Mercurial > hg > early-roguelike
view srogue/save.c @ 36:2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
author | elwin |
---|---|
date | Thu, 25 Nov 2010 12:21:41 +0000 |
parents | |
children | 34d7a614855e |
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/* * save and restore routines * * @(#)save.c 9.0 (rdk) 7/17/84 * * Super-Rogue * Copyright (C) 1984 Robert D. Kindelberger * All rights reserved. * * Based on "Rogue: Exploring the Dungeons of Doom" * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include <unistd.h> #include <ctype.h> #include <fcntl.h> #include <sys/types.h> #include <sys/stat.h> #include <signal.h> #include <errno.h> #include "rogue.h" #include "rogue.ext" #ifdef BSD #define srand48(seed) srandom(seed) #endif EXTCHAR version[]; EXTCHAR *ctime(); typedef struct stat STAT; STAT sbuf; /* * ignore: * Ignore ALL signals possible */ ignore() { int i; for (i = 0; i < NSIG; i++) signal(i, SIG_IGN); } /* * save_game: * Save the current game */ save_game() { reg FILE *savef; reg int c; char buf[LINLEN]; mpos = 0; if (file_name[0] != '\0') { msg("Save file (%s)? ", file_name); do { c = wgetch(cw); if(c == ESCAPE) { msg(""); return FALSE; } } while (c != 'n' && c != 'y'); mpos = 0; if (c == 'y') goto gotfile; } msg("File name: "); mpos = 0; buf[0] = '\0'; if (get_str(buf, cw) == QUIT) { msg(""); return FALSE; } msg(""); strcpy(file_name, buf); gotfile: c = dosave(); /* try to save this game */ if (c == FALSE) msg("Could not save game to file %s", file_name); return c; } /* * auto_save: * Automatically save a game */ void auto_save(int a) { dosave(); /* save this game */ byebye(1); /* so long for now */ } /* * game_err: * When an error occurs. Set error flag and save game. */ void game_err(int a) { int ok; ok = dosave(); /* try to save this game */ clear(); refresh(); endwin(); printf("\nInternal error !!!\n\nYour game was "); if (ok) printf("saved."); else printf("NOT saveable."); fflush(stdout); #ifdef SIGIOT signal(SIGIOT, SIG_DFL); /* allow core dump signal */ #endif abort(); /* cause core dump */ byebye(3); } /* * dosave: * Set UID back to user and save the game */ dosave() { FILE *savef; ignore(); setuid(playuid); setgid(playgid); umask(022); if (file_name[0] != '\0') { if ((savef = fopen(file_name,"w")) != NULL) { save_file(savef); return TRUE; } } return FALSE; } /* * save_file: * Do the actual save of this game to a file */ save_file(savef) FILE *savef; { reg int fnum; int slines = LINES; int scols = COLS; #ifdef __DJGPP__ /* st_ino w/ DJGPP under WinXP broken */ _djstat_flags |= _STAT_INODE; /* so turn off computing it for now */ #endif /* * force allocation of the buffer now so that inodes, etc * can be checked when restoring saved games. */ fnum = fileno(savef); fstat(fnum, &sbuf); write(fnum, "RDK", 4); lseek(fnum, 0L, 0); encwrite(version,strlen(version)+1,savef); encwrite(&sbuf.st_ino,sizeof(sbuf.st_ino),savef); encwrite(&sbuf.st_dev,sizeof(sbuf.st_dev),savef); encwrite(&sbuf.st_ctime,sizeof(sbuf.st_ctime),savef); encwrite(&sbuf.st_mtime,sizeof(sbuf.st_mtime),savef); encwrite(&slines,sizeof(slines),savef); encwrite(&scols,sizeof(scols),savef); msg(""); rs_save_file(savef); close(fnum); signal(SIGINT, byebye); signal(SIGQUIT, byebye); wclear(cw); draw(cw); } /* * restore: * Restore a saved game from a file */ restore(file, envp) char *file, **envp; { register inf, pid; int ret_status; #ifndef _AIX extern char **environ; #endif #ifdef __DJGPP__ /* st_ino w/ DJGPP under WinXP broken */ _djstat_flags |= _STAT_INODE; /* so turn off computing it for now */ #endif char buf[LINLEN]; STAT sbuf2; int slines, scols; if ((inf = open(file, O_RDONLY)) < 0) { printf("Cannot read save game %s\n",file); return FALSE; } encread(buf, strlen(version) + 1, inf); if (strcmp(buf, version) != 0) { printf("Sorry, saved game version is out of date.\n"); return FALSE; } fstat(inf, &sbuf2); encread(&sbuf.st_ino,sizeof(sbuf.st_ino), inf); encread(&sbuf.st_dev,sizeof(sbuf.st_dev), inf); encread(&sbuf.st_ctime,sizeof(sbuf.st_ctime), inf); encread(&sbuf.st_mtime,sizeof(sbuf.st_mtime), inf); encread(&slines,sizeof(slines),inf); encread(&scols,sizeof(scols),inf); /* * we do not close the file so that we will have a hold of the * inode for as long as possible */ if (!wizard) { if(sbuf2.st_ino!=sbuf.st_ino || sbuf2.st_dev!=sbuf.st_dev) { printf("Sorry, saved game is not in the same file.\n"); return FALSE; } } #ifdef __INTERIX setenv("TERM","interix"); #endif initscr(); if (slines > LINES) { endwin(); printf("Sorry, original game was played on a screen with %d lines.\n",slines); printf("Current screen only has %d lines. Unable to restore game\n",LINES); return(FALSE); } if (scols > COLS) { endwin(); printf("Sorry, original game was played on a screen with %d columns.\n", scols); printf("Current screen only has %d columns. Unable to restore game\n",COLS); return(FALSE); } cw = newwin(LINES, COLS, 0, 0); mw = newwin(LINES, COLS, 0, 0); hw = newwin(LINES, COLS, 0, 0); mpos = 0; mvwprintw(cw, 0, 0, "%s: %s", file, ctime(&sbuf2.st_mtime)); /* defeat multiple restarting from the same place */ if (!wizard) { if (sbuf2.st_nlink != 1) { endwin(); printf("Cannot restore from a linked file\n"); return FALSE; } } if (rs_restore_file(inf) == FALSE) { endwin(); printf("Cannot restore file\n"); return(FALSE); } #if defined(__CYGWIN__) || defined(__DJGPP__) close(inf); #endif if (!wizard) { #ifndef __DJGPP__ endwin(); while((pid = fork()) < 0) sleep(1); /* set id to unlink file */ if(pid == 0) { setuid(playuid); setgid(playgid); unlink(file); exit(0); } /* wait for unlink to finish */ else { while(wait(&ret_status) != pid) continue; if (ret_status < 0) { printf("Cannot unlink file\n"); return FALSE; } } #else if (unlink(file) < 0) { printf("Cannot unlink file\n"); return FALSE; } #endif } environ = envp; strcpy(file_name, file); setup(); restscr(cw); srand48(getpid()); playit(); }