view rogue4/armor.c @ 211:382ff498acdd

Initialize some more pointers for the benefit of MSVC. There should be no more errors with Visual Studio 2015, in Debug or Release mode.
author John "Elwin" Edwards
date Thu, 21 Jan 2016 21:10:23 -0500
parents 9535a08ddc39
children 1b73a8641b37
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/*
 * This file contains misc functions for dealing with armor
 * @(#)armor.c	4.8 (Berkeley) 4/6/82
 *
 * Rogue: Exploring the Dungeons of Doom
 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include <curses.h>
#include "rogue.h"

/*
 * wear:
 *	The player wants to wear something, so let him/her put it on.
 */
wear()
{
    register THING *obj;
    register char *sp;

    if (cur_armor != NULL)
    {
	addmsg("you are already wearing some");
	if (!terse)
	    addmsg(".  You'll have to take it off first");
	endmsg();
	after = FALSE;
	return;
    }
    if ((obj = get_item("wear", ARMOR)) == NULL)
	return;
    if (obj->o_type != ARMOR)
    {
	msg("you can't wear that");
	return;
    }
    waste_time();
    obj->o_flags |= ISKNOW;
    sp = inv_name(obj, TRUE);
    cur_armor = obj;
    if (!terse)
	addmsg("you are now ");
    msg("wearing %s", sp);
}

/*
 * take_off:
 *	Get the armor off of the players back
 */
take_off()
{
    register THING *obj;

    if ((obj = cur_armor) == NULL)
    {
	after = FALSE;
	if (terse)
		msg("not wearing armor");
	else
		msg("you aren't wearing any armor");
	return;
    }
    if (!dropcheck(cur_armor))
	return;
    cur_armor = NULL;
    if (terse)
	addmsg("was");
    else
	addmsg("you used to be ");
    msg(" wearing %c) %s", pack_char(obj), inv_name(obj, TRUE));
}

/*
 * waste_time:
 *	Do nothing but let other things happen
 */
waste_time()
{
    do_daemons(BEFORE);
    do_fuses(BEFORE);
    do_daemons(AFTER);
    do_fuses(AFTER);
}