Mercurial > hg > early-roguelike
view rogue3/daemons.c @ 165:2d94c32a709e
arogue7: comment out a problematic message.
This line causes a segfault on x64. I suspect one of the char*
arguments to msg() is being corrupted. But gdb doesn't make it easy
to debug variadic functions, and the crash doesn't occur when running
under valgrind. So the message is being removed until I can discover
the root of the problem.
author | John "Elwin" Edwards |
---|---|
date | Fri, 26 Jun 2015 11:32:37 -0400 |
parents | 527e2150eaf0 |
children |
line wrap: on
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/* * All the daemon and fuse functions are in here * * @(#)daemons.c 3.7 (Berkeley) 6/15/81 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include "curses.h" #include "rogue.h" /* * doctor: * A healing daemon that restors hit points after rest */ void doctor() { register int lv, ohp; lv = pstats.s_lvl; ohp = pstats.s_hpt; quiet++; if (lv < 8) { if (quiet > 20 - lv*2) pstats.s_hpt++; } else if (quiet >= 3) pstats.s_hpt += rnd(lv - 7)+1; if (ISRING(LEFT, R_REGEN)) pstats.s_hpt++; if (ISRING(RIGHT, R_REGEN)) pstats.s_hpt++; if (ohp != pstats.s_hpt) { if (pstats.s_hpt > max_hp) pstats.s_hpt = max_hp; quiet = 0; } } /* * Swander: * Called when it is time to start rolling for wandering monsters */ void swander() { start_daemon(rollwand, 0, BEFORE); } /* * rollwand: * Called to roll to see if a wandering monster starts up */ int between = 0; void rollwand() { if (++between >= 4) { if (roll(1, 6) == 4) { wanderer(); kill_daemon(rollwand); fuse(swander, 0, WANDERTIME, BEFORE); } between = 0; } } /* * unconfuse: * Release the poor player from his confusion */ void unconfuse() { player.t_flags &= ~ISHUH; msg("You feel less confused now"); } /* * unsee: * He lost his see invisible power */ void unsee() { player.t_flags &= ~CANSEE; } /* * sight: * He gets his sight back */ void sight() { if (on(player, ISBLIND)) { extinguish(sight); player.t_flags &= ~ISBLIND; light(&hero); msg("The veil of darkness lifts"); } } /* * nohaste: * End the hasting */ void nohaste() { player.t_flags &= ~ISHASTE; msg("You feel yourself slowing down."); } /* * digest the hero's food */ void stomach() { register int oldfood; if (food_left <= 0) { /* * the hero is fainting */ if (no_command || rnd(100) > 20) return; no_command = rnd(8)+4; if (!terse) addmsg("You feel too weak from lack of food. "); msg("You faint"); running = FALSE; count = 0; hungry_state = 3; } else { oldfood = food_left; food_left -= ring_eat(LEFT) + ring_eat(RIGHT) + 1 - amulet; if (food_left < MORETIME && oldfood >= MORETIME) { msg("You are starting to feel weak"); hungry_state = 2; } else if (food_left < 2 * MORETIME && oldfood >= 2 * MORETIME) { if (!terse) msg("You are starting to get hungry"); else msg("Getting hungry"); hungry_state = 1; } } }