view arogue7/arogue7.vcxproj.filters @ 237:2236ef808bcb

XRogue: fix some uses of entire structs instead of their members. Some calls to runto() were given a pointer to the player struct instead of to the player's coordinates. A call to death() was passed a pointer to a monster instead of the monster's type number.
author John "Elwin" Edwards
date Tue, 08 Mar 2016 20:47:57 -0500
parents 4146e2a06bc1
children
line wrap: on
line source

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup>
    <Filter Include="Source Files">
      <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
      <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
    </Filter>
    <Filter Include="Header Files">
      <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
      <Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
    </Filter>
    <Filter Include="Resource Files">
      <UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
      <Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
    </Filter>
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="mach_dep.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="network.h">
      <Filter>Header Files</Filter>
    </ClInclude>
    <ClInclude Include="rogue.h">
      <Filter>Header Files</Filter>
    </ClInclude>
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="actions.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="chase.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="command.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="daemon.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="daemons.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="eat.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="effects.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="encumb.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="fight.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="init.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="io.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="list.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="main.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="maze.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="mdport.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="misc.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="monsters.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="move.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="new_level.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="options.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="outside.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="pack.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="passages.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="player.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="potions.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="rings.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="rip.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="rogue.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="rooms.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="save.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="scrolls.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="state.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="sticks.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="things.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="trader.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="util.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="vers.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="weapons.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="wear.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="wizard.c">
      <Filter>Source Files</Filter>
    </ClCompile>
    <ClCompile Include="xcrypt.c">
      <Filter>Source Files</Filter>
    </ClCompile>
  </ItemGroup>
</Project>