view rogue3/machdep.h @ 115:1cf517d5d2a8

arogue5: make alchemy jugs survive a save and restore. Alchemy jugs are refilled by the alchemy() fuse, which takes a pointer to the jug object as an argument. When written to a save file and read back out, the pointer is unlikely to point anywhere useful. Instead, rs_write_daemons() now stores an index into the player's pack or the list of objects on the floor. rs_read_daemons() uses this number to locate the object when restoring. This change should not cause any new issues with old savefiles, but it is unable to make a broken alchemy jug work again.
author John "Elwin" Edwards
date Fri, 28 Mar 2014 15:51:43 -0700
parents 07c4d4883ef2
children
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/*
 * machine dependicies
 *
 * %G% (Berkeley) %W%
 *
 * Rogue: Exploring the Dungeons of Doom
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

/*
 * Variables for checking to make sure the system isn't too loaded
 * for people to play
 */
/* MAXLOAD and MAXUSERS are now set by configure. */

#define AUTHORUID        0
#if 0
#define	MAXUSERS	25	/* max number of users for this game */
#define	MAXLOAD		40	/* 10 * max 15 minute load average */
#endif
#define	CHECKTIME	15	/* number of minutes between load checks */