Mercurial > hg > early-roguelike
view rogue5/things.c @ 119:458df24e973d
srogue: use functions from mdport.c.
Shell escape, passwd entries, terminal settings, and most signal
handling is now done with the more portable md_* functions.
author | John "Elwin" Edwards |
---|---|
date | Wed, 30 Apr 2014 14:46:30 -0700 |
parents | f502bf60e6e4 |
children | ded75a57405c |
line wrap: on
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/* * Contains functions for dealing with things like potions, scrolls, * and other items. * * @(#)things.c 4.53 (Berkeley) 02/05/99 * * Rogue: Exploring the Dungeons of Doom * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include <stdlib.h> #include <curses.h> #include <string.h> #include <ctype.h> #include "rogue.h" /* * inv_name: * Return the name of something as it would appear in an * inventory. */ char * inv_name(const THING *obj, int drop) { char *pb; struct obj_info *op; const char *sp; int which; pb = prbuf; which = obj->o_which; switch (obj->o_type) { case POTION: nameit(obj, "potion", p_colors[which], &pot_info[which], nullstr); when RING: nameit(obj, "ring", r_stones[which], &ring_info[which], ring_num); when STICK: nameit(obj, ws_type[which], ws_made[which], &ws_info[which], charge_str); when SCROLL: if (obj->o_count == 1) { strcpy(pb, "A scroll "); pb = &prbuf[9]; } else { sprintf(pb, "%d scrolls ", obj->o_count); pb = &prbuf[strlen(prbuf)]; } op = &scr_info[which]; if (op->oi_know) sprintf(pb, "of %s", op->oi_name); else if (op->oi_guess) sprintf(pb, "called %s", op->oi_guess); else sprintf(pb, "titled '%s'", s_names[which]); when FOOD: if (which == 1) if (obj->o_count == 1) sprintf(pb, "A%s %s", vowelstr(fruit), fruit); else sprintf(pb, "%d %ss", obj->o_count, fruit); else if (obj->o_count == 1) strcpy(pb, "Some food"); else sprintf(pb, "%d rations of food", obj->o_count); when WEAPON: sp = weap_info[which].oi_name; if (obj->o_count > 1) sprintf(pb, "%d ", obj->o_count); else sprintf(pb, "A%s ", vowelstr(sp)); pb = &prbuf[strlen(prbuf)]; if (obj->o_flags & ISKNOW) sprintf(pb, "%s %s", num(obj->o_hplus,obj->o_dplus,WEAPON), sp); else sprintf(pb, "%s", sp); if (obj->o_count > 1) strcat(pb, "s"); if (obj->o_label != NULL) { pb = &prbuf[strlen(prbuf)]; sprintf(pb, " called %s", obj->o_label); } when ARMOR: sp = arm_info[which].oi_name; if (obj->o_flags & ISKNOW) { sprintf(pb, "%s %s [", num(a_class[which] - obj->o_arm, 0, ARMOR), sp); if (!terse) strcat(pb, "protection "); pb = &prbuf[strlen(prbuf)]; sprintf(pb, "%d]", 10 - obj->o_arm); } else sprintf(pb, "%s", sp); if (obj->o_label != NULL) { pb = &prbuf[strlen(prbuf)]; sprintf(pb, " called %s", obj->o_label); } when AMULET: strcpy(pb, "The Amulet of Yendor"); when GOLD: sprintf(prbuf, "%d Gold pieces", obj->o_goldval); #ifdef MASTER otherwise: debug("Picked up something funny %s", unctrl(obj->o_type)); sprintf(pb, "Something bizarre %s", unctrl(obj->o_type)); #endif } if (inv_describe) { if (obj == cur_armor) strcat(pb, " (being worn)"); if (obj == cur_weapon) strcat(pb, " (weapon in hand)"); if (obj == cur_ring[LEFT]) strcat(pb, " (on left hand)"); else if (obj == cur_ring[RIGHT]) strcat(pb, " (on right hand)"); } if (drop && isupper((int)prbuf[0])) prbuf[0] = (char) tolower(prbuf[0]); else if (!drop && islower((int)*prbuf)) *prbuf = (char) toupper(*prbuf); prbuf[MAXSTR-1] = '\0'; return prbuf; } /* * drop: * Put something down */ void drop(void) { int ch; THING *obj; ch = chat(hero.y, hero.x); if (ch != FLOOR && ch != PASSAGE) { after = FALSE; msg("there is something there already"); return; } if ((obj = get_item("drop", 0)) == NULL) return; if (!dropcheck(obj)) return; obj = leave_pack(obj, TRUE, !ISMULT(obj->o_type)); /* * Link it into the level object list */ attach(lvl_obj, obj); chat(hero.y, hero.x) = obj->o_type; flat(hero.y, hero.x) |= F_DROPPED; obj->o_pos = hero; if (obj->o_type == AMULET) amulet = FALSE; msg("dropped %s", inv_name(obj, TRUE)); } /* * dropcheck: * Do special checks for dropping or unweilding|unwearing|unringing */ int dropcheck(const THING *obj) { if (obj == NULL) return TRUE; if (obj != cur_armor && obj != cur_weapon && obj != cur_ring[LEFT] && obj != cur_ring[RIGHT]) return TRUE; if (obj->o_flags & ISCURSED) { msg("you can't. It appears to be cursed"); return FALSE; } if (obj == cur_weapon) cur_weapon = NULL; else if (obj == cur_armor) { waste_time(); cur_armor = NULL; } else { cur_ring[obj == cur_ring[LEFT] ? LEFT : RIGHT] = NULL; switch (obj->o_which) { case R_ADDSTR: chg_str(-obj->o_arm); break; case R_SEEINVIS: unsee(); extinguish(unsee); break; } } return TRUE; } /* * new_thing: * Return a new thing */ THING * new_thing(void) { THING *cur; int r; cur = new_item(); cur->o_hplus = 0; cur->o_dplus = 0; strncpy(cur->o_damage, "0x0", sizeof(cur->o_damage)); strncpy(cur->o_hurldmg, "0x0", sizeof(cur->o_hurldmg)); cur->o_arm = 11; cur->o_count = 1; cur->o_group = 0; cur->o_flags = 0; /* * Decide what kind of object it will be * If we haven't had food for a while, let it be food. */ switch (no_food > 3 ? 2 : pick_one(things, NUMTHINGS)) { case 0: cur->o_type = POTION; cur->o_which = pick_one(pot_info, MAXPOTIONS); when 1: cur->o_type = SCROLL; cur->o_which = pick_one(scr_info, MAXSCROLLS); when 2: cur->o_type = FOOD; no_food = 0; if (rnd(10) != 0) cur->o_which = 0; else cur->o_which = 1; when 3: init_weapon(cur, pick_one(weap_info, MAXWEAPONS)); if ((r = rnd(100)) < 10) { cur->o_flags |= ISCURSED; cur->o_hplus -= rnd(3) + 1; } else if (r < 15) cur->o_hplus += rnd(3) + 1; when 4: cur->o_type = ARMOR; cur->o_which = pick_one(arm_info, MAXARMORS); cur->o_arm = a_class[cur->o_which]; if ((r = rnd(100)) < 20) { cur->o_flags |= ISCURSED; cur->o_arm += rnd(3) + 1; } else if (r < 28) cur->o_arm -= rnd(3) + 1; when 5: cur->o_type = RING; cur->o_which = pick_one(ring_info, MAXRINGS); switch (cur->o_which) { case R_ADDSTR: case R_PROTECT: case R_ADDHIT: case R_ADDDAM: if ((cur->o_arm = rnd(3)) == 0) { cur->o_arm = -1; cur->o_flags |= ISCURSED; } when R_AGGR: case R_TELEPORT: cur->o_flags |= ISCURSED; } when 6: cur->o_type = STICK; cur->o_which = pick_one(ws_info, MAXSTICKS); fix_stick(cur); #ifdef MASTER otherwise: debug("Picked a bad kind of object"); wait_for(stdscr, ' '); #endif } return cur; } /* * pick_one: * Pick an item out of a list of nitems possible objects */ int pick_one(const struct obj_info *info, int nitems) { const struct obj_info *end; const struct obj_info *start; int i; start = info; for (end = &info[nitems], i = rnd(100); info < end; info++) if (i < info->oi_prob) break; if (info == end) { #ifdef MASTER if (wizard) { msg("bad pick_one: %d from %d items", i, nitems); for (info = start; info < end; info++) msg("%s: %d%%", info->oi_name, info->oi_prob); } #endif info = start; } return (int)(info - start); } /* * discovered: * list what the player has discovered in this game of a certain type */ static int line_cnt = 0; static int newpage = FALSE; static const char *lastfmt, *lastarg; void discovered(void) { int ch; int disc_list; do { disc_list = FALSE; if (!terse) addmsg("for "); addmsg("what type"); if (!terse) addmsg(" of object do you want a list"); msg("? (* for all)"); ch = readchar(); switch (ch) { case ESCAPE: msg(""); return; case POTION: case SCROLL: case RING: case STICK: case '*': disc_list = TRUE; break; default: if (terse) msg("Not a type"); else msg("Please type one of %c%c%c%c (ESCAPE to quit)", POTION, SCROLL, RING, STICK); } } while (!disc_list); if (ch == '*') { print_disc(POTION); add_line("", NULL); print_disc(SCROLL); add_line("", NULL); print_disc(RING); add_line("", NULL); print_disc(STICK); end_line(); } else { print_disc(ch); end_line(); } msg(""); } /* * print_disc: * Print what we've discovered of type 'type' */ #define MAX4(a,b,c,d) (a > b ? (a > c ? (a > d ? a : d) : (c > d ? c : d)) : (b > c ? (b > d ? b : d) : (c > d ? c : d))) void print_disc(int type) { struct obj_info *info = NULL; int i, maxnum = 0, num_found; THING obj; int order[MAX4(MAXSCROLLS, MAXPOTIONS, MAXRINGS, MAXSTICKS)]; switch (type) { case SCROLL: maxnum = MAXSCROLLS; info = scr_info; break; case POTION: maxnum = MAXPOTIONS; info = pot_info; break; case RING: maxnum = MAXRINGS; info = ring_info; break; case STICK: maxnum = MAXSTICKS; info = ws_info; break; } set_order(order, maxnum); obj.o_count = 1; obj.o_flags = 0; num_found = 0; for (i = 0; i < maxnum; i++) if (info[order[i]].oi_know || info[order[i]].oi_guess) { obj.o_type = type; obj.o_which = order[i]; add_line("%s", inv_name(&obj, FALSE)); num_found++; } if (num_found == 0) add_line(nothing(type), NULL); } /* * set_order: * Set up order for list */ void set_order(int *order, int numthings) { int i, r, t; for (i = 0; i< numthings; i++) order[i] = i; for (i = numthings; i > 0; i--) { r = rnd(i); t = order[i - 1]; order[i - 1] = order[r]; order[r] = t; } } /* * add_line: * Add a line to the list of discoveries */ /* VARARGS1 */ int add_line(const char *fmt, const char *arg) { WINDOW *tw, *sw; int x, y; char *prompt = "--Press space to continue--"; static int maxlen = -1; if (line_cnt == 0) { wclear(hw); if (inv_type == INV_SLOW) mpos = 0; } if (inv_type == INV_SLOW) { if (*fmt != '\0') if (msg(fmt, arg) == ESCAPE) return ESCAPE; line_cnt++; } else { if (maxlen < 0) maxlen = (int) strlen(prompt); if (line_cnt >= LINES - 1 || fmt == NULL) { if (inv_type == INV_OVER && fmt == NULL && !newpage) { msg(""); refresh(); tw = newwin(line_cnt + 1, maxlen + 2, 0, COLS - maxlen - 3); sw = subwin(tw, line_cnt + 1, maxlen + 1, 0, COLS - maxlen - 2); for (y = 0; y <= line_cnt; y++) { wmove(sw, y, 0); for (x = 0; x <= maxlen; x++) waddch(sw, mvwinch(hw, y, x)); } wmove(tw, line_cnt, 1); waddstr(tw, prompt); /* * if there are lines below, use 'em */ if (LINES > NUMLINES) { if (NUMLINES + line_cnt > LINES) mvwin(tw, LINES - (line_cnt + 1), COLS - maxlen - 3); else mvwin(tw, NUMLINES, 0); } touchwin(tw); wrefresh(tw); wait_for(tw, ' '); if (md_hasclreol()) { werase(tw); leaveok(tw, TRUE); wrefresh(tw); } delwin(tw); touchwin(stdscr); } else { wmove(hw, LINES - 1, 0); waddstr(hw, prompt); wrefresh(hw); wait_for(hw, ' '); clearok(curscr, TRUE); wclear(hw); touchwin(stdscr); } newpage = TRUE; line_cnt = 0; maxlen = (int) strlen(prompt); } if (fmt != NULL && !(line_cnt == 0 && *fmt == '\0')) { mvwprintw(hw, line_cnt++, 0, fmt, arg); getyx(hw, y, x); if (maxlen < x) maxlen = x; lastfmt = fmt; lastarg = arg; } } return ~ESCAPE; } /* * end_line: * End the list of lines */ void end_line(void) { if (inv_type != INV_SLOW) { if (line_cnt == 1 && !newpage) { mpos = 0; msg(lastfmt, lastarg); } else add_line(NULL, NULL); } line_cnt = 0; newpage = FALSE; } /* * nothing: * Set up prbuf so that message for "nothing found" is there */ const char * nothing(int type) { char *sp, *tystr = NULL; if (terse) sprintf(prbuf, "Nothing"); else sprintf(prbuf, "Haven't discovered anything"); if (type != '*') { sp = &prbuf[strlen(prbuf)]; switch (type) { case POTION: tystr = "potion"; when SCROLL: tystr = "scroll"; when RING: tystr = "ring"; when STICK: tystr = "stick"; } sprintf(sp, " about any %ss", tystr); } return prbuf; } /* * nameit: * Give the proper name to a potion, stick, or ring */ void nameit(const THING *obj, const char *type, const char *which, const struct obj_info *op, const char *(*prfunc)(const THING *)) { char *pb; if (op->oi_know || op->oi_guess) { if (obj->o_count == 1) sprintf(prbuf, "A %s ", type); else sprintf(prbuf, "%d %ss ", obj->o_count, type); pb = &prbuf[strlen(prbuf)]; if (op->oi_know) sprintf(pb, "of %s%s(%s)", op->oi_name, (*prfunc)(obj), which); else if (op->oi_guess) sprintf(pb, "called %s%s(%s)", op->oi_guess, (*prfunc)(obj), which); } else if (obj->o_count == 1) sprintf(prbuf, "A%s %s %s", vowelstr(which), which, type); else sprintf(prbuf, "%d %s %ss", obj->o_count, which, type); } /* * nullstr: * Return a pointer to a null-length string */ const char * nullstr(const THING *ignored) { NOOP(ignored); return ""; } # ifdef MASTER /* * pr_list: * List possible potions, scrolls, etc. for wizard. */ void pr_list(void) { int ch; if (!terse) addmsg("for "); addmsg("what type"); if (!terse) addmsg(" of object do you want a list"); msg("? "); ch = readchar(); msg(""); switch (ch) { case POTION: pr_spec(pot_info, MAXPOTIONS); when SCROLL: pr_spec(scr_info, MAXSCROLLS); when RING: pr_spec(ring_info, MAXRINGS); when STICK: pr_spec(ws_info, MAXSTICKS); when ARMOR: pr_spec(arm_info, MAXARMORS); when WEAPON: pr_spec(weap_info, MAXWEAPONS); otherwise: return; } } /* * pr_spec: * Print specific list of possible items to choose from */ void pr_spec(const struct obj_info *info, int nitems) { const struct obj_info *endp; int i, lastprob; endp = &info[nitems]; lastprob = 0; for (i = '0'; info < endp; i++) { if (i == '9' + 1) i = 'a'; sprintf(prbuf, "%c: %%s (%d%%%%)", i, info->oi_prob - lastprob); lastprob = info->oi_prob; add_line(prbuf, info->oi_name); info++; } end_line(); } # endif /* MASTER */