view xrogue/rip.c @ 164:49af2fd0bb0c

Move some autotools files to where configure can find them. rogue5 uses config.guess and config.sub to find the canonical system names. The configure script expects them to be in the same directory as install-sh. So they have been relocated to the top level. This is a quick and dirty fix. The eventual plan is to relocate them to /dev/null. I also suspect they should be used to set HOST, not TARGET. Rogue is not a cross-compiler.
author John "Elwin" Edwards
date Tue, 16 Jun 2015 11:44:49 -0400
parents 5a77931393f4
children f54901b9c39b
line wrap: on
line source

/*
    rip.c - File for the fun ends Death or a total win
    
    XRogue: Expeditions into the Dungeons of Doom
    Copyright (C) 1991 Robert Pietkivitch
    All rights reserved.
    
    Based on "Advanced Rogue"
    Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
    All rights reserved.

    Based on "Rogue: Exploring the Dungeons of Doom"
    Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
    All rights reserved.
    
    See the file LICENSE.TXT for full copyright and licensing information.
*/

#define REALLIFE 1      /* Print out machine and logname */
#define EDITSCORE 2     /* Edit the current score file */
#define ADDSCORE 3      /* Add a new score */

#include <curses.h>
#include <time.h>
#include <signal.h>
#include <ctype.h>
#include <string.h>
#include <sys/types.h>
#include <fcntl.h>
#include "mach_dep.h"
#include "network.h"
#include "rogue.h"

/* Network machines (for mutual score keeping) */
struct network Network[] = {
    { "", "" },
};

static char *rip[] = {
"                      ___________",
"                     /           \\",
"                    /             \\",
"                   /    R. I. P.   \\",
"                  /                 \\",
"                 /                   \\",
"                 |                   |",
"                 |                   |",
"                 |     killed by     |",
"                 |                   |",
"                 |                   |",
"                 |                   |",
"                *|      *  *  *      |*",
"       _________)|//\\\\///\\///\\//\\//\\/|(_________",
NULL
};

char    *killname();

extern FILE *scorefi, *logfile;

/*UNUSED*/
void
byebye(sig)
int sig;
{
	NOOP(sig);
    exit_game(EXIT_ENDWIN);
}


/*
 * death:
 *      Do something really fun when he dies
 */

death(monst)
register short monst;
{
    register char **dp = rip, *killer;
    register struct tm *lt;
    time_t date;
    char buf[LINELEN];
    struct tm *localtime();

    writelog(pstats.s_exp, KILLED, monst);
    time(&date);
    lt = localtime(&date);
    clear();
    move(8, 0);
    while (*dp)
        printw("%s\n", *dp++);
    mvaddstr(14, 28-((strlen(whoami)+1)/2), whoami);
    sprintf(buf, "%lu Points", pstats.s_exp );
    mvaddstr(15, 28-((strlen(buf)+1)/2), buf);
    killer = killname(monst);
    mvaddstr(17, 28-((strlen(killer)+1)/2), killer);
    mvaddstr(18, 25, (sprintf(prbuf, "%4d", 1900+lt->tm_year), prbuf));
    move(lines-1, 0);
    refresh();
    score(pstats.s_exp, KILLED, monst);
    exit_game(EXIT_ENDWIN);
}

char *
killname(monst)
register short monst;
{
    static char mons_name[LINELEN/2];
    int i;

    if (monst > NUMMONST) return("a strange monster");

    if (monst >= 0) {
        switch (monsters[monst].m_name[0]) {
            case 'a':
            case 'e':
            case 'i':
            case 'o':
            case 'u':
                sprintf(mons_name, "an %s", monsters[monst].m_name);
                break;
            default:
                sprintf(mons_name, "a %s", monsters[monst].m_name);
        }
        return(mons_name);
    }
    for (i = 0; i< DEATHNUM; i++) {
        if (deaths[i].reason == monst)
            break;
    }
    if (i >= DEATHNUM)
        return ("strange death");
    return (deaths[i].name);
}

/* Writes an entry in the log file */

void 
writelog(unsigned long amount, int flags, short monst)
{
    char had_quest = '0';
    char fate[LINELEN];
    struct linked_list *item;
    struct object *obj;
#ifdef LOGFILE
    if (waswizard)
        return;
    if (logfile == NULL)
    {
        /* Error message? */
        return;
    }
    /* Adjustments to the score */
    if (level == 0 && max_level == 0) 
        amount = 0;
    if (flags == CHICKEN)
        amount /= 100;
    /* Check for quest item */
    for (item = pack; item != NULL; item = next(item)) {
        obj = OBJPTR(item);
        if (obj->o_type == RELIC && obj->o_which == quest_item)
            had_quest = '1';
    }
    /* Describe what happened */
    if (flags == KILLED) {
        snprintf(fate, LINELEN, "killed by %s", killname(monst));
    }
    else if (flags == CHICKEN) {
        strcpy(fate, "quit");
    }
    else if (flags == WINNER) {
        strcpy(fate, "escaped");
    }
    else
        return;
    /* Write the line */
    fprintf(logfile, "%d %d %s %d %s %d %d %d %c %s\n", time(NULL), amount,
            whoami, pstats.s_lvl, char_class[char_type].name, level, max_level,
            quest_item, had_quest, fate);
    fclose(logfile);
#endif
    return;
}

/*
 * score -- figure score and post it.
 */

/* VARARGS2 */
score(amount, flags, monst)
unsigned long amount;
int flags;
short monst;
{
    struct sc_ent top_ten[NUMSCORE];
    register struct sc_ent *scp;
    register int i;
    register struct sc_ent *sc2;
    register FILE *outf;
    register char *killer;
    register int prflags = 0;
    short upquest=0, wintype=0, uplevel=0, uptype=0;    /* For network updating */
    char upsystem[SYSLEN], uplogin[LOGLEN];
    char *thissys;      /* Holds the name of this system */

#define REASONLEN 3
    static char *reason[] = {
        "killed",
        "quit",
        "A total winner",
        "somehow left",
    };
    char *packend;

    memset(top_ten,0,sizeof(top_ten));

    signal(SIGINT, byebye);
    if (level == 0 && max_level == 0) 
        amount = 0; /*don't count if quit early */
    if (flags != WINNER && flags != SCOREIT && flags != UPDATE) {
        if (flags == CHICKEN) {
            packend = "when you quit";
        amount = amount / 100;
        }
        else
            packend = "at your untimely demise";
        mvaddstr(lines - 1, 0, retstr);
        refresh();
        getstr(prbuf);
        showpack(packend);
    }
    purse = 0;  /* Steal all the gold */

    /*
     * Open file and read list
     */

    if (scorefi == NULL)
    {
        mvprintw(lines - 1, 0, "Unable to open or create score file: %s",score_file);
        refresh();
        return;
    }
    else
    {
        outf = scorefi;
    }

	thissys = md_gethostname();

    /*
     * If this is a SCOREIT optin (rogue -s), don't call byebye.  The
     * endwin() calls in byebye() will and this results in a core dump.
     */
    if (flags == SCOREIT) signal(SIGINT, SIG_DFL);
    else signal(SIGINT, byebye);

    if (flags != SCOREIT && flags != UPDATE)
    {
        mvaddstr(lines - 1, 0, retstr);
        refresh();
        fflush(stdout);
        getstr(prbuf);
    }

    /* Check for special options */
    if (strcmp(prbuf, "names") == 0)
        prflags = REALLIFE;
    else if (wizard) {
        if (strcmp(prbuf, "edit") == 0) prflags = EDITSCORE;
        else if (strcmp(prbuf, "add") == 0) {
            prflags = ADDSCORE;
            waswizard = FALSE;  /* We want the new score recorded */
        }
    }

    /* Read the score and convert it to a compatible format */

    fseek(outf, 0, SEEK_SET);
    rs_read_scorefile(outf, top_ten, NUMSCORE);

    /* Get some values if this is an update */
    if (flags == UPDATE) {
        int errcheck, errors = 0;

        upquest = (short) netread(&errcheck, sizeof(short), stdin);
        if (errcheck) errors++;

        if (fread(whoami, 1, NAMELEN, stdin) != NAMELEN) errors++;

        wintype = (short) netread(&errcheck, sizeof(short), stdin);
        if (errcheck) errors++;

        uplevel = (short) netread(&errcheck, sizeof(short), stdin);
        if (errcheck) errors++;

        uptype = (short) netread(&errcheck, sizeof(short), stdin);
        if (errcheck) errors++;

        if (fread(upsystem, 1, SYSLEN, stdin) != SYSLEN)
                errors++;
        if (fread(uplogin, 1, LOGLEN, stdin) != LOGLEN)
                errors++;
        
        if (errors) {
            fclose(outf);
            return;
        }
    }

    /*
     * Insert player in list if need be
     */
    if (!waswizard) {
        char *login= NULL;

        if (flags != UPDATE) {
			login = md_getusername();
            
            if ((login == NULL) || (*login == 0))
                login = "another rogue fiend";
        }

        if (flags == UPDATE)
            (void) update(top_ten, amount, upquest, whoami, wintype,
                   uplevel, monst, uptype, upsystem, uplogin);
        else {
            if (prflags == ADDSCORE) {  /* Overlay characteristic by new ones */
                char buffer[LINELEN];

                clear();
                mvaddstr(1, 0, "Score: ");
                mvaddstr(2, 0, "Quest (number): ");
                mvaddstr(3, 0, "Name: ");
                mvaddstr(4, 0, "System: ");
                mvaddstr(5, 0, "Login: ");
                mvaddstr(6, 0, "Level: ");
                mvaddstr(7, 0, "Char type: ");
                mvaddstr(8, 0, "Result: ");

                /* Get the score */
                move(1, 7);
                get_str(buffer, stdscr);
                amount = atol(buffer);

                /* Get the character's quest -- must be a number */
                move(2, 16);
                get_str(buffer, stdscr);
                quest_item = atoi(buffer);

                /* Get the character's name */
                move(3, 6);
                get_str(buffer, stdscr);
                strncpy(whoami, buffer, NAMELEN);

                /* Get the system */
                move(4, 8);
                get_str(buffer, stdscr);
                strncpy(thissys, buffer, SYSLEN);

                /* Get the login */
                move(5, 7);
                get_str(buffer, stdscr);
                strncpy(login, buffer, LOGLEN);

                /* Get the level */
                move(6, 7);
                get_str(buffer, stdscr);
                level = max_level = (short) atoi(buffer);

                /* Get the character type */
                move(7, 11);
                get_str(buffer, stdscr);
                for (i=0; i<NUM_CHARTYPES; i++) {
                    if (EQSTR(buffer, char_class[i].name, strlen(buffer)))
                        break;
                }
                player.t_ctype = i;

                /* Get the win type */
                move(8, 8);
                get_str(buffer, stdscr);
                switch (buffer[0]) {
                    case 'W':
                    case 'w':
                    case 'T':
                    case 't':
                        flags = WINNER;
                        break;

                    case 'Q':
                    case 'q':
                        flags = CHICKEN;
                        break;

                    case 'k':
                    case 'K':
                    default:
                        flags = KILLED;
                        break;
                }

                /* Get the monster if player was killed */
                if (flags == KILLED) {
                    mvaddstr(9, 0, "Death type: ");
                    get_str(buffer, stdscr);
                    if (buffer[0] == 'M' || buffer[0] == 'm')
                        do {
                            monst = makemonster(TRUE, "choose");
                        } while (monst < 0); /* Force a choice */
                    else monst = getdeath();
                }
            }

            if (update(top_ten, amount, (short) quest_item, whoami, flags,
                    (flags == WINNER) ? (short) max_level : (short) level,
                    monst, player.t_ctype, thissys, login)
                ) {
                /* Send this update to the other systems in the network */
                int i, j;
                char cmd[256];  /* Command for remote execution */
                FILE *rmf, *popen();    /* For input to remote command */

                for (i=0; Network[i].system[0] != 0; i++)
                    if (Network[i].system[0] != '!' &&
                        strcmp(Network[i].system, thissys)) {
                        sprintf(cmd, NETCOMMAND,
                                Network[i].system, Network[i].rogue);

                        /* Execute the command */
                        if ((rmf=popen(cmd, "w")) != NULL) {
                            unsigned long temp; /* Temporary value */

                            /* Write out the parameters */
                            (void) netwrite((unsigned long) amount,
                                          sizeof(unsigned long), rmf);

                            (void) netwrite((unsigned long) monst,
                                          sizeof(short), rmf);

                            (void) netwrite((unsigned long) quest_item,
                                        sizeof(short), rmf);

                            (void) fwrite(whoami, 1, strlen(whoami), rmf);
                            for (j=strlen(whoami); j<NAMELEN; j++)
                                putc('\0', rmf);

                            (void) netwrite((unsigned long) flags,
                                          sizeof(short), rmf);

                            temp = (unsigned long)
                                (flags==WINNER ? max_level : level);
                            (void) netwrite(temp, sizeof(short), rmf);

                            (void) netwrite((unsigned long) player.t_ctype,
                                          sizeof(short), rmf);

                            (void) fwrite(thissys, 1,
                                                strlen(thissys), rmf);
                            for (j=strlen(thissys); j<SYSLEN; j++)
                                putc('\0', rmf);

                            (void) fwrite(login, 1, strlen(login), rmf);
                            for (j=strlen(login); j<LOGLEN; j++)
                                putc('\0', rmf);

                            /* Close off the command */
                            (void) pclose(rmf);
                        }
                    }
            }
        }
    }

    /*
     * SCOREIT -- rogue -s option.  Never started curses if this option.
     * UPDATE -- network scoring update.  Never started curses if this option.
     * EDITSCORE -- want to delete or change a score.
     */
/*   if (flags != SCOREIT && flags != UPDATE && prflags != EDITSCORE)
        endwin();       */

    if (flags != UPDATE) {
        if (flags != SCOREIT) {
            clear();
            refresh();
            endwin();
        }
        /*
        * Print the list
        */
        printf("\nTop %d Adventurers:\nRank     Score\tName\n",
                NUMSCORE);
        for (scp = top_ten; scp < &top_ten[NUMSCORE]; scp++) {
            char *class;

            if (scp->sc_score != 0) {
                class = char_class[scp->sc_ctype].name;

                /* Make sure we have an in-bound reason */
                if (scp->sc_flags > REASONLEN) scp->sc_flags = REASONLEN;

                printf("%3d %10lu\t%s (%s)", scp - top_ten + 1,
                    scp->sc_score, scp->sc_name, class);
                    
                if (prflags == REALLIFE) printf(" [in real life %.*s!%.*s]",
                                SYSLEN, scp->sc_system, LOGLEN, scp->sc_login);

                printf(":\n\t\t%s on level %d", reason[scp->sc_flags],
                            scp->sc_level);

                switch (scp->sc_flags) {
                    case KILLED:
                        printf(" by");
                        killer = killname(scp->sc_monster);
                        printf(" %s", killer);
                        break;

                    case WINNER:
                        printf(" with the %s",
                                rel_magic[scp->sc_quest].mi_name);
                        break;
                }

                if (prflags == EDITSCORE)
                {
                    fflush(stdout);
                    getstr(prbuf);
                    printf("\n");
                    if (prbuf[0] == 'd') {
                        for (sc2 = scp; sc2 < &top_ten[NUMSCORE-1]; sc2++)
                            *sc2 = *(sc2 + 1);
                        top_ten[NUMSCORE-1].sc_score = 0;
                        for (i = 0; i < NAMELEN; i++)
                            top_ten[NUMSCORE-1].sc_name[i] = rnd(255);
                        top_ten[NUMSCORE-1].sc_flags = RN;
                            top_ten[NUMSCORE-1].sc_level = RN;
                            top_ten[NUMSCORE-1].sc_monster = RN;
                            scp--;
                    }
                    else if (prbuf[0] == 'e') {
                        printf("Death type: ");
                        getstr(prbuf);
                        if (prbuf[0] == 'M' || prbuf[0] == 'm')
                            do {
                                scp->sc_monster =
                                    makemonster(TRUE, "choose");
                            } while (scp->sc_monster < 0); /* Force a choice */
                        else scp->sc_monster = getdeath();
                        clear();
                        refresh();
                    }
                }
                else printf("\n");
            }
        }
        if (flags != SCOREIT)
        {
            printf("\n[Press return to exit]");
            fflush(stdout);
            fgets(prbuf,80,stdin);
        }
/*      if (prflags == EDITSCORE) endwin();*/     /* End editing windowing */
    }
    fseek(outf, 0L, SEEK_SET);

    if (flags != SCOREIT)
        rs_write_scorefile(outf,top_ten,NUMSCORE);
    fclose(outf);
}

/*
 * showpack:
 *      Display the contents of the hero's pack
 */

showpack(howso)
char *howso;
{
        reg char *iname;
        reg int cnt, packnum;
        reg struct linked_list *item;
        reg struct object *obj;

        idenpack();
        cnt = 1;
        clear();
        mvprintw(0, 0, "Contents of your pack %s:\n",howso);
        packnum = 'a';
        for (item = pack; item != NULL; item = next(item)) {
                obj = OBJPTR(item);
                iname = inv_name(obj, FALSE);
                mvprintw(cnt, 0, "%c) %s\n",packnum++,iname);
                if (++cnt >= lines - 2 && 
                    next(item) != NULL) {
                        cnt = 1;
                        mvaddstr(lines - 1, 0, morestr);
                        refresh();
                        wait_for(' ');
                        clear();
                }
        }
        mvprintw(cnt + 1,0,"--- %ld  Gold Pieces ---",purse);
        refresh();
}

total_winner()
{
    register struct linked_list *item;
    register struct object *obj;
    register long worth;
    register char c;
    register long oldpurse;

    clear();
    standout();
    addstr("                                                               \n");
    addstr("  @   @               @   @           @          @@@  @     @  \n");
    addstr("  @   @               @@ @@           @           @   @     @  \n");
    addstr("  @   @  @@@  @   @   @ @ @  @@@   @@@@  @@@      @  @@@    @  \n");
    addstr("   @@@@ @   @ @   @   @   @     @ @   @ @   @     @   @     @  \n");
    addstr("      @ @   @ @   @   @   @  @@@@ @   @ @@@@@     @   @     @  \n");
    addstr("  @   @ @   @ @  @@   @   @ @   @ @   @ @         @   @  @     \n");
    addstr("   @@@   @@@   @@ @   @   @  @@@@  @@@@  @@@     @@@   @@   @  \n");
    addstr("                                                               \n");
    addstr("     Congratulations, you have made it to the light of day!    \n");
    standend();
    addstr("\nYou have joined the elite ranks of those who have escaped the\n");
    addstr("Dungeons of Doom alive.  You journey home and sell all your loot at\n");
    addstr("a great profit and are appointed ");
    switch (player.t_ctype) {
        case C_FIGHTER: addstr("Leader of the Fighter's Guild.\n");
        when C_RANGER:  addstr("King of the Northern Land.\n");
        when C_PALADIN: addstr("King of the Southern Land.\n");
        when C_MAGICIAN:addstr("High Wizard of the Sorcerer's Guild.\n");
        when C_CLERIC:  addstr("Bishop of the Monastery.\n");
        when C_THIEF:   addstr("Leader of the Thief's Guild.\n");
        when C_MONK:    addstr("Master of the Temple.\n");
        when C_ASSASSIN: addstr("Leader of the Assassin's Guild.\n");
        when C_DRUID:   addstr("High Priest of the Monastery.\n");
        otherwise:      addstr("Town Drunk in the Tavern.\n");
    }
    mvaddstr(lines - 1, 0, spacemsg);
    refresh();
    wait_for(' ');
    clear();
    mvaddstr(0, 0, "   Worth  Item");
    oldpurse = purse;
    for (c = 'a', item = pack; item != NULL; c++, item = next(item))
    {
        obj = OBJPTR(item);
        worth = get_worth(obj);
        if (obj->o_group == 0)
            worth *= obj->o_count;
        whatis(item);
        mvprintw(c-'a'+1, 0, "%c) %6ld  %s", c, worth, inv_name(obj, FALSE));
        purse += worth;
    }
    mvprintw(c - 'a' + 1, 0,"   %5ld  Gold Pieces          ", oldpurse);
    refresh();
    writelog(pstats.s_exp + (long) purse, WINNER, '\0');
    score(pstats.s_exp + (long) purse, WINNER, '\0');
    exit_game(EXIT_ENDWIN);
}


void
delete_score(top_ten, idx)
struct sc_ent top_ten[NUMSCORE];
int idx;
{
    for(;idx < NUMSCORE-1;idx++)
        top_ten[idx] = top_ten[idx+1];

    top_ten[NUMSCORE-1].sc_score = 0L;
}

int
insert_score(top_ten, sc)
struct sc_ent top_ten[NUMSCORE];
struct sc_ent *sc;
{
    int i,j;

    if (top_ten[NUMSCORE-1].sc_score > 0)
        return(-1); /* no room */
  
    for(i = 0; i < NUMSCORE; i++) {
        if (sc->sc_score > top_ten[i].sc_score) {
            for(j = NUMSCORE-1; j > i; j--)
                top_ten[j] = top_ten[j-1];
            top_ten[i] = *sc;
            return(i);
        }
    }

    return(-1);
}

/* PCS = player-class-system (used to determines uniqueness of player) */

int
is_pcs_match(sc1,sc2)
struct sc_ent *sc1;
struct sc_ent *sc2;
{
    return( (strcmp(sc1->sc_name,sc2->sc_name) == 0) &&
         (sc1->sc_ctype == sc2->sc_ctype) &&
         (strcmp(sc1->sc_system, sc2->sc_system)==0) );
}

int
count_pcs_matches(top_ten,sc,lowest)
struct sc_ent top_ten[NUMSCORE];
struct sc_ent *sc;
int *lowest;
{
    int i, matches = 0;

    *lowest = -1;

    for(i = 0; i < NUMSCORE; i++) {
        if (is_pcs_match(sc,&top_ten[i])) {
            matches++;
            *lowest = i;
        }
    }
    return(matches);
}

int
find_most_pcs_matches(top_ten,sc,num,idx)
struct sc_ent top_ten[NUMSCORE];
struct sc_ent *sc;
int *num, *idx;
{
    int i, matches, max_match=0, max_match_idx=-1, lowest;
    
    for(i = NUMSCORE-1; i > 0; i--) {
        matches = count_pcs_matches(top_ten,&top_ten[i],&lowest);

        if (matches > max_match) {
            max_match     = matches;
            max_match_idx = lowest;
        }
    }        

    matches = count_pcs_matches(top_ten,sc,&lowest) + 1;

    if (matches > max_match) {
        *num = matches;
        *idx = lowest;
    }
    else {
        *num = max_match;
        *idx = max_match_idx;
    }

    return(0);
}


int
add_score(top_ten,sc)
struct sc_ent top_ten[NUMSCORE];
struct sc_ent *sc;
{
    int idx, count;
      
    if (insert_score(top_ten,sc) == -1) { 
    /* Simple insert if space available in table */

        find_most_pcs_matches(top_ten,sc,&count,&idx);

        /* EVERY ENTRY UNIQUE,                  */
        /* INSERT IF SCORE > LOWEST MATCH SCORE */
        if (count == 1) {                               
            if (sc->sc_score > top_ten[idx].sc_score) {
                delete_score(top_ten,idx);
                insert_score(top_ten,sc);
            }
        }
        /* CURRENT PCS HAS HIGHEST DUPE COUNT   */
        /* INSERT IF SCORE > LOWEST MATCH SCORE */
        else if (is_pcs_match(sc,&top_ten[idx])) {
            if (sc->sc_score > top_ten[idx].sc_score) {
                delete_score(top_ten,idx);
                insert_score(top_ten,sc);
            }
        }
        /* UNRELATED PCS HAS HIGHEST DUPE COUNT         */
        /* DELETE LOWEST DUPE TO MAKE ROOM AND INSERT   */
        else {                                          
            delete_score(top_ten,idx); 
            insert_score(top_ten,sc);
        }
    }    
}

update(top_ten, amount, quest, whoami, flags, level, monst, ctype, system, login)
struct sc_ent top_ten[];
unsigned long amount;
short quest, flags, level, monst, ctype;
char *whoami, *system, *login;
{
    struct sc_ent sc;

    sc.sc_score = amount;
    sc.sc_quest = quest;
    strncpy(sc.sc_name, whoami, NAMELEN);
    sc.sc_name[NAMELEN-1] = 0;
    sc.sc_flags = flags;
    sc.sc_level = level;
    sc.sc_monster = monst;
    sc.sc_ctype = ctype;
    strncpy(sc.sc_system, system, SYSLEN);
    sc.sc_system[SYSLEN - 1] = 0;
    strncpy(sc.sc_login, login, LOGLEN);
    sc.sc_login[LOGLEN-1] = 0;

    add_score(top_ten, &sc);
    return(1);
}