Mercurial > hg > early-roguelike
view xrogue/list.c @ 155:1af259ac4ed2
arogue7, xrogue: fix save/restore of alchemy jugs.
state.c now saves the fuse that refills alchemy jugs, using the method
of numbering objects previously applied to Advanced Rogue 5. Alchemy
jugs that are empty when the game is saved will continue to function
after it is restored.
Savefile compatibility should not be affected.
author | John "Elwin" Edwards |
---|---|
date | Fri, 29 May 2015 17:34:04 -0400 |
parents | ce0cf824c192 |
children | f54901b9c39b |
line wrap: on
line source
/* list.c - Functions for dealing with linked lists of goodies XRogue: Expeditions into the Dungeons of Doom Copyright (C) 1991 Robert Pietkivitch All rights reserved. Based on "Advanced Rogue" Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T All rights reserved. Based on "Rogue: Exploring the Dungeons of Doom" Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman All rights reserved. See the file LICENSE.TXT for full copyright and licensing information. */ #include <stdlib.h> #include <string.h> #include <curses.h> #include "rogue.h" /* * detach: * Takes an item out of whatever linked list it might be in */ _detach(list, item) register struct linked_list **list, *item; { if (*list == item) *list = next(item); if (prev(item) != NULL) item->l_prev->l_next = next(item); if (next(item) != NULL) item->l_next->l_prev = prev(item); item->l_next = NULL; item->l_prev = NULL; } /* * _attach: * add an item to the head of a list */ _attach(list, item) register struct linked_list **list, *item; { if (*list != NULL) { item->l_next = *list; (*list)->l_prev = item; item->l_prev = NULL; } else { item->l_next = NULL; item->l_prev = NULL; } *list = item; } /* * o_free_list: * Throw the whole object list away */ _o_free_list(ptr) register struct linked_list **ptr; { register struct linked_list *item; while (*ptr != NULL) { item = *ptr; *ptr = next(item); o_discard(item); } } /* * o_discard: * free up an item and its object(and maybe contents) */ o_discard(item) register struct linked_list *item; { register struct object *obj; obj = OBJPTR(item); if (obj->contents != NULL) o_free_list(obj->contents); total -= 2; FREE(obj); FREE(item); } /* r_free_fire_list Throw the whole list of fire monsters away. But don't discard the item (monster) itself as that belong to mlist. */ _r_free_fire_list(ptr) register struct linked_list **ptr; { register struct linked_list *item; while (*ptr != NULL) { item = *ptr; *ptr = next(item); free(item); } } /* * r_free_list: * Throw the whole list of room exits away */ _r_free_list(ptr) register struct linked_list **ptr; { register struct linked_list *item; while (*ptr != NULL) { item = *ptr; *ptr = next(item); r_discard(item); } } /* * r_discard: * free up an item and its room */ r_discard(item) register struct linked_list *item; { total -= 2; FREE(DOORPTR(item)); FREE(item); } /* * t_free_list: * Throw the whole thing list away */ _t_free_list(ptr) register struct linked_list **ptr; { register struct linked_list *item; while (*ptr != NULL) { item = *ptr; *ptr = next(item); t_discard(item); } } /* * t_discard: * free up an item and its thing */ t_discard(item) register struct linked_list *item; { register struct thing *tp; total -= 2; tp = THINGPTR(item); if (tp->t_name != NULL) FREE(tp->t_name); if (tp->t_pack != NULL) o_free_list(tp->t_pack); FREE(tp); FREE(item); } /* * destroy_item: * get rid of an item structure -- don't worry about contents */ destroy_item(item) register struct linked_list *item; { total--; FREE(item); } /* * new_item * get a new item with a specified size */ struct linked_list * new_item(size) int size; { register struct linked_list *item; if ((item = (struct linked_list *) new(sizeof *item)) == NULL) msg("Ran out of memory for header after %d items", total); if ((item->l_data = new(size)) == NULL) msg("Ran out of memory for data after %d items", total); item->l_next = item->l_prev = NULL; memset(item->l_data,0,size); return item; } /* * creat_item: * Create just an item structure -- don't make any contents */ struct linked_list * creat_item() { register struct linked_list *item; if ((item = (struct linked_list *) new(sizeof *item)) == NULL) msg("Ran out of memory for header after %d items", total); item->l_next = item->l_prev = NULL; return item; } char * new(size) int size; { register char *space = ALLOC(size); if (space == NULL) { sprintf(prbuf,"Rogue ran out of memory (used = %d, wanted = %d).", md_memused(), size); fatal(prbuf); } total++; return space; }