view rogue3/wizard.c @ 200:1cd604c827a3

Advanced Rogue 7: initialize multiple variables. MSVC complained that they might be used uninitialized. In some cases, this might have been possible. XRogue already has initializations for all these variables.
author John "Elwin" Edwards
date Wed, 12 Aug 2015 15:42:02 -0400
parents 527e2150eaf0
children e7aab31362af
line wrap: on
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/*
 * Special wizard commands (some of which are also non-wizard commands
 * under strange circumstances)
 *
 * @(#)wizard.c	3.8 (Berkeley) 6/3/81
 *
 * Rogue: Exploring the Dungeons of Doom
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include "curses.h"
#include <ctype.h>
#include <string.h>
#include <stdlib.h>
#include "machdep.h"
#include "rogue.h"

/*
 * whatis:
 *	What a certin object is
 */

void
whatis()
{
    struct object *obj;
    struct linked_list *item;

    if ((item = get_item("identify", 0)) == NULL)
	return;
    obj = (struct object *) ldata(item);
    switch (obj->o_type)
    {
        case SCROLL:
	    s_know[obj->o_which] = TRUE;
	    if (s_guess[obj->o_which])
	    {
		free(s_guess[obj->o_which]);
		s_guess[obj->o_which] = NULL;
	    }
        when POTION:
	    p_know[obj->o_which] = TRUE;
	    if (p_guess[obj->o_which])
	    {
		free(p_guess[obj->o_which]);
		p_guess[obj->o_which] = NULL;
	    }
	when STICK:
	    ws_know[obj->o_which] = TRUE;
	    obj->o_flags |= ISKNOW;
	    if (ws_guess[obj->o_which])
	    {
		free(ws_guess[obj->o_which]);
		ws_guess[obj->o_which] = NULL;
	    }
        when WEAPON:
        case ARMOR:
	    obj->o_flags |= ISKNOW;
        when RING:
	    r_know[obj->o_which] = TRUE;
	    obj->o_flags |= ISKNOW;
	    if (r_guess[obj->o_which])
	    {
		free(r_guess[obj->o_which]);
		r_guess[obj->o_which] = NULL;
	    }
    }
    msg(inv_name(obj, FALSE));
}

/*
 * create_obj:
 *	Wizard command for getting anything he wants
 */

void
create_obj()
{
    struct linked_list *item;
    struct object *obj;
    int bless;
    int ch;

    item = new_item(sizeof *obj);
    obj = (struct object *) ldata(item);
    msg("Type of item: ");
    obj->o_type = readchar(cw);
    mpos = 0;
    msg("Which %c do you want? (0-f)", obj->o_type);
    obj->o_which = (isdigit((ch = readchar(cw))) ? ch - '0' : ch - 'a' + 10);
    obj->o_group = 0;
    obj->o_count = 1;
    mpos = 0;
    if (obj->o_type == WEAPON || obj->o_type == ARMOR)
    {
	msg("Blessing? (+,-,n)");
	bless = readchar(cw);
	mpos = 0;
	if (obj->o_type == WEAPON)
	{
	    init_weapon(obj, obj->o_which);
	    if (bless == '-') {
		obj->o_hplus -= rnd(3)+1;
		obj->o_flags |= ISCURSED;
	    }
	    if (bless == '+')
		obj->o_hplus += rnd(3)+1;
	}
	else
	{
	    obj->o_ac = a_class[obj->o_which];
	    if (bless == '-') {
		obj->o_ac += rnd(3)+1;
		obj->o_flags |= ISCURSED;
	    }
	    if (bless == '+')
		obj->o_ac -= rnd(3)+1;
	}
    }
    else if (obj->o_type == RING)
	switch (obj->o_which)
	{
	    case R_PROTECT:
	    case R_ADDSTR:
	    case R_ADDHIT:
	    case R_ADDDAM:
		msg("Blessing? (+,-,n)");
		bless = readchar(cw);
		mpos = 0;
		if (bless == '-')
		    obj->o_flags |= ISCURSED;
		obj->o_ac = (bless == '-' ? -1 : rnd(2) + 1);
	}
    else if (obj->o_type == STICK)
	fix_stick(obj);
    add_pack(item, FALSE);
}

/*
 * telport:
 *	Bamf the hero someplace else
 */

int
teleport()
{
    int rm;
    coord c;

    c = hero;
    mvwaddch(cw, hero.y, hero.x, mvwinch(stdscr, hero.y, hero.x));
    do
    {
	rm = rnd_room();
	rnd_pos(&rooms[rm], &hero);
    } until(winat(hero.y, hero.x) == FLOOR);
    light(&c);
    light(&hero);
    mvwaddch(cw, hero.y, hero.x, PLAYER);
    /*
     * turn off ISHELD in case teleportation was done while fighting
     * a Fungi
     */
    if (on(player, ISHELD)) {
	player.t_flags &= ~ISHELD;
	fung_hit = 0;
	strcpy(monsters['F'-'A'].m_stats.s_dmg, "000d0");
    }
    count = 0;
    running = FALSE;
    flush_type();		/* flush typeahead */
    return rm;
}

/*
 * passwd:
 *	see if user knows password
 */

int
passwd()
{
    char *sp, c;
    char buf[80];

    msg("Wizard's Password:");
    mpos = 0;
    sp = buf;
    while ((c = readchar(cw)) != '\n' && c != '\r' && c != '\033')
	if (c == md_killchar())
	    sp = buf;
	else if (c == md_erasechar() && sp > buf)
	    sp--;
	else
	    *sp++ = c;
    if (sp == buf)
	return FALSE;
    *sp = '\0';
    return (strcmp(PASSWD, crypt(buf, "mT")) == 0);
}