view xrogue/network.h @ 286:3b61f1dfcc91

UltraRogue: don't swap signal handlers. In md_shellescape(), signal handlers for SIGINT and SIGQUIT were saved and restored, but exchanged in the process. This was fixed in the other games by commit 600873555ec0. Deleting md_shellescape() might have been a better fix. It is apparently unused.
author John "Elwin" Edwards
date Fri, 29 Sep 2017 21:21:50 -0400
parents f54901b9c39b
children 13b482bd9e66
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/*
    network.h  -  networking setup
    
    XRogue: Expeditions into the Dungeons of Doom
    Copyright (C) 1991 Robert Pietkivitch
    All rights reserved.
    
    Based on "Advanced Rogue"
    Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
    All rights reserved.

    See the file LICENSE.TXT for full copyright and licensing information.
*/

/*
 * Note that networking is set up for machines that can communicate
 * via some system such as uucp.  The mechanism listed here uses uux
 * and assumes that the target machine allows access to the game via
 * the uux command.  NETCOMMAND must be defined if networking is desired.
 */

/* #undef  NETCOMMAND "uux - -n '%s!%s -u' >/dev/null 2>&1" */
/* #define NETCOMMAND "usend -s -d%s -uNoLogin -!'%s -u' - 2>/dev/null" */
#define NETCOMMAND ""

/* Networking information -- should not vary among networking machines */

struct network {
    char *system;
    char *rogue;
};
extern struct network Network[];
extern unsigned long netread(int *error, int size, FILE *stream);
extern int netwrite(unsigned long value, int size, FILE *stream);