Mercurial > hg > early-roguelike
view xrogue/network.h @ 295:1e1c81fbb533
Rogue V5: fix elemental wands.
Bolts often failed to hit, due to some struct members not being
initialized.
Reported by 'LazyCat' from RogueTemple.
author | John "Elwin" Edwards |
---|---|
date | Fri, 12 Jan 2018 18:02:39 -0500 |
parents | f54901b9c39b |
children | 13b482bd9e66 |
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/* network.h - networking setup XRogue: Expeditions into the Dungeons of Doom Copyright (C) 1991 Robert Pietkivitch All rights reserved. Based on "Advanced Rogue" Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T All rights reserved. See the file LICENSE.TXT for full copyright and licensing information. */ /* * Note that networking is set up for machines that can communicate * via some system such as uucp. The mechanism listed here uses uux * and assumes that the target machine allows access to the game via * the uux command. NETCOMMAND must be defined if networking is desired. */ /* #undef NETCOMMAND "uux - -n '%s!%s -u' >/dev/null 2>&1" */ /* #define NETCOMMAND "usend -s -d%s -uNoLogin -!'%s -u' - 2>/dev/null" */ #define NETCOMMAND "" /* Networking information -- should not vary among networking machines */ struct network { char *system; char *rogue; }; extern struct network Network[]; extern unsigned long netread(int *error, int size, FILE *stream); extern int netwrite(unsigned long value, int size, FILE *stream);