Mercurial > hg > early-roguelike
view rogue3/io.c @ 165:2d94c32a709e
arogue7: comment out a problematic message.
This line causes a segfault on x64. I suspect one of the char*
arguments to msg() is being corrupted. But gdb doesn't make it easy
to debug variadic functions, and the crash doesn't occur when running
under valgrind. So the message is being removed until I can discover
the root of the problem.
author | John "Elwin" Edwards |
---|---|
date | Fri, 26 Jun 2015 11:32:37 -0400 |
parents | 527e2150eaf0 |
children |
line wrap: on
line source
/* * Various input/output functions * * @(#)io.c 3.10 (Berkeley) 6/15/81 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include <stdlib.h> #include "curses.h" #include <ctype.h> #include <stdarg.h> #include <string.h> #include "machdep.h" #include "rogue.h" /* * msg: * Display a message at the top of the screen. */ static char msgbuf[BUFSIZ]; static int newpos = 0; /*VARARGS1*/ void msg(char *fmt, ...) { va_list ap; /* * if the string is "", just clear the line */ if (*fmt == '\0') { wmove(cw, 0, 0); wclrtoeol(cw); mpos = 0; return; } /* * otherwise add to the message and flush it out */ va_start(ap, fmt); doadd(fmt, ap); va_end(ap); endmsg(); } /* * add things to the current message */ void addmsg(char *fmt, ...) { va_list ap; va_start(ap, fmt); doadd(fmt, ap); va_end(ap); } /* * Display a new msg (giving him a chance to see the previous one if it * is up there with the --More--) */ void endmsg() { strncpy(huh, msgbuf, 80); huh[79] = 0; if (mpos) { wmove(cw, 0, mpos); waddstr(cw, "--More--"); draw(cw); wait_for(cw,' '); } mvwaddstr(cw, 0, 0, msgbuf); wclrtoeol(cw); mpos = newpos; newpos = 0; draw(cw); } void doadd(char *fmt, va_list ap) { vsprintf(&msgbuf[newpos], fmt, ap); newpos = (int) strlen(msgbuf); } /* * step_ok: * returns true if it is ok to step on ch */ int step_ok(int ch) { switch (ch) { case ' ': case '|': case '-': case SECRETDOOR: return FALSE; default: return (!isalpha(ch)); } } /* * readchar: * flushes stdout so that screen is up to date and then returns * getchar. */ int readchar(WINDOW *win) { int ch; ch = md_readchar(win); if ((ch == 3) || (ch == 0)) { quit(0); return(27); } return(ch); } /* * status: * Display the important stats line. Keep the cursor where it was. */ void status() { int oy, ox, temp; char *pb; static char buf[80]; static int hpwidth = 0, s_hungry = -1; static int s_lvl = -1, s_pur, s_hp = -1, s_str, s_add, s_ac = 0; static long s_exp = 0; /* * If nothing has changed since the last status, don't * bother. */ if (s_hp == pstats.s_hpt && s_exp == pstats.s_exp && s_pur == purse && s_ac == (cur_armor != NULL ? cur_armor->o_ac : pstats.s_arm) && s_str == pstats.s_str.st_str && s_add == pstats.s_str.st_add && s_lvl == level && s_hungry == hungry_state) return; getyx(cw, oy, ox); if (s_hp != max_hp) { temp = s_hp = max_hp; for (hpwidth = 0; temp; hpwidth++) temp /= 10; } sprintf(buf, "Level: %d Gold: %-5d Hp: %*d(%*d) Str: %-2d", level, purse, hpwidth, pstats.s_hpt, hpwidth, max_hp, pstats.s_str.st_str); if (pstats.s_str.st_add != 0) { pb = &buf[strlen(buf)]; sprintf(pb, "/%d", pstats.s_str.st_add); } pb = &buf[strlen(buf)]; sprintf(pb, " Ac: %-2d Exp: %d/%d", cur_armor != NULL ? cur_armor->o_ac : pstats.s_arm, pstats.s_lvl, pstats.s_exp); /* * Save old status */ s_lvl = level; s_pur = purse; s_hp = pstats.s_hpt; s_str = pstats.s_str.st_str; s_add = pstats.s_str.st_add; s_exp = pstats.s_exp; s_ac = (cur_armor != NULL ? cur_armor->o_ac : pstats.s_arm); mvwaddstr(cw, LINES - 1, 0, buf); switch (hungry_state) { case 0: ; when 1: waddstr(cw, " Hungry"); when 2: waddstr(cw, " Weak"); when 3: waddstr(cw, " Fainting"); } wclrtoeol(cw); s_hungry = hungry_state; wmove(cw, oy, ox); } /* * wait_for * Sit around until the guy types the right key */ void wait_for(WINDOW *win, int ch) { int c; if (ch == '\n') while ((c = readchar(win)) != '\n' && c != '\r') continue; else while (readchar(win) != ch) continue; } /* * show_win: * function used to display a window and wait before returning */ void show_win(WINDOW *scr, char *message) { mvwaddstr(scr, 0, 0, message); touchwin(scr); wmove(scr, hero.y, hero.x); draw(scr); wait_for(scr,' '); clearok(cw, TRUE); touchwin(cw); } void flush_type() { flushinp(); }