Mercurial > hg > early-roguelike
view rogue4/prob.c @ 165:2d94c32a709e
arogue7: comment out a problematic message.
This line causes a segfault on x64. I suspect one of the char*
arguments to msg() is being corrupted. But gdb doesn't make it easy
to debug variadic functions, and the crash doesn't occur when running
under valgrind. So the message is being removed until I can discover
the root of the problem.
author | John "Elwin" Edwards |
---|---|
date | Fri, 26 Jun 2015 11:32:37 -0400 |
parents | 9535a08ddc39 |
children |
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/* * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ # include <curses.h> # include "rogue.h" # undef max # define TRIES 10000 static char *sccsid = "@(#)prob.c 1.3 (Berkeley) 12/17/81"; main(ac, av) int ac; char **av; { register unsigned int prob, prob2, exp; register struct monster *mp; register unsigned int max, min, i; register unsigned int max2, min2; printf("%17.17s ----experience--- ----hit points---\n", ""); printf("%17.17s %7s %4s %4s %7s %4s %4s lvl\n", "monster", "avg", "min", "max", "avg", "min", "max", "max hp"); seed = 0; for (mp = monsters; mp < &monsters[26]; mp++) { i = TRIES; prob2 = prob = 0; min2 = min = 30000; max2 = max = 0; while (i--) { if ((exp = roll(mp->m_stats.s_lvl, 8)) < min2) min2 = exp; if (exp > max2) max2 = exp; prob2 += exp; mp->m_stats.s_maxhp = exp; if ((exp = mp->m_stats.s_exp + exp_add(mp)) < min) min = exp; if (exp > max) max = exp; prob += exp; } printf("%17.17s: %7.2f %4d %4d %7.2f %4d %4d %3d\n", mp->m_name, ((double) prob) / TRIES, min, max, ((double) prob2) / TRIES, min2, max2, mp->m_stats.s_lvl); fflush(stdout); } } exp_add(mp) register struct monster *mp; { register unsigned int mod; if (mp->m_stats.s_lvl == 1) mod = mp->m_stats.s_maxhp / 8; else mod = mp->m_stats.s_maxhp / 6; if (mp->m_stats.s_lvl > 9) mod *= 20; else if (mp->m_stats.s_lvl > 6) mod *= 4; return mod; } /* * roll: * roll a number of dice */ roll(number, sides) register unsigned int number, sides; { register unsigned int dtotal = 0; dtotal = number; while (number--) dtotal += rnd(sides); return dtotal; } /* * rnd: * Pick a very random number. */ rnd(range) register unsigned int range; { return RN % range; }