Mercurial > hg > early-roguelike
view urogue/main.c @ 258:2908dc47f9e2
UltraRogue: fix crash when restoring.
The r_flags field in struct room was being written as an int and read
as a short. This caused the restore functions to receive the wrong
data, usually an impossible string length, and abort.
This breaks save compatibility, though the save files had problems
anyway: the r_fires field should have been used, instead of reading and
writing r_flags twice.
author | John "Elwin" Edwards |
---|---|
date | Wed, 08 Feb 2017 19:50:36 -0500 |
parents | c495a4f288c6 |
children | 096d3cfd9afd |
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line source
/* main.c - setup code UltraRogue: The Ultimate Adventure in the Dungeons of Doom Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong All rights reserved. Based on "Advanced Rogue" Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka All rights reserved. Based on "Rogue: Exploring the Dungeons of Doom" Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman All rights reserved. See the file LICENSE.TXT for full copyright and licensing information. */ #define _ALL_SOURCE #include <time.h> #include <stdlib.h> #include <string.h> #include <signal.h> #include <stdlib.h> #include "rogue.h" FILE *fd_score = NULL; /* Command line options */ int prscore; /* Print scores */ int prversion; /* Print version info */ int main(int argc, char *argv[]) { int x; char *env; time_t lowtime; time_t now; int rflag = 0; char *nm; float scale; for (x = 1; x < argc; x++) { if (argv[x][0] != '-') break; switch (argv[x][1]) { case 's': prscore = TRUE; break; case 'v': prversion = TRUE; break; case 'r': rflag = TRUE; break; default: fprintf(stderr,"%s: Unknown option '%c'.\n",argv[0],argv[x][1]); exit(1); } } if (!rflag) { argc -= (x - 1); argv += (x - 1); } /* Get default score file */ strcpy(score_file, "urogue.scr"); fd_score = fopen(score_file, "r+"); if (fd_score == NULL) fd_score = fopen(score_file, "a+"); if ((env = getenv("OPTIONS")) != NULL) parse_opts(env); nm = getenv("USER"); if (nm != NULL) strcpy(whoami,nm); else strcpy(whoami,"anonymous"); lowtime = time(&now); dnum = (wizard && getenv("SEED") != NULL ? atoi( getenv("SEED")) : (int)lowtime); ur_srandom(dnum); if (env == NULL || fruit[0] == '\0') { static const char *funfruit[] = { "candleberry", "caprifig", "dewberry", "elderberry", "gooseberry", "guanabana", "hagberry", "ilama", "imbu", "jaboticaba", "jujube", "litchi", "mombin", "pitanga", "prickly pear", "rambutan", "sapodilla", "soursop", "sweetsop", "whortleberry" }; strcpy(fruit, funfruit[rnd(sizeof(funfruit) / sizeof(funfruit[0]))]); } /* put a copy of fruit in the right place */ fd_data[1].mi_name = md_strdup(fruit); /* print scores */ if (prscore) { waswizard = TRUE; score(0L, 0, SCOREIT, 0); exit(0); } /* check for version option */ if (prversion) { printf("UltraRogue Version %s.\n", release); exit(0); } if (wizard) printf("Hello %s, welcome to dungeon #%d", whoami, dnum); else printf("Hello %s, just a moment while I dig the dungeon...", whoami); mem_debug(2); mem_tracking(1); fflush(stdout); init_things(); /* Set up probabilities of things */ init_fd(); /* Set up food probabilities */ init_colors(); /* Set up colors of potions */ init_stones(); /* Set up stone settings of rings */ init_materials(); /* Set up materials of wands */ initscr(); /* Start up cursor package */ refresh(); init_names(); /* Set up names of scrolls */ cbreak(); crmode(); /* Cbreak mode */ noecho(); /* Echo off */ nonl(); scale = (float) (LINES * COLS) / (80.0F * 25.0F); /* get food right for */ /* different screen sizes */ food_left = (int) (food_left * scale); /* Set up windows */ cw = newwin(LINES, COLS, 0, 0); mw = newwin(LINES, COLS, 0, 0); hw = newwin(LINES, COLS, 0, 0); if (argc == 2 && argv[1][0] != '\0' && !restore(argv[1])) /* Note: restore returns on error only */ exit(1); waswizard = wizard; /* set wizard flags */ init_player(); /* look up things and outfit pack */ resurrect = pstats.s_const; init_exp(); /* set first experience level change */ init_flags(); /* set initial flags */ wclear(hw); wrefresh(hw); new_level(POSTLEV,0); /* Draw current level */ /* Start up daemons and fuses */ start_daemon(DAEMON_DOCTOR, &player, AFTER); light_fuse(FUSE_SWANDER, 0, WANDERTIME, AFTER); start_daemon(DAEMON_STOMACH, 0, AFTER); start_daemon(DAEMON_RUNNERS, 0, AFTER); char_type = player.t_ctype; player.t_oldpos = hero; oldrp = roomin(hero); after = TRUE; signal(SIGINT, quit_handler); while(playing) { do_daemons(BEFORE); do_fuses(BEFORE); command(); /* Command execution */ if (after) do_after_effects(); } fatal(""); return(0); } /* fatal() Exit the program, printing a message. */ void fatal(char *s) { clear(); move(LINES - 2, 0); printw("%s", s); wrefresh(stdscr); endwin(); printf("\n"); /* So the cursor doesn't stop at the end of the line */ exit(100); } /* rnd() Pick a very random number. */ unsigned char ucrnd(unsigned char range) { return (unsigned char)(range <= 0 ? 0 : (ur_random() & 0x7fffffffL) % range); } short srnd(short range) { return (short)(range <= 0 ? 0 : (ur_random() & 0x7fffffffL) % range); } int rnd(int range) { return (range <= 0 ? 0 : (ur_random() & 0x7fffffffL) % range); } unsigned long ulrnd(unsigned long range) { return(range <= 0 ? 0 : (ur_random() & 0x7fffffffL) % range); } /* roll() roll a number of dice */ int roll(int number, int sides) { int dtotal = 0; while (number--) dtotal += rnd(sides) + 1; return(dtotal); }