Mercurial > hg > early-roguelike
view urogue/urogue.sln @ 314:2f0eb38da609
Advanced Rogue 7: fix a crash when casting magic missile.
do_zap() dereferenced a struct object pointer while ignoring the result
of a NULL check. XRogue had the same problem, though triggering it was
unlikely, since XRogue does not include a magic missile spell.
Reported by John Harris of @Play.
author | John "Elwin" Edwards |
---|---|
date | Thu, 21 Oct 2021 21:00:15 -0400 |
parents | c495a4f288c6 |
children |
line wrap: on
line source
Microsoft Visual Studio Solution File, Format Version 9.00 # Visual C++ Express 2005 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "urogue", "urogue.vcproj", "{A428D711-A9BE-4A4E-9013-3AC25A18502D}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Win32 = Debug|Win32 Release|Win32 = Release|Win32 EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {A428D711-A9BE-4A4E-9013-3AC25A18502D}.Debug|Win32.ActiveCfg = Debug|Win32 {A428D711-A9BE-4A4E-9013-3AC25A18502D}.Debug|Win32.Build.0 = Debug|Win32 {A428D711-A9BE-4A4E-9013-3AC25A18502D}.Release|Win32.ActiveCfg = Release|Win32 {A428D711-A9BE-4A4E-9013-3AC25A18502D}.Release|Win32.Build.0 = Release|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE EndGlobalSection EndGlobal