view srogue/list.c @ 155:1af259ac4ed2

arogue7, xrogue: fix save/restore of alchemy jugs. state.c now saves the fuse that refills alchemy jugs, using the method of numbering objects previously applied to Advanced Rogue 5. Alchemy jugs that are empty when the game is saved will continue to function after it is restored. Savefile compatibility should not be affected.
author John "Elwin" Edwards
date Fri, 29 May 2015 17:34:04 -0400
parents d6b7c3fb37ea
children 94a0d9dd5ce1
line wrap: on
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/*
 * Functions for dealing with linked lists of goodies
 *
 * @(#)list.c	9.0	(rdk)	 7/17/84
 *
 * Super-Rogue
 * Copyright (C) 1984 Robert D. Kindelberger
 * All rights reserved.
 *
 * Based on "Rogue: Exploring the Dungeons of Doom"
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include <stdlib.h>
#include "rogue.h"
#include "rogue.ext"

/*
 * detach:
 *	Takes an item out of whatever linked list it might be in
 */

_detach(list, item)
struct linked_list **list, *item;
{
	if (*list == item)
		*list = next(item);
	if (prev(item) != NULL)
		item->l_prev->l_next = next(item);
	if (next(item) != NULL)
		item->l_next->l_prev = prev(item);
	item->l_next = NULL;
	item->l_prev = NULL;
}

/*
 * _attach:	add an item to the head of a list
 */
_attach(list, item)
struct linked_list **list, *item;
{
	if (*list != NULL) 	{
		item->l_next = *list;
		(*list)->l_prev = item;
		item->l_prev = NULL;
	}
	else 	{
		item->l_next = NULL;
		item->l_prev = NULL;
	}
	*list = item;
}

/*
 * _free_list:	Throw the whole blamed thing away
 */
_free_list(ptr)
struct linked_list **ptr;
{
	register struct linked_list *item;

	while (*ptr != NULL) {
		item = *ptr;
		*ptr = next(item);
		discard(item);
	}
}

/*
 * discard:  free up an item
 */
discard(item)
struct linked_list *item;
{
	total -= 2;
	FREE(item->l_data);
	FREE(item);
}

/*
 * new_item:	get a new item with a specified size
 */
struct linked_list *
new_item(size)
int size;
{
	register struct linked_list *item;

	item = (struct linked_list *) new(sizeof *item);
	item->l_data = new(size);
	item->l_next = item->l_prev = NULL;
	return item;
}

char *
new(size)
int size;
{
	register char *space = ALLOC(size);

	if (space == NULL) {
		sprintf(prbuf,"Rogue ran out of memory (%d).", md_memused());
		fatal(prbuf);
	}
	total++;
	return space;
}