1 + 1; d2 < &d_list[demoncnt]; d2++)
				*d1++ = *d2;
			demoncnt -= 1;
			d1 = &d_list[demoncnt];
			d1->d_type = EMPTY;
			d1->d_func = EMPTY;
			return;
		}
	}
}
/*
 * find_slot:
 *	Find a particular slot in the table
 */
struct delayed_action *
find_slot(func)
int (*func)();
{
	reg struct delayed_action *dev;

	for (dev = d_list; dev < &d_list[demoncnt]; dev++)
		if (dev->d_type != EMPTY && func == dev->d_func)
			return dev;
	return NULL;
}

/*
 * start_daemon:
 *	Start a daemon, takes a function.
 */
start_daemon(func, arg, type)
int arg, type, (*func)();
{
	d_insert(func, arg, type, DAEMON);
}

/*
 * do_daemons:
 *	Run all the daemons that are active with the current
 *	flag, passing the argument to the function.
 */
do_daemons(flag)
int flag;
{
	reg struct delayed_action *dev;

	for (dev = d_list; dev < &d_list[demoncnt]; dev++)
		if (dev->d_type == flag && dev->d_time == DAEMON)
			(*dev->d_func)(dev->d_arg);
}

/*
 * fuse:
 *	Start a fuse to go off in a certain number of turns
 */
fuse(func, arg, time)
int (*func)(), arg, time;
{
	d_insert(func, arg, AFTER, time);
}

/*
 * lengthen:
 *	Increase the time until a fuse goes off
 */
lengthen(func, xtime)
int (*func)(), xtime;
{
	reg struct delayed_action *wire;

	for (wire = d_list; wire < &d_list[demoncnt]; wire++)
		if (wire->d_type != EMPTY && func == wire->d_func)
			wire->d_time += xtime;
}

/*
 * extinguish:
 *	Put out a fuse. Find all such fuses and kill them.
 */
extinguish(func)
int (*func)();
{
	reg struct delayed_action *dev;

	for (dev = d_list; dev < &d_list[demoncnt]; dev++)
		if (dev->d_type != EMPTY && func == dev->d_func)
			d_delete(dev);
}

/*
 * do_fuses:
 *	Decrement counters and start needed fuses
 */
do_fuses()
{
	reg struct delayed_action *dev;

	for (dev = d_list; dev < &d_list[demoncnt]; dev++) {
		if (dev->d_type == AFTER && dev->d_time > DAEMON) {
			if (--dev->d_time == 0) {
				(*dev->d_func)(dev->d_arg);
				d_delete(dev);
			}
		}
	}
}


/*
 * activity:
 *	Show wizard number of demaons and memory blocks used
 */
activity()
{
	msg("Daemons = %d : Memory Items = %d : Memory Used = %d",
	    demoncnt,total,md_memused());
}