view rogue4/list.c @ 295:1e1c81fbb533

Rogue V5: fix elemental wands. Bolts often failed to hit, due to some struct members not being initialized. Reported by 'LazyCat' from RogueTemple.
author John "Elwin" Edwards
date Fri, 12 Jan 2018 18:02:39 -0500
parents 1b73a8641b37
children
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/*
 * Functions for dealing with linked lists of goodies
 *
 * @(#)list.c	4.7 (Berkeley) 12/19/81
 *
 * Rogue: Exploring the Dungeons of Doom
 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include <stdlib.h>
#include <curses.h>
#include "rogue.h"

/*
 * detach:
 *	Takes an item out of whatever linked list it might be in
 */
void
_detach(THING **list, THING *item)
{
    if (*list == item)
	*list = next(item);
    if (prev(item) != NULL) item->l_prev->l_next = next(item);
    if (next(item) != NULL) item->l_next->l_prev = prev(item);
    item->l_next = NULL;
    item->l_prev = NULL;
}

/*
 * _attach:
 *	add an item to the head of a list
 */
void
_attach(THING **list, THING *item)
{
    if (*list != NULL)
    {
	item->l_next = *list;
	(*list)->l_prev = item;
	item->l_prev = NULL;
    }
    else
    {
	item->l_next = NULL;
	item->l_prev = NULL;
    }
    *list = item;
}

/*
 * _free_list:
 *	Throw the whole blamed thing away
 */
void
_free_list(THING **ptr)
{
    register THING *item;

    while (*ptr != NULL)
    {
	item = *ptr;
	*ptr = next(item);
	discard(item);
    }
}

/*
 * discard:
 *	Free up an item
 */
void
discard(THING *item)
{
    total--;
    free((char *) item);
}

/*
 * new_item
 *	Get a new item with a specified size
 */
THING *
new_item(void)
{
    register THING *item;

    if ((item = calloc(1, sizeof *item)) == NULL)
	msg("ran out of memory after %d items", total);
    else
	total++;
    item->l_next = item->l_prev = NULL;
    return item;
}