view rogue5/list.c @ 211:382ff498acdd

Initialize some more pointers for the benefit of MSVC. There should be no more errors with Visual Studio 2015, in Debug or Release mode.
author John "Elwin" Edwards
date Thu, 21 Jan 2016 21:10:23 -0500
parents f502bf60e6e4
children
line wrap: on
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/*
 * Functions for dealing with linked lists of goodies
 *
 * @(#)list.c	4.12 (Berkeley) 02/05/99
 *
 * Rogue: Exploring the Dungeons of Doom
 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include <stdlib.h>
#include <curses.h>
#include "rogue.h"

#ifdef MASTER
int total = 0;			/* total dynamic memory bytes */
#endif

/*
 * detach:
 *	takes an item out of whatever linked list it might be in
 */

void
_detach(THING **list, THING *item)
{
    if (*list == item)
	*list = next(item);
    if (prev(item) != NULL)
	item->l_prev->l_next = next(item);
    if (next(item) != NULL)
	item->l_next->l_prev = prev(item);
    item->l_next = NULL;
    item->l_prev = NULL;
}

/*
 * _attach:
 *	add an item to the head of a list
 */

void
_attach(THING **list, THING *item)
{
    if (*list != NULL)
    {
	item->l_next = *list;
	(*list)->l_prev = item;
	item->l_prev = NULL;
    }
    else
    {
	item->l_next = NULL;
	item->l_prev = NULL;
    }
    *list = item;
}

/*
 * _free_list:
 *	Throw the whole blamed thing away
 */

void
_free_list(THING **ptr)
{
    THING *item;

    while (*ptr != NULL)
    {
	item = *ptr;
	*ptr = next(item);
	discard(item);
    }
}

/*
 * discard:
 *	Free up an item
 */

void
discard(THING *item)
{
#ifdef MASTER
    total--;
#endif
    free(item);
}

/*
 * new_item
 *	Get a new item with a specified size
 */
THING *
new_item(void)
{
    THING *item;

	if ((item = calloc(1, sizeof *item)) == NULL) {
#ifdef MASTER
		msg("ran out of memory after %d items", total);
#endif
		return NULL;
	}

#ifdef MASTER
	total++;
#endif

	item->l_next = NULL;
    item->l_prev = NULL;
    return item;
}